Difference between revisions of "Breakdown"
From Sim Settlements
Bludthurst (talk | contribs) m (Removed protection from "Breakdown") |
(Added plot build costs table) |
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<td>-</td> | <td>-</td> | ||
<td>3</td> | <td>3</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | ==Plot Build Costs Table== | ||
+ | <table class="wikitable" border="1" style'"width:100%"> | ||
+ | <tr align="center"> | ||
+ | <th>Plot Type</th> | ||
+ | <th>Plot Size</th> | ||
+ | <th>Plot Base</th> | ||
+ | <th>ASAM Sensor</th> | ||
+ | <th>Steel</th> | ||
+ | <th>Concrete</th> | ||
+ | <th>Wood</th> | ||
+ | </tr> | ||
+ | <tr bgcolor="B22222" align="center"> | ||
+ | <td>Residential</td> | ||
+ | <td>Size A</td> | ||
+ | <td>-</td> | ||
+ | <td>1</td> | ||
+ | <td>1</td> | ||
+ | <td>0</td> | ||
+ | <td>2</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="B22222" align="center"> | ||
+ | <td>Residential</td> | ||
+ | <td>Size A</td> | ||
+ | <td>Concrete</td> | ||
+ | <td>1</td> | ||
+ | <td>1</td> | ||
+ | <td>5</td> | ||
+ | <td>2</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="B22222" align="center"> | ||
+ | <td>Residential</td> | ||
+ | <td>Size A</td> | ||
+ | <td>Wood</td> | ||
+ | <td>1</td> | ||
+ | <td>5</td> | ||
+ | <td>0</td> | ||
+ | <td>12</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="B22222" align="center"> | ||
+ | <td>Residential</td> | ||
+ | <td>2x2</td> | ||
+ | <td>-</td> | ||
+ | <td>1</td> | ||
+ | <td>1</td> | ||
+ | <td>0</td> | ||
+ | <td>2</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="B22222" align="center"> | ||
+ | <td>Residential</td> | ||
+ | <td>2x2</td> | ||
+ | <td>Concrete</td> | ||
+ | <td>1</td> | ||
+ | <td>1</td> | ||
+ | <td>12</td> | ||
+ | <td>2</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="B22222" align="center"> | ||
+ | <td>Residential</td> | ||
+ | <td>2x2</td> | ||
+ | <td>Wood</td> | ||
+ | <td>1</td> | ||
+ | <td>11</td> | ||
+ | <td>0</td> | ||
+ | <td>42</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="009933" align="center"> | ||
+ | <td>Agricultural</td> | ||
+ | <td>Size A</td> | ||
+ | <td>-</td> | ||
+ | <td>1</td> | ||
+ | <td>0</td> | ||
+ | <td>0</td> | ||
+ | <td>1</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="009933" align="center"> | ||
+ | <td>Agricultural</td> | ||
+ | <td>2x2</td> | ||
+ | <td>-</td> | ||
+ | <td>1</td> | ||
+ | <td>0</td> | ||
+ | <td>0</td> | ||
+ | <td>1</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="lt blue" align="center"> | ||
+ | <td>Commercial</td> | ||
+ | <td>Size A</td> | ||
+ | <td>-</td> | ||
+ | <td>1</td> | ||
+ | <td>5</td> | ||
+ | <td>0</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="lt blue" align="center"> | ||
+ | <td>Commercial</td> | ||
+ | <td>Size A</td> | ||
+ | <td>Concrete</td> | ||
+ | <td>1</td> | ||
+ | <td>5</td> | ||
+ | <td>5</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="lt blue" align="center"> | ||
+ | <td>Commercial</td> | ||
+ | <td>Size A</td> | ||
+ | <td>Wood</td> | ||
+ | <td>1</td> | ||
+ | <td>5</td> | ||
+ | <td>0</td> | ||
+ | <td>12</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="lt blue" align="center"> | ||
+ | <td>Commercial</td> | ||
+ | <td>2x2</td> | ||
+ | <td>-</td> | ||
+ | <td>1</td> | ||
+ | <td>5</td> | ||
+ | <td>0</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="lt blue" align="center"> | ||
+ | <td>Commercial</td> | ||
+ | <td>2x2</td> | ||
+ | <td>Concrete</td> | ||
+ | <td>1</td> | ||
+ | <td>6</td> | ||
+ | <td>12</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="lt blue" align="center"> | ||
