Difference between revisions of "Kana Workspace"

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(Added Why is the Wasteland Lounger Plot completely walled in with no entrance?)
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==Work Area==
 
==Work Area==
===Named Vanilla Settlers Cannot Be Assigned and Will Not Build Homes===
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===Food Production Drops with Dynamic Needs Turned Off.===
:'''Issue:''' Named vanilla settlers cannot be assigned and/or will not build a plot
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:'''Issue:''' Food production from Agriculture plots changes to 2 food at lvl 1, 4 food at level 2, and 6 food at level 3 after Dynamic Needs is turned off.
  
:'''Kinggath:''' ". . . anyone who isn't assignable to vanilla objects, can't work Plots either. They used to be able to - until I found out that screws up the AI."
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:'''Kinggath:''' "It is very important to note that turning off dynamic needs will effect, reduce, or eliminate the many positive benefits your factories, farms, stores, and any other job buildings provide to your settlers. The new plot types and building plans introduced in the “Industrial Revolution” expansion pack will be especially affected by turning off dynamic needs as there are a lot of benefits and new positive modifiers for your settlements built in that require dynamic needs to be ON (in order to be activated or for your settlers to take advantage of/benefit from).
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REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:'''https://www.simsettlements.com/site/index.php?threads/vanilla-named-settlers-cannot-be-assigned-to-plots.1484/
 
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===Why is the Wasteland Lounger Plot completely walled in with no entrance?===
 
:'''Kinggath:''' "That's just supposed to be a fun VIP and kind of pokes fun at the teleporting AI. If you fast-travel [into] the settlement at night, they will be asleep in the bed."
 
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REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-wasteland-lounger-vip-plot-has-no-doors.1486/
 
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===HUD Needs Display Randomly Disappears Inside Settlement Borders===
 
:'''Issue:''' HUD needs display disappears in areas of a settlement, then reappears in other areas of a settlement.
 
 
 
:'''Kinggath:''' "It's actually an issue with the way Bethesda laid out the settlements. They are flagged as only being part of certain game cells, so when Sim Settlements asks if the player is still in the settlement, the game will often report incorrectly. I might be able to fix it by changing the method I use to check if the player is in the workshop - but the issue is only in a few small areas, so I'll probably let it go for the time being. It would be one of those things that takes a lot of man hours for just a small benefit - not that I won't do it in the long term, I just want to get these expansions built first.
 
  
:FYI: Using Neeher's All Settlements Extended mods (Nexus Link: http://www.nexusmods.com/fallout4/mods/25316/?, Bethesda Link: https://bethesda.net/en/mods/fallout4/mod-detail/4026210) incidentally fix this vanilla bug, since they expand the number of cells that each workshop counts it eliminates most, if not all, of the dead zones."
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:If Dynamic Needs are turned off, all of the bonuses are removed as well. So the default food values become 2/4/6."
 
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REFERENCE: DON'T ADD TO POST<br>
 
REFERENCE: DON'T ADD TO POST<br>
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-hud-needs-not-showing-in-parts-of-settlement.1518/
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'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-dynamic-needs-off-option-affects-plot-output.1500/
 
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Revision as of 02:16, 12 September 2017

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REFERENCE: DON'T ADD TO POST
Wiki Team Thread:


Work Area

Food Production Drops with Dynamic Needs Turned Off.

Issue: Food production from Agriculture plots changes to 2 food at lvl 1, 4 food at level 2, and 6 food at level 3 after Dynamic Needs is turned off.
Kinggath: "It is very important to note that turning off dynamic needs will effect, reduce, or eliminate the many positive benefits your factories, farms, stores, and any other job buildings provide to your settlers. The new plot types and building plans introduced in the “Industrial Revolution” expansion pack will be especially affected by turning off dynamic needs as there are a lot of benefits and new positive modifiers for your settlements built in that require dynamic needs to be ON (in order to be activated or for your settlers to take advantage of/benefit from).
If Dynamic Needs are turned off, all of the bonuses are removed as well. So the default food values become 2/4/6."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-dynamic-needs-off-option-affects-plot-output.1500/