Difference between revisions of "Options"

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(Stockpile System)
(Auto Close Doors (ACD))
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'''Default:''' ON
 
'''Default:''' ON
 
=== Auto Close Doors (ACD) ===
 
=== Auto Close Doors (ACD) ===
 +
By default, doors in Sim Settlement plot based houses and buildings (e.g. any plot type structure with doors) will close automatically after a certain amount of time. If you wish to have doors stay open until you or one of your settlers close the door you can switch this setting to OFF.
 +
 
'''Options:''' ON or OFF<br>
 
'''Options:''' ON or OFF<br>
 
'''Default:''' ON
 
'''Default:''' ON
 +
 
=== ACD Opened By ===
 
=== ACD Opened By ===
 
'''Options:''' Everyone or Citizens<br>
 
'''Options:''' Everyone or Citizens<br>

Revision as of 00:42, 13 August 2017

Other languages:
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This page is is currently being updated, for now, please refer to the most recent Youtube video covering the options:

Youtube.png Youtube Direct Link: https://www.youtube.com/watch?v=gMVmBsEYKmM

You can find the City Manager 2078 Holotape in your Misc inventory and load it into your Pip-Boy to access the following options.

Configure Zoning Laws

TODO - lots of options to document still

Reset All to Defaults

This will reset the global zoning laws to the default options. When you click this you will get a pop-up asking you to confirm the choice so if you clicked it by accident you have an option to cancel.

All Work Counts As A Job

Left OFF (default), non-plot jobs are not counted because they don’t have upgrade levels and the Residential plots are designed to only upgrade after a certain number of jobs have upgraded first. If you switch to ON, all work will now be counted as jobs. By making non-plot work count toward the job total, your Residential upgrades may occur faster than usual.

Options: ON or OFF
Default: OFF

ASAM Sensors

The ASAM Sensor shows you if the plot is powered and provides an activation menu for managing the plot and is visible on the plot’s power post by default. The ASAM Sensor can be hidden if you wish, in which case you can still reach the activation menu for managing the plot by pressing Activate on the plot post itself.

Choosing to make a plot Hidden (or Visible again) is not an instant update. You will not see the change until the next time each plot is updated or manually refreshed.

Options: Visible or Hidden
Default: Visible

Auto Assignment

Allows citizens to automatically take unassigned plots. By default, after you build a new plot (Residential, Commercial, Industrial, etc.), Sim Settlements will automatically assign an “unassigned” settler to that plot. If you wish to make all assignments of your settlers “manually”, you can turn this setting “Off”.

Options: ON or OFF
Default: ON

Auto Assign Away from Beds

Options: ON or OFF
Default: OFF

Auto Assign Away from Work Objects

Options: ON or OFF
Default: OFF

Auto Assign Unique NPCs

Options: ON or OFF
Default: ON

Auto Close Doors (ACD)

By default, doors in Sim Settlement plot based houses and buildings (e.g. any plot type structure with doors) will close automatically after a certain amount of time. If you wish to have doors stay open until you or one of your settlers close the door you can switch this setting to OFF.

Options: ON or OFF
Default: ON

ACD Opened By

Options: Everyone or Citizens
Default: Everyone

Bans Applied To Plan Selection

Options: ON or OFF
Default: OFF

Beds are Homes

Options: ON or OFF
Default: OFF

Citizen Needs Requirement

Your citizen’s needs will no longer be considered when checking for upgrade eligibility. This includes things like: Food, Water, Defense, and Happiness.

Options: ON or OFF
Default: ON

Commercial Requirement

Options: Homes, Population, or None
Default: Homes

Delay Building Materials

Options: 15 sec, 30 sec, or none
Default: 15 sec

Demolition FX

Options: ON or OFF
Default: ON

Dynamic Needs

Toggles the Dynamic Needs system ON or OFF. It is ON by default.

Hold Upgrades Until I See Them

Options: ON or OFF
Default: ON

Ignore Factions

By default (OFF), things like available flags will consider the factions you’ve met, allied, or enemied with.

Options: ON or OFF
Default: OFF

Initial Plot Costs

Reduces the cost of all plots is to only a single ASAM sensor when set to OFF. It is ON by default and plots require various resources to build correctly. This can be helpful if you would like to pre-plot out settlements before any additional citizens arrive. New citizens will then automatically take a plot and start building a home and/or business, so long as Auto Assignment is also ON.

Martial Tech Requirement

Martial Tech requirement being ON makes it so that Martial plots only upgrade if you have a certain number of assigned Industrial plots in your settlement (both regular and advanced industrial count).