+ | <td>Commercial</td> | ||
+ | <td>2x2</td> | ||
+ | <td>Wood</td> | ||
+ | <td>1</td> | ||
+ | <td>15</td> | ||
+ | <td>0</td> | ||
+ | <td>40</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="yellow" align="center"> | ||
+ | <td>Industrial</td> | ||
+ | <td>Size A</td> | ||
+ | <td>-</td> | ||
+ | <td>1</td> | ||
+ | <td>2</td> | ||
+ | <td>0</td> | ||
+ | <td>4</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="yellow" align="center"> | ||
+ | <td>Industrial</td> | ||
+ | <td>Size A</td> | ||
+ | <td>Concrete</td> | ||
+ | <td>1</td> | ||
+ | <td>2</td> | ||
+ | <td>5</td> | ||
+ | <td>4</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="yellow" align="center"> | ||
+ | <td>Industrial</td> | ||
+ | <td>2x2</td> | ||
+ | <td>-</td> | ||
+ | <td>1</td> | ||
+ | <td>2</td> | ||
+ | <td>0</td> | ||
+ | <td>4</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="yellow" align="center"> | ||
+ | <td>Industrial</td> | ||
+ | <td>2x2</td> | ||
+ | <td>Concrete</td> | ||
+ | <td>1</td> | ||
+ | <td>2</td> | ||
+ | <td>12</td> | ||
+ | <td>4</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="gold" align="center"> | ||
+ | <td>Industrial Advanced</td> | ||
+ | <td>2x2</td> | ||
+ | <td>-</td> | ||
+ | <td>1</td> | ||
+ | <td>3</td> | ||
+ | <td>0</td> | ||
+ | <td>5</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="gold" align="center"> | ||
+ | <td>Industrial Advanced</td> | ||
+ | <td>2x2</td> | ||
+ | <td>Concrete</td> | ||
+ | <td>1</td> | ||
+ | <td>3</td> | ||
+ | <td>12</td> | ||
+ | <td>5</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial</td> | ||
+ | <td>1x1</td> | ||
+ | <td>-</td> | ||
+ | <td>1</td> | ||
+ | <td>3</td> | ||
+ | <td>0</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial</td> | ||
+ | <td>1x1</td> | ||
+ | <td>Concrete</td> | ||
+ | <td>1</td> | ||
+ | <td>3</td> | ||
+ | <td>3</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial</td> | ||
+ | <td>1x1</td> | ||
+ | <td>Wood</td> | ||
+ | <td>1</td> | ||
+ | <td>4</td> | ||
+ | <td>0</td> | ||
+ | <td>10</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial</td> | ||
+ | <td>2x2</td> | ||
+ | <td>-</td> | ||
+ | <td>1</td> | ||
+ | <td>3</td> | ||
+ | <td>0</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial</td> | ||
+ | <td>2x2</td> | ||
+ | <td>Concrete</td> | ||
+ | <td>1</td> | ||
+ | <td>3</td> | ||
+ | <td>12</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial</td> | ||
+ | <td>2x2</td> | ||
+ | <td>Wood</td> | ||
+ | <td>1</td> | ||
+ | <td>12</td> | ||
+ | <td>0</td> | ||
+ | <td>40</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="MediumPurple" align="center"> | ||
+ | <td>Recreational</td> | ||
+ | <td>2x2</td> | ||
+ | <td>-</td> | ||
+ | <td>1</td> | ||
+ | <td>5</td> | ||
+ | <td>0</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="MediumPurple" align="center"> | ||
+ | <td>Recreational</td> | ||
+ | <td>2x2</td> | ||
+ | <td>Concrete</td> | ||
+ | <td>1</td> | ||
+ | <td>5</td> | ||
+ | <td>12</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="MediumPurple" align="center"> | ||
+ | <td>Recreational</td> | ||
+ | <td>2x2</td> | ||
+ | <td>Wood</td> | ||
+ | <td>1</td> | ||
+ | <td>15</td> | ||
+ | <td>0</td> | ||
+ | <td>40</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
[[Category:Sim Settlements]] | [[Category:Sim Settlements]] |
Revision as of 04:16, 14 September 2017
DRAFT: Table of all of the different plots, how long they take to build, specific numbers for upgrade requirements, how they affect Dynamic Needs, Taxes, etc.
