Difference between revisions of "Plots"
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==Agricultural== | ==Agricultural== | ||
Agricultural plots start as a mound of dirt with only a few crops scattered on top of it. Higher tier plots will have several more uniform crops, water pump with irrigation and scarecrows (mannequins). | Agricultural plots start as a mound of dirt with only a few crops scattered on top of it. Higher tier plots will have several more uniform crops, water pump with irrigation and scarecrows (mannequins). | ||
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Revision as of 05:21, 18 May 2017
Residential
Starts with building materials. With a Settler assigned to them, Residential plots include shelter, static and dynamic clutter, furniture and a bed for the Settler assigned.
Commercial
With a Settler assigned to them, Commercial plots will create one of 7 business types:
- Armor Store
- Bar
- Clinic
- Clothing Store
- General Store
- Weapon Store
- Other (currently no shops in the default mod use this category)
By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot.
Industrial
Industrial plots start as a haphazard mound of dirt and scrap. Higher tier plots will become a full garage, filled with tools and equipment.
Agricultural
Agricultural plots start as a mound of dirt with only a few crops scattered on top of it. Higher tier plots will have several more uniform crops, water pump with irrigation and scarecrows (mannequins).