Difference between revisions of "Kana Workspace"
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(→Work Area: Added Conquest problematic mod) |
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REFERENCE: DON'T ADD TO POST<br> | REFERENCE: DON'T ADD TO POST<br> | ||
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-raider-flag-add-on-add.1501/ | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-raider-flag-add-on-add.1501/ | ||
+ | -------------------------- | ||
+ | ===Conquest=== | ||
+ | :'''Kinggath:''' "Conquest uses it's own workshop management scripts, so the plots won't work well (if at all) with it. Chesko, the mod author of Conquest, has moved on from modding Fallout 4 (when I asked, he said there were too many limitations and had to quit working on it) - so I doubt we'll ever have full compatibility between the two." | ||
+ | -------------------------- | ||
+ | REFERENCE: DON'T ADD TO POST<br> | ||
+ | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-conquest-mod-causes-plot-issues.1504/ | ||
-------------------------- | -------------------------- |
Revision as of 23:52, 10 September 2017
Sandbox
Contents
- 1 Reference Template
- 1.1 Work Area
- 1.1.1 Child Settlers Cannot Be Assigned Or Don't Do Anything In The Plot
- 1.1.2 (Vanilla Game Bug) Vanilla Named Settlers Cannot Be Bought From When Working Commercial Plot
- 1.1.3 Invisible Plots, Buildings Not Showing, and/or Plot Stops at Construction Stage
- 1.1.4 Horizon
- 1.1.5 Raider flags (operators and pack)
- 1.1.6 Conquest
- 1.1 Work Area
Reference Template
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/
Work Area
Child Settlers Cannot Be Assigned Or Don't Do Anything In The Plot
- Issue: Child settlers are not able to be assigned to a plot, or don't do any animations when assigned.
- Kinggath: "Child settlers can now own Residential and Agricultural plots. Due to lack of animations available to the child settlers, they may never actually animate to the plot or use the objects on them. Additional plot types may be made available to them in the future if I find someone to provide more animation support for them (send me your animator friends!)."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-vanilla-child-settlers-unable-to-be-assigned-to-any-plot.1512/
(Vanilla Game Bug) Vanilla Named Settlers Cannot Be Bought From When Working Commercial Plot
- Issue: Vanilla named settlers do not have the vendor conversation option when assigned to a commercial plot.
- Kinggath: "For me it's always one or the other, either I can't buy from them or I can no longer recruit them after they start their shop. Either way, this is a vanilla problem, so there's not a lot that can be done. For me, sleeping 24 hours and reassigning usually clears up the issue (but not always)."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-named-vanilla-settlers-wont-sell-when-working-commercial.1513/
Invisible Plots, Buildings Not Showing, and/or Plot Stops at Construction Stage
- Issue: Plot buildings are invisible, or stop building at the construction stage.
- Solution:
- Interact with the Plot ASAM Sensor, and select Refresh Plot.
- Manually install Sim Settlements and Industrial Revolution.
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-pc-using-nexus-invisible-plots-no-buildings-showing-and-plot-building-stopping.1510/
Horizon
- This mod moves stuff around in the Workshop menu. Use of Horizon could cause Sim Settlements Craftable items to no longer be in the Chemistry Station bench. As a workaround, the Sim Settlements Craftable items can still be crafted in the City Planner's bench (located in the Sim Settlements Workshop Menu, under Furniture).
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-horizon-mod-moving-craftable-items-in-menu.1505/
Raider flags (operators and pack)
- Author: John Lovely
NEW ADDON
Description:
This Add-On for Sim Settlements adds flags for the Operators and the Pack to the custom flags inventory in Sim Settlements.
Mod Page / Download Links:
PC (Nexus): http://www.nexusmods.com/fallout4/mods/26053/?
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-raider-flag-add-on-add.1501/
Conquest
- Kinggath: "Conquest uses it's own workshop management scripts, so the plots won't work well (if at all) with it. Chesko, the mod author of Conquest, has moved on from modding Fallout 4 (when I asked, he said there were too many limitations and had to quit working on it) - so I doubt we'll ever have full compatibility between the two."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-conquest-mod-causes-plot-issues.1504/