Contents
Plot Requirements Table
Plot Type | Build Time (seconds) | Realistic Build Time | Time Passed (days) | Other | Population | Happiness | Full Meters |
---|---|---|---|---|---|---|---|
Residential - SFH: L1 | 45 | 36 | 0 | - | - | 0 | Food/Water/Defense |
Residential - SFH: L2 | 45 | 24 | 5 | 50% Job Rate | - | 70 | Food/Water/Defense |
Residential - SFH: L3 | 45 | 12 | 10 | 75% Job Rate | - | 80 | Food/Water/Defense |
Agricultural - Crops: L1 | 45 | 36 | 0 | - | - | 0 | Water/Defense |
Agricultural - Crops: L2 | 45 | 24 | 5 | - | - | 70 | Water/Defense |
Agricultural - Crops: L3 | 45 | 12 | 10 | - | - | 80 | Water/Defense |
Commercial - Bar: L1 | 45 | 36 | 0 | Residential L1x5 | 5 | 0 | Defense |
Commercial - Bar: L2 | 45 | 24 | 5 | Residential L2x8 | 8 | 70 | Defense |
Commercial - Bar: L3 | 45 | 12 | 10 | Residential L3x11 | 11 | 80 | Defense |
Commercial - General: L1 | 45 | 36 | 0 | Residential L1x5 | 5 | 0 | Defense |
Commercial - General: L2 | 45 | 24 | 5 | Residential L2x8 | 8 | 70 | Defense |
Commercial - General: L3 | 45 | 12 | 10 | Residential L3x11 | 11 | 80 | Defense |
Commercial - Clothing: L1 | 45 | 36 | 0 | Residential L1x5 | 5 | 0 | Defense |
Commercial - Clothing: L2 | 45 | 24 | 5 | Residential L2x8 | 8 | 70 | Defense |
Commercial - Clothing: L3 | 45 | 12 | 10 | Residential L3x11 | 11 | 80 | Defense |
Commercial - Clinic: L1 | 45 | 36 | 0 | Residential L1x5 | 5 | 0 | Defense |
Commercial - Clinic: L2 | 45 | 24 | 5 | Residential L2x8 | 8 | 70 | Defense |
Commercial - Clinic: L3 | 45 | 12 | 10 | Residential L3x11 | 11 | 80 | Defense |
Commercial - Armor: L1 | 45 | 36 | 0 | Residential L1x5 | 5 | 0 | Defense |
Commercial - Armor: L2 | 45 | 24 | 5 | Residential L2x8 | 8 | 70 | Defense |
Commercial - Armor: L3 | 45 | 12 | 10 | Residential L3x11 | 11 | 80 | Defense |
Commercial - Weapons: L1 | 45 | 36 | 0 | Residential L1x5 | 5 | 0 | Defense |
Commercial - Weapons: L2 | 45 | 24 | 5 | Residential L2x8 | 8 | 70 | Defense |
Commercial - Weapons: L3 | 45 | 12 | 10 | Residential L3x11 | 11 | 80 | Defense |
Industrial - Scrapyard: L1 | 45 | 36 | 0 | - | - | 0 | Defense |
Industrial - Scrapyard: L2 | 45 | 24 | 5 | - | - | 70 | Defense |
Industrial - Scrapyard: L3 | 45 | 12 | 10 | - | - | 80 | Defense |
Plot Usage Table
Plot Type | Power Usage | Water Reduction | Defense Reduction | Food Reduction | Other |
---|---|---|---|---|---|
Residential - SFH: L1 | 0 | - | 1 | - | - |
Residential - SFH: L2 | 1 | 1 | 2 | 1 | - |
Residential - SFH: L3 | 2 | 2 | 3 | 2 | - |
Agricultural - Crops: L1 | - | 1 | 1 | - | - |
Agricultural - Crops: L2 | - | 2 | 2 | - | - |
Agricultural - Crops: L3 | - | 3 | 3 | - | - |
Commercial - Bar: L1 | 1 | 1 | 2 | - | - |
Commercial - Bar: L2 | 1 | 1 | 4 | - | - |
Commercial - Bar: L3 | 2 | 2 | 6 | - | - |
Commercial - General: L1 | 1 | - | 1 | - | - |
Commercial - General: L2 | 1 | - | 2 | - | - |
Commercial - General: L3 | 2 | - | 3 | - | - |
Commercial - Clothing: L1 | 1 | 1 | 1 | - | - |
Commercial - Clothing: L2 | 1 | 1 | 2 | - | - |
Commercial - Clothing: L3 | 2 | 1 | 3 | - | - |
Commercial - Clinic: L1 | 1 | 1 | 1 | - | - |
Commercial - Clinic: L2 | 1 | 2 | 2 | - | - |
Commercial - Clinic: L3 | 2 | 3 | 3 | - | - |
Commercial - Armor: L1 | 1 | - | - | - | - |
Commercial - Armor: L2 | 1 | - | - | - | - |
Commercial - Armor: L3 | 2 | - | - | - | - |
Commercial - Weapons: L1 | 1 | - | - | - | - |
