Difference between revisions of "Kana Workspace"
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REFERENCE: DON'T ADD TO POST<br> | REFERENCE: DON'T ADD TO POST<br> | ||
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-plot-asam-options-not-on-the-wiki.1503/ | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-plot-asam-options-not-on-the-wiki.1503/ | ||
+ | -------------------------- | ||
+ | ===(Xbox) Old Plot Structures Reappear In New Plot at Same Location=== | ||
+ | '''Issue:''' After scrapping a plot and building a new plot in the same location, The old plot appears inside the new plot and cannot be demolished. | ||
+ | |||
+ | '''Kinggath:''' "This is an unfortunate common issue on Xbox, the scripts will fall behind and start building two structures at once. First try using the Refresh Plot option on the ASAM Sensor menu - that might resolve it completely. | ||
+ | |||
+ | If not, I put out a mod called Sim Settlement Helper, install that - you'll then be able to scrap all of the stuff on top of the plot. After you've scrapped everything but the plot itself, refresh the plot via the sensor again, and the correct stuff should appear." | ||
+ | |||
+ | To use Sim Settlement Helper: | ||
+ | 1. Download and Install Sim Settlement Helper mod. Nexus: http://www.nexusmods.com/fallout4/mods/23209/?, Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4012831 | ||
+ | 2. Scrap any floating clutter that has not been removed. | ||
+ | 3. Exit Game and Uninstall Sim Settlement Helper. | ||
+ | -------------------------- | ||
+ | REFERENCE: DON'T ADD TO POST<br> | ||
+ | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/two-structures-built-on-same-plot-xbox.1571/ | ||
-------------------------- | -------------------------- |
Revision as of 08:16, 6 September 2017
Sandbox
Contents
- 1 Reference Template
- 1.1 Work Area
- 1.1.1 Xbox Incorrectly Says Not Enough Free Memory
- 1.1.2 Advanced Industrial Plots Do Not Output Benefits With Dynamic Needs Off
- 1.1.3 Pipboy Settlement Data Screen Shows Incorrect Information
- 1.1.4 Plot Not Completing building
- 1.1.5 Refresh Local Plots Option Stops Before Completion
- 1.1.6 Plot ASAM Options
- 1.1.7 (Xbox) Old Plot Structures Reappear In New Plot at Same Location
- 1.1 Work Area
Reference Template
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/
Work Area
Xbox Incorrectly Says Not Enough Free Memory
Issue: Xbox says there is not enough free memory to download a mod when there actually is.
Kinggath: ""It has something to do with the Xbox not actually clearing the memory. Try all the steps described in these posts: https://www.gamefaqs.com/boards/164593-fallout-4/74309535
- Basically, you'll want to favorite all of your mods so you can quickly re-download them all, then reset the reserved space on your xbox. I've never done this before, but maybe someone else here has and can tell you the exact :steps. All I know, is that it's a common xbox problem, so the fix should be relatively painless."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/xbox-not-allowing-mod-download-when-there-is-space-to-download.1576/
Advanced Industrial Plots Do Not Output Benefits With Dynamic Needs Off
Issue: Advanced Industrial Plots do not provide benefits they should, with Dynamic Needs turned off.
Kinggath: "This happens when Dynamic Needs are turned off. I have a potential solution for the future, for now though, if you enable Dynamic Needs and refresh the plot, the power [or any other Advanced Industrial plot resource] should come back."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/power-plant-plots-not-producing-power-dynamic-needs-off.1578/
Pipboy Settlement Data Screen Shows Incorrect Information
Issue: When looking at the Settlement Data screen on the Pipboy, the information displayed is incorrect.
Kinggath: "The pipboy data is a vanilla issue. I've investigated a solution, but it's pretty much going to require redesigning the pipboy flash files and the workshop scripts - which I'm trying to avoid with Sim Settlements (I want to keep compatibility up by not editing vanilla records/scripts in the mod)."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/pipboy-settlement-data-page-shows-incorrect-numbers.1573/
Plot Not Completing building
Issue: Plots stop construction before completion. Usually stops or freezes at the scaffolding stage of construction.
Kinggath: "Occasionally the game will fail to start the timer correctly. Once the scaffolding appears, a building should take less than a minute to build (unless you have Realistic Build Times on). So if you run into this, try using the Refresh Plot option on the sensor menu to see if it builds. If it continues to not build, you may want to scrap it and try building it again.
If even that doesn't work, please report it here Bug Reports so we can try and find out what is conflicting."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/plot-not-finishing-building-after-scaffolding-appears.1574/
Refresh Local Plots Option Stops Before Completion
Issue: After starting the Refresh Local Plots tool, the refreshing messages stop, but you get a warning not to leave until completion.
Kinggath: "While the Refresh Local Plots option warns you not to leave, if it appears to get stuck, you should ignore the warning and leave anyway. Getting the cell to unload (by traveling a good distance away from it), should cause the refresh to continue. Once the refresh messages resume, return to the settlement.
You may have scaling or rotation issues on any plots that refreshed during the brief period you were away. Simply run the Refresh Plot option on the sensor menu for those and it should clear them up."
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/refresh-local-plots-option-does-not-complete.1575/
Plot ASAM Options
Cancel
Cancels and backs out of the Plot ASAM window
Choose Building Plan
This will bring up a container of all the available building plans. This will include the building plans from Sim Settlements, any expansions, and Add-On's that are eligible for the particular plot you are looking at.
Find Owner
Starts a miscellaneous quest putting a marker on the plot owned and the plot owner. Select the Find Owner option again to turn off the quest.
View Plaque
Displays the plaque for the plot
Refresh Plot
Refreshes the plot and redoes the spawning stages for the building.
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-plot-asam-options-not-on-the-wiki.1503/
(Xbox) Old Plot Structures Reappear In New Plot at Same Location
Issue: After scrapping a plot and building a new plot in the same location, The old plot appears inside the new plot and cannot be demolished.
Kinggath: "This is an unfortunate common issue on Xbox, the scripts will fall behind and start building two structures at once. First try using the Refresh Plot option on the ASAM Sensor menu - that might resolve it completely.
If not, I put out a mod called Sim Settlement Helper, install that - you'll then be able to scrap all of the stuff on top of the plot. After you've scrapped everything but the plot itself, refresh the plot via the sensor again, and the correct stuff should appear."
To use Sim Settlement Helper: 1. Download and Install Sim Settlement Helper mod. Nexus: http://www.nexusmods.com/fallout4/mods/23209/?, Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4012831 2. Scrap any floating clutter that has not been removed. 3. Exit Game and Uninstall Sim Settlement Helper.
REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/two-structures-built-on-same-plot-xbox.1571/