Difference between revisions of "Breakdown"
From Sim Settlements
(→Plot Requirements Table: lt blue for better contrast.) |
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Line 6: | Line 6: | ||
<th>Plot Type</th> | <th>Plot Type</th> | ||
<th>Build Time (seconds)</th> | <th>Build Time (seconds)</th> | ||
− | <th> | + | <th>Time Passed (days)</th> |
− | <th> | + | <th>Other</th> |
− | <th> | + | <th>Population</th> |
− | <th> | + | <th>H</th> |
</tr> | </tr> | ||
<tr bgcolor="green"> | <tr bgcolor="green"> | ||
Line 86: | Line 86: | ||
<td>Commercial - Bar: L1</td> | <td>Commercial - Bar: L1</td> | ||
<td>45</td> | <td>45</td> | ||
− | <td> | + | <td>0</td> |
<td>Residential L1x5</td> | <td>Residential L1x5</td> | ||
<td>-</td> | <td>-</td> | ||
Line 101: | Line 101: | ||
<tr bgcolor="lt blue"> | <tr bgcolor="lt blue"> | ||
<td>Commercial - Bar: L3</td> | <td>Commercial - Bar: L3</td> | ||
+ | <td>45</td> | ||
+ | <td>10</td> | ||
+ | <td>Residential L3x11</td> | ||
+ | <td>-</td> | ||
+ | <td>80</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - General: L1</td> | ||
+ | <td>45</td> | ||
+ | <td>0</td> | ||
+ | <td>Residential L1x5</td> | ||
+ | <td>-</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - General: L2</td> | ||
+ | <td>45</td> | ||
+ | <td>5</td> | ||
+ | <td>Residential L2x8</td> | ||
+ | <td>-</td> | ||
+ | <td>75</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - General: L3</td> | ||
+ | <td>45</td> | ||
+ | <td>10</td> | ||
+ | <td>Residential L3x11</td> | ||
+ | <td>-</td> | ||
+ | <td>80</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - Clothing: L1</td> | ||
+ | <td>45</td> | ||
+ | <td>0</td> | ||
+ | <td>Residential L1x5</td> | ||
+ | <td>-</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - Clothing: L2</td> | ||
+ | <td>45</td> | ||
+ | <td>5</td> | ||
+ | <td>Residential L2x8</td> | ||
+ | <td>-</td> | ||
+ | <td>75</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - Clothing: L3</td> | ||
+ | <td>45</td> | ||
+ | <td>10</td> | ||
+ | <td>Residential L3x11</td> | ||
+ | <td>-</td> | ||
+ | <td>80</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - Clinic: L1</td> | ||
+ | <td>45</td> | ||
+ | <td>0</td> | ||
+ | <td>Residential L1x5</td> | ||
+ | <td>-</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - Clinic: L2</td> | ||
+ | <td>45</td> | ||
+ | <td>5</td> | ||
+ | <td>Residential L2x8</td> | ||
+ | <td>-</td> | ||
+ | <td>75</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - Clinic: L3</td> | ||
+ | <td>45</td> | ||
+ | <td>10</td> | ||
+ | <td>Residential L3x11</td> | ||
+ | <td>-</td> | ||
+ | <td>80</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - Armor: L1</td> | ||
+ | <td>45</td> | ||
+ | <td>0</td> | ||
+ | <td>Residential L1x5</td> | ||
+ | <td>-</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - Armor: L2</td> | ||
+ | <td>45</td> | ||
+ | <td>5</td> | ||
+ | <td>Residential L2x8</td> | ||
+ | <td>-</td> | ||
+ | <td>75</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - Armor: L3</td> | ||
+ | <td>45</td> | ||
+ | <td>10</td> | ||
+ | <td>Residential L3x11</td> | ||
+ | <td>-</td> | ||
+ | <td>80</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - Weapons: L1</td> | ||
+ | <td>45</td> | ||
+ | <td>0</td> | ||
+ | <td>Residential L1x5</td> | ||
+ | <td>-</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - Weapons: L2</td> | ||
+ | <td>45</td> | ||
+ | <td>5</td> | ||
+ | <td>Residential L2x8</td> | ||
+ | <td>-</td> | ||
+ | <td>75</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="blue"> | ||
+ | <td>Commercial - Weapons: L3</td> | ||
<td>45</td> | <td>45</td> | ||
<td>10</td> | <td>10</td> |
Revision as of 05:10, 16 May 2017
TODO: Table of all of the different plots, how long they take to build, specific numbers for upgrade requirements, how they affect dynamic needs, taxes, etc.
Plot Requirements Table
Plot Type | Build Time (seconds) | Time Passed (days) | Other | Population | H |
---|---|---|---|---|---|
Residential - SFH: L1 | 45 | 0 | - | - | 0 |
Residential - SFH: L2 | 45 | 5 | 50% Job Rate | - | 75 |
Residential - SFH: L3 | 45 | 10 | 75% Job Rate | - | 80 |
Agricultural - Crops: L1 | 45 | 0 | - | - | - |
Agricultural - Crops: L2 | 45 | 5 | - | - | - |
Agricultural - Crops: L3 | 45 | 10 | - | - | - |
Agricultural - Brahmin: L1 | 45 | 0 | - | - | - |
Agricultural - Brahmin: L2 | 45 | 5 | - | - | - |
Agricultural - Brahmin: L3 | 45 | 10 | - | - | - |
Commercial - Bar: L1 | 45 | 0 | Residential L1x5 | - | 0 |
Commercial - Bar: L2 | 45 | 5 | Residential L2x8 | - | 75 |
Commercial - Bar: L3 | 45 | 10 | Residential L3x11 | - | 80 |
Commercial - General: L1 | 45 | 0 | Residential L1x5 | - | 0 |
Commercial - General: L2 | 45 | 5 | Residential L2x8 | - | 75 |
Commercial - General: L3 | 45 | 10 | Residential L3x11 | - | 80 |
Commercial - Clothing: L1 | 45 | 0 | Residential L1x5 | - | 0 |
Commercial - Clothing: L2 | 45 | 5 | Residential L2x8 | - | 75 |
Commercial - Clothing: L3 | 45 | 10 | Residential L3x11 | - | 80 |
Commercial - Clinic: L1 | 45 | 0 | Residential L1x5 | - | 0 |
Commercial - Clinic: L2 | 45 | 5 | Residential L2x8 | - | 75 |
Commercial - Clinic: L3 | 45 | 10 | Residential L3x11 | - | 80 |
Commercial - Armor: L1 | 45 | 0 | Residential L1x5 | - | 0 |
Commercial - Armor: L2 | 45 | 5 | Residential L2x8 | - | 75 |
Commercial - Armor: L3 | 45 | 10 | Residential L3x11 | - | 80 |
Commercial - Weapons: L1 | 45 | 0 | Residential L1x5 | - | 0 |
Commercial - Weapons: L2 | 45 | 5 | Residential L2x8 | - | 75 |
Commercial - Weapons: L3 | 45 | 10 | Residential L3x11 | - | 80 |