Difference between revisions of "Needs"
From Sim Settlements
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TODO: Explanation of how the Dynamic Needs system works, what the 999 number means, how to check needs with the HUDFramework HUD, and in the holotape via the tools menu. | TODO: Explanation of how the Dynamic Needs system works, what the 999 number means, how to check needs with the HUDFramework HUD, and in the holotape via the tools menu. | ||
− | ==The 999 Problem== | + | ==The 999 [[Issues|Problem]]== |
If a settlements resources are at 999, it means that the resources are being used into a deficit. The settlement system cannot handle negative numbers, so the resource count jumps to 999. This can be due to dynamic needs being on. With dynamic needs, some structures will require more power and water to run. | If a settlements resources are at 999, it means that the resources are being used into a deficit. The settlement system cannot handle negative numbers, so the resource count jumps to 999. This can be due to dynamic needs being on. With dynamic needs, some structures will require more power and water to run. |
Revision as of 05:00, 16 May 2017
TODO: Explanation of how the Dynamic Needs system works, what the 999 number means, how to check needs with the HUDFramework HUD, and in the holotape via the tools menu.
The 999 Problem
If a settlements resources are at 999, it means that the resources are being used into a deficit. The settlement system cannot handle negative numbers, so the resource count jumps to 999. This can be due to dynamic needs being on. With dynamic needs, some structures will require more power and water to run.