Difference between revisions of "Breakdown"
From Sim Settlements
Line 107: | Line 107: | ||
<td>80</td> | <td>80</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - General: L1</td> | <td>Commercial - General: L1</td> | ||
<td>45</td> | <td>45</td> | ||
Line 115: | Line 115: | ||
<td>0</td> | <td>0</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - General: L2</td> | <td>Commercial - General: L2</td> | ||
<td>45</td> | <td>45</td> | ||
Line 123: | Line 123: | ||
<td>75</td> | <td>75</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - General: L3</td> | <td>Commercial - General: L3</td> | ||
<td>45</td> | <td>45</td> | ||
Line 131: | Line 131: | ||
<td>80</td> | <td>80</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - Clothing: L1</td> | <td>Commercial - Clothing: L1</td> | ||
<td>45</td> | <td>45</td> | ||
Line 139: | Line 139: | ||
<td>0</td> | <td>0</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - Clothing: L2</td> | <td>Commercial - Clothing: L2</td> | ||
<td>45</td> | <td>45</td> | ||
Line 147: | Line 147: | ||
<td>75</td> | <td>75</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - Clothing: L3</td> | <td>Commercial - Clothing: L3</td> | ||
<td>45</td> | <td>45</td> | ||
Line 155: | Line 155: | ||
<td>80</td> | <td>80</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - Clinic: L1</td> | <td>Commercial - Clinic: L1</td> | ||
<td>45</td> | <td>45</td> | ||
Line 163: | Line 163: | ||
<td>0</td> | <td>0</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - Clinic: L2</td> | <td>Commercial - Clinic: L2</td> | ||
<td>45</td> | <td>45</td> | ||
Line 171: | Line 171: | ||
<td>75</td> | <td>75</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - Clinic: L3</td> | <td>Commercial - Clinic: L3</td> | ||
<td>45</td> | <td>45</td> | ||
Line 179: | Line 179: | ||
<td>80</td> | <td>80</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - Armor: L1</td> | <td>Commercial - Armor: L1</td> | ||
<td>45</td> | <td>45</td> | ||
Line 187: | Line 187: | ||
<td>0</td> | <td>0</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - Armor: L2</td> | <td>Commercial - Armor: L2</td> | ||
<td>45</td> | <td>45</td> | ||
Line 195: | Line 195: | ||
<td>75</td> | <td>75</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - Armor: L3</td> | <td>Commercial - Armor: L3</td> | ||
<td>45</td> | <td>45</td> | ||
Line 203: | Line 203: | ||
<td>80</td> | <td>80</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - Weapons: L1</td> | <td>Commercial - Weapons: L1</td> | ||
<td>45</td> | <td>45</td> | ||
Line 211: | Line 211: | ||
<td>0</td> | <td>0</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - Weapons: L2</td> | <td>Commercial - Weapons: L2</td> | ||
<td>45</td> | <td>45</td> | ||
Line 219: | Line 219: | ||
<td>75</td> | <td>75</td> | ||
</tr> | </tr> | ||
− | <tr bgcolor="blue"> | + | <tr bgcolor="lt blue"> |
<td>Commercial - Weapons: L3</td> | <td>Commercial - Weapons: L3</td> | ||
<td>45</td> | <td>45</td> |
Revision as of 05:11, 16 May 2017
TODO: Table of all of the different plots, how long they take to build, specific numbers for upgrade requirements, how they affect dynamic needs, taxes, etc.
Plot Requirements Table
Plot Type | Build Time (seconds) | Time Passed (days) | Other | Population | H |
---|---|---|---|---|---|
Residential - SFH: L1 | 45 | 0 | - | - | 0 |
Residential - SFH: L2 | 45 | 5 | 50% Job Rate | - | 75 |
Residential - SFH: L3 | 45 | 10 | 75% Job Rate | - | 80 |
Agricultural - Crops: L1 | 45 | 0 | - | - | - |
Agricultural - Crops: L2 | 45 | 5 | - | - | - |
Agricultural - Crops: L3 | 45 | 10 | - | - | - |
Agricultural - Brahmin: L1 | 45 | 0 | - | - | - |
Agricultural - Brahmin: L2 | 45 | 5 | - | - | - |
Agricultural - Brahmin: L3 | 45 | 10 | - | - | - |
Commercial - Bar: L1 | 45 | 0 | Residential L1x5 | - | 0 |
Commercial - Bar: L2 | 45 | 5 | Residential L2x8 | - | 75 |
Commercial - Bar: L3 | 45 | 10 | Residential L3x11 | - | 80 |
Commercial - General: L1 | 45 | 0 | Residential L1x5 | - | 0 |
Commercial - General: L2 | 45 | 5 | Residential L2x8 | - | 75 |
Commercial - General: L3 | 45 | 10 | Residential L3x11 | - | 80 |
Commercial - Clothing: L1 | 45 | 0 | Residential L1x5 | - | 0 |
Commercial - Clothing: L2 | 45 | 5 | Residential L2x8 | - | 75 |
Commercial - Clothing: L3 | 45 | 10 | Residential L3x11 | - | 80 |
Commercial - Clinic: L1 | 45 | 0 | Residential L1x5 | - | 0 |
Commercial - Clinic: L2 | 45 | 5 | Residential L2x8 | - | 75 |
Commercial - Clinic: L3 | 45 | 10 | Residential L3x11 | - | 80 |
Commercial - Armor: L1 | 45 | 0 | Residential L1x5 | - | 0 |
Commercial - Armor: L2 | 45 | 5 | Residential L2x8 | - | 75 |
Commercial - Armor: L3 | 45 | 10 | Residential L3x11 | - | 80 |
Commercial - Weapons: L1 | 45 | 0 | Residential L1x5 | - | 0 |
Commercial - Weapons: L2 | 45 | 5 | Residential L2x8 | - | 75 |
Commercial - Weapons: L3 | 45 | 10 | Residential L3x11 | - | 80 |