Commercial - Weapons: L2 | 1 | - | - | - | - |
Commercial - Weapons: L3 | 2 | - | - | - | - |
Industrial - Scrapyard: L1 | 1 | - | 1 | - | - |
Industrial - Scrapyard: L2 | 2 | - | 2 | - | - |
Industrial - Scrapyard: L3 | 3 | - | 3 | - | - |
What Plots Provide Table
Plot Type | Happiness Bonus | Food Provided | Defense Provided | Water Provided | Scavenge Rate Bonus | Income Provided | Base Caps/Tax Cycle |
---|---|---|---|---|---|---|---|
Residential - SFH: L1 | - | - | - | - | - | - | 0.5 |
Residential - SFH: L2 | - | - | - | - | - | - | 1 |
Residential - SFH: L3 | - | - | - | - | - | - | 1.5 |
Agricultural - Crops: L1 | - | 2 | - | - | - | - | 0.25 |
Agricultural - Crops: L2 | - | 6 | - | - | - | - | 0.5 |
Agricultural - Crops: L3 | - | 12 | - | - | - | - | 0.75 |
Commercial - Bar: L1 | 15 | - | - | - | - | 1 | 1.5 |
Commercial - Bar: L2 | 30 | - | - | - | - | 2 | 3 |
Commercial - Bar: L3 | 45 | - | - | - | - | 3 | 4.5 |
Commercial - General: L1 | - | - | - | - | - | 1 | 1.5 |
Commercial - General: L2 | - | - | - | - | - | 2 | 3 |
Commercial - General: L3 | - | - | - | - | - | 3 | 4.5 |
Commercial - Clothing: L1 | - | - | - | - | - | 2 | 1.5 |
Commercial - Clothing: L2 | - | - | - | - | - | 4 | 3 |
Commercial - Clothing: L3 | - | - | - | - | - | 6 | 4.5 |
Commercial - Clinic: L1 | 10 | - | - | - | - | 1 | 1.5 |
Commercial - Clinic: L2 | 20 | - | - | - | - | 2 | 3 |
Commercial - Clinic: L3 | 30 | - | - | - | - | 3 | 4.5 |
Commercial - Armor: L1 | - | - | 1 | - | - | 1 | 1.5 |
Commercial - Armor: L2 | - | - | 2 | - | - | 2 | 3 |
Commercial - Armor: L3 | - | - | 3 | - | - | 3 | 4.5 |
Commercial - Weapons: L1 | - | - | 1 | - | - | 1 | 1.5 |
Commercial - Weapons: L2 | - | - | 2 | - | - | 2 | 3 |
Commercial - Weapons: L3 | - | - | 3 | - | - | 3 | 4.5 |
Industrial - Scrapyard: L1 | - | - | - | - | 2 | - | 1 |
Industrial - Scrapyard: L2 | - | - | - | - | 4 | - | 2 |
Industrial - Scrapyard: L3 | - | - | - | - | 6 | - | 3 |
Plot Build Costs Table
Plot Type | Plot Size | Plot Base | ASAM Sensor | Steel | Concrete | Wood |
---|---|---|---|---|---|---|
Residential | Size A | - | 1 | 1 | 0 | 2 |
Residential | Size A | Concrete | 1 | 1 | 5 | 2 |
Residential | Size A | Wood | 1 | 5 | 0 | 12 |
Residential | 2x2 | - | 1 | 1 | 0 | 2 |
Residential | 2x2 | Concrete | 1 | 1 | 12 | 2 |
Residential | 2x2 | Wood | 1 | 11 | 0 | 42 |
Agricultural | Size A | - | 1 | 0 | 0 | 1 |
Agricultural | 2x2 | - | 1 | 0 | 0 | 1 |
Commercial | Size A | - | 1 | 5 | 0 | 0 |
Commercial | Size A | Concrete | 1 | 5 | 5 | 0 |
Commercial | Size A | Wood | 1 | 5 | 0 | 12 |
Commercial | 2x2 | - | 1 | 5 | 0 | 0 |
Commercial | 2x2 | Concrete | 1 | 6 | 12 | 0 |
Commercial | 2x2 | Wood | 1 | 15 | 0 | 40 |
Industrial | Size A | - | 1 | 2 | 0 | 4 |
Industrial | Size A | Concrete | 1 | 2 | 5 | 4 |
Industrial | 2x2 | - | 1 | 2 | 0 | 4 |
Industrial | 2x2 | Concrete | 1 | 2 | 12 | 4 |
Industrial Advanced | 2x2 | - | 1 | 3 | 0 | 5 |
Industrial Advanced | 2x2 | Concrete | 1 | 3 | 12 | 5 |
Martial | 1x1 | - | 1 | 3 | 0 | 0 |
Martial | 1x1 | Concrete | 1 | 3 | 3 | 0 |
Martial | 1x1 | Wood | 1 | 4 | 0 | 10 |
Martial | 2x2 | - | 1 | 3 | 0 | 0 |
Martial | 2x2 | Concrete | 1 | 3 | 12 | 0 |
Martial | 2x2 | Wood | 1 | 12 | 0 | 40 |
Recreational | 2x2 | - | 1 | 5 | 0 | 0 |
Recreational | 2x2 | Concrete | 1 | 5 | 12 | 0 |
Recreational | 2x2 | Wood | 1 | 15 | 0 | 40 |