Options: ON or OFF
Default: ON

Realistic Build Times

Enables realistic in-game build times for plots. It is OFF by default and plots will build in approximately 60 seconds in real time. When using Realistic Build Times, times take much longer by using a randomly generated time per plot (upwards of 36 in-game hours). This can lead to more immersive game play.

Residential Job Requirement

Options: ON or OFF
Default: ON

Stockpile System

By default, extra resources will be stockpiled on the plot as part of the upgrade process. This provides you extra options and benefits:

  • Easy access to extra resources via the Access Stockpile option on the plot menu.
  • Ability to donate resources to a plot to speed up the upgrade process.
  • If you turn Upgrades Advanced to Manual, plots that you choose NOT to upgrade once eligible will go into extra production mode (creating double resources)

The system is designed to provide you more options and benefits and will happen in the background if you choose to ignore it, so leaving it ON is strongly recommended.

If you decide to turn it off, extra resources will no longer be stockpiled on the plot as part of the upgrade process. The option to turn the stockpile system OFF was added for people who have load order conflicts or save corruptions that prevent the resources from ever generating correctly. Without the stockpile system, you get far less resources, but at least you'll be able to upgrade the buildings.

Options: ON or OFF
Default: ON

Upgrades

By default, basic buildings will automatically upgrade as soon as they are eligible.

If changed to manual, basic building will now require your direct approval before they will upgrade. This can be done via the Plot Options menu, which is accessible by clicking on the ASAM Sensor on the plot post (or the post itself if you have ASAM Sensors Hidden)

Note: Plots built before patch 2.0.0 will need to be refreshed for the ASAM Sensor to be displayed.

Options: Auto or Manual
Default: Auto

Upgrades Advanced

By default, advanced buildings (e.g. Advanced Industrial) will automatically upgrade as soon as they are eligible. They will randomly select one of the available upgrade options.

If changed to manual, advanced buildings will now require your direct approval before they will upgrade, which will allow you to select the type of upgrade to occur. This can be done via the Plot Options menu, which is accessible by clicking on the ASAM Sensor on the plot post (or the post itself if you have ASAM Sensors Hidden)

Note: Plots built before patch 2.0.0 will need to be refreshed for the ASAM Sensor to be displayed.

Options: Auto or Manual
Default: Auto

Use Original Plot Size

Options: ON or OFF
Default: OFF

Tools

Audio Options

The audio options allows you to change the volume level, or completely turn off, groups of sounds.

There are 5 sound groups you can control.

Ambience

Construction

Barkers

Machinery

Machinery Ambience

Configure Tax Laws

Tax Cycle

Adjusts how frequently taxes are collected from your citizens.

  • Daily
  • Every 2 Days
  • Every 3 Days (default)
  • Every 5 Days
  • Weekly
  • Bi-Weekly
  • Monthly

[Plot Type] Tax Rate

Determines how much money your citizens must pay in taxes for each of their respective plots.

  • Standard
  • Half
  • No Tax
  • Double

Performance Options

As of patch 1.1.9 a Performance Options section exists in the City Manager 2078 Holotape. These options allow you to disable certain object types from being spawned in most plots. At the time of this writing, their are eight types of objects you can disable via the Performance Options menu. The settings labeled (High Impact) will be the best place to start if you are having severe frame rate issues.

Detailed Models

This will disable complex models, and if possible, replace them with lower polygon versions.

Detailed Lights (High Impact)

This will disable non-primary building lights. These are lights with shadows, or smaller lights meant to add more detail as opposed to the primary lights which are meant to help you see the building at night.

Animated Objects

This will disable animated models, and if possible, replace them with static versions.

Special Effects (High Impact)

This will disable things like smoke and fire.

Radio

This will disable objects that play the radio stations.

Sound Emitter

This will disable objects that play some sort of looping sound effect.

Actors

This will disable pets and extra NPCs created as part of the building plan.

Clutter (High Impact)

This will disable the settlers non-furniture belongings as well as the randomized clutter.

Note: none of these options are applied to the VIP homes, where the object types are key to VIP having any meaning. VIPs are rare, so they should have minimal impact overall.

Software Settings

TODO

Help

TODO

ASAM Sensor Info

TODO

Setup Notifications

All notifications are ON by default.

Turn On All Notifications

Enables all notifications.

Turn Off All Notifications

Disables all notifications.

Tax Day

Displays a notification at the end of the period when taxes have been collected and how many combined caps to expect from all settlements.

[Plot Type] Started

Displayed when settler has been assigned to a plot.

[Plot Type] Completed

Displayed when settler has completed a Level 1 plot.

[Plot Type] Improved

Displayed when a settler has improved a plot to Level 2 or Level 3.