Difference between revisions of "Plots"
From Sim Settlements
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==Commercial== | ==Commercial== | ||
− | With a Settler assigned to them, Commercial plots | + | With a Settler assigned to them, Commercial plots will create one of 7 business types: |
− | Armor Store | + | Armor Store<br> |
− | Bar | + | Bar<br> |
− | Clinic | + | Clinic<br> |
− | + | Clothing Store<br> | |
− | General Store | + | General Store<br> |
− | Weapon Store | + | Weapon Store<br> |
+ | |||
+ | By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot. | ||
==Industrial== | ==Industrial== |
Revision as of 23:30, 15 May 2017
Residential
Starts with building materials. With a Settler assigned to them, Residential plots include shelter, static and dynamic clutter, furniture and a bed for the Settler assigned.
Commercial
With a Settler assigned to them, Commercial plots will create one of 7 business types:
Armor Store
Bar
Clinic
Clothing Store
General Store
Weapon Store
By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot.
Industrial
Plots that Create things such as scrap.
Agricultural
Starts as a big pile of dirt. With a settler assigned, Agricultural plots become farms that the Settler assigned can work at, boosting food production in the settlement.