Difference between revisions of "Plots"

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(Agricultural)
(Industrial)
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==Industrial==
 
==Industrial==
Plots that Create things such as scrap.
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Industrial plots start as a haphazard mound of dirt and scrap. Higher tier plots will become a full garage, filled with tools and equipment.
 
 
  
 
==Agricultural==
 
==Agricultural==
 
Agricultural plots start as a mound of dirt with only a few crops scattered on top of it. Higher tier plots will have several more uniform crops, water pump with irrigation and scarecrows (mannequins).
 
Agricultural plots start as a mound of dirt with only a few crops scattered on top of it. Higher tier plots will have several more uniform crops, water pump with irrigation and scarecrows (mannequins).

Revision as of 03:09, 16 May 2017

Residential

Starts with building materials. With a Settler assigned to them, Residential plots include shelter, static and dynamic clutter, furniture and a bed for the Settler assigned.

Commercial

With a Settler assigned to them, Commercial plots will create one of 7 business types:

  • Armor Store
  • Bar
  • Clinic
  • Clothing Store
  • General Store
  • Weapon Store
  • Other (currently no shops in the default mod use this category)

By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot.

Industrial

Industrial plots start as a haphazard mound of dirt and scrap. Higher tier plots will become a full garage, filled with tools and equipment.

Agricultural

Agricultural plots start as a mound of dirt with only a few crops scattered on top of it. Higher tier plots will have several more uniform crops, water pump with irrigation and scarecrows (mannequins).