Difference between revisions of "Kana Workspace"

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(Work Area: Added Infinite Answers problematic mod)
(Work Area: Added Settlers Will Not Use Upper Floors of Buildings)
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REFERENCE: DON'T ADD TO POST<br>
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-infinite-answers-mod-add-to-problematic-mods.1515/
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-infinite-answers-mod-add-to-problematic-mods.1515/
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===Settlers Will Not Use Upper Floors of Buildings===
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:'''Issue:''' Settlers are not going to upper floors of buildings or Plots built on multi story scaffolding.
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:'''Vanilla Game Bug:'''Unfortunately, this is a problem with the game's AI. There is currently no fix to this behavior.
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::'''Kinggath:''' "spent many hours during early dev and couldn't reliably get them to use the upper floors"
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REFERENCE: DON'T ADD TO POST<br>
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'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-settlers-not-using-upper-floors.1517/
 
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Revision as of 03:29, 8 September 2017

Sandbox

Reference Template


REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/


Work Area

Floating Clutter After Scrapping/Moving/Storing Plot

Issue: Items of clutter floating in the location a plot used to be after scrapping, moving, or storing the plot.
Kinggath: "It can sometimes just take a long time to clean up if your save file scripts are getting backed up. Otherwise, you can download the mod Sim Settlement Helper, which will make everything the mod creates scrapable."
To use Sim Settlement Helper:
1. Download and Install Sim Settlement Helper mod. Nexus: http://www.nexusmods.com/fallout4/mods/23209/?, Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4012831
2. Scrap any floating clutter that has not been removed.
3. Exit Game and Uninstall Sim Settlement Helper.

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://simsettlements.com/site/index.php?threads/items-left-after-scraping-or-moving-plot.1572/


Unable To Read Plot Plaques or Change Plots

Issue: Activating Plot Plaque does not show any commands, and/or no options to read the Plaque at all.
Kinggath: "If you're using Place Anywhere, open it's menu object and turn off the Options Menu feature. It interferes with the secondary activation on plots."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://simsettlements.com/site/index.php?threads/unable-to-read-plaque-architect-square-issues-using-place-anywhere-mod.1521/


Fusion City

Can cause a crash to Desktop when scrapping/destroying a plot.
Kinggath: "I don't know if there's a direct conflict, I think the author's of Fusion City did something wrong. Quite a few people have this problem, even scrapping things that have nothing to do with Sim Settlements and disabling the mods made by that group always seem to solve this crash issue."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://simsettlements.com/site/index.php?threads/fusion-city-mod-caused-crashing.1522/


(Xbox) Plot Building Disappears After Being Built

issue: Plot building suddenly disappears, leaving a plot base with no building where there was one before.
Kinggath: "I still haven't completely solved the ghost plots issue (I'm thinking this is just a game engine failure with memory management), but now that we have the ASAM Sensors on the plots, I was able to setup a fix.
With patch 2.0.3, anytime you activate an ASAM Sensor if it detects the plot is missing, it will restore it."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-xbox-specific-plots-disappearing.1509/


Infinite Answers

Can cause problems with plot messages being wrong and various other workshop array problems
Kinggath: "This will usually happen near the edges of a settlement, but if it's happening for all of your plots, then it's a sign that the workshop array in your save has been messed with.
If you happened to use Infinite Answers, it's a known issue with that mod (and one of the reasons they retired it) - and you may have to scrap that save."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-infinite-answers-mod-add-to-problematic-mods.1515/


Settlers Will Not Use Upper Floors of Buildings

Issue: Settlers are not going to upper floors of buildings or Plots built on multi story scaffolding.
Vanilla Game Bug:Unfortunately, this is a problem with the game's AI. There is currently no fix to this behavior.
Kinggath: "spent many hours during early dev and couldn't reliably get them to use the upper floors"

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-settlers-not-using-upper-floors.1517/