Difference between revisions of "Kana Workspace"

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(Work Area: Added HUD Meters Disappear If Crosshair Turned Off)
(Work Area: Added Level upgrade descriptions)
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'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-crosshair-off-in-settings-prevents-hud-meters-appearing-in-workshop.1487/
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-crosshair-off-in-settings-prevents-hud-meters-appearing-in-workshop.1487/
 
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===Upgrades===
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====Levels====
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*Level 1 = Most buildings will be only the structure, with no lights, and minimal or no decorations
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*Level 2 = The buildings will add electrical lighting as long as the plots are powered
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*Level 3 = The buildings will add decorations

Revision as of 04:52, 11 September 2017

Sandbox

Reference Template


REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/


Work Area

(Vanilla Game Bug) Stored Sim Settlement Plots in Special Menu not Sim Settlements Menu

issue: When a plot is stored, the stored plot shows up in the Workshop's Special menu instead of the Sim Settlements menu.
Kinggath: ". . . the engine isn't very smart about having multiple construction records for the same object. So it's not likely something I can fix. From my testing, those extra entries in the workshop menu go away after you place all of the stored plots and then open the workshop again."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-stored-plots-go-to-special-menu.1490/


HUD Meters Disappear If Crosshair Turned Off

Issue: HUD Settlement Needs meters disappear if the crosshair is turned off in the HUD
Kinggath: "HUDFramework attaches all of the extra elements to the compass when you start your game, and then moves them to the crosshair when you enter workshop mode." To show the Settlement Needs meters again, turn the crosshair back on."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-crosshair-off-in-settings-prevents-hud-meters-appearing-in-workshop.1487/


Upgrades

Levels

  • Level 1 = Most buildings will be only the structure, with no lights, and minimal or no decorations
  • Level 2 = The buildings will add electrical lighting as long as the plots are powered
  • Level 3 = The buildings will add decorations