Difference between revisions of "Breakdown"

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(Plot Usage Table)
(Plot Requirements Table)
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<th>Population</th>
 
<th>Population</th>
 
<th>Happiness</th>
 
<th>Happiness</th>
 +
<th>Full Meters</th>
 
</tr>
 
</tr>
 
<tr bgcolor="B22222" align="center">
 
<tr bgcolor="B22222" align="center">
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<td>-</td>
 
<td>-</td>
 
<td>0</td>
 
<td>0</td>
 +
<td>Food/Water/Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="B22222" align="center">
 
<tr bgcolor="B22222" align="center">
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<td>-</td>
 
<td>-</td>
 
<td>70</td>
 
<td>70</td>
 +
<td>Food/Water/Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="B22222" align="center">
 
<tr bgcolor="B22222" align="center">
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<td>-</td>
 
<td>-</td>
 
<td>80</td>
 
<td>80</td>
 +
<td>Food/Water/Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="009933" align="center">
 
<tr bgcolor="009933" align="center">
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<td>-</td>
 
<td>-</td>
 
<td>0</td>
 
<td>0</td>
 +
<td>Water/Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="009933" align="center">
 
<tr bgcolor="009933" align="center">
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<td>-</td>
 
<td>-</td>
 
<td>70</td>
 
<td>70</td>
 +
<td>Water/Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="009933" align="center">
 
<tr bgcolor="009933" align="center">
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<td>-</td>
 
<td>-</td>
 
<td>80</td>
 
<td>80</td>
 +
<td>Water/Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>5</td>
 
<td>5</td>
 
<td>0</td>
 
<td>0</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>8</td>
 
<td>8</td>
 
<td>70</td>
 
<td>70</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>11</td>
 
<td>11</td>
 
<td>80</td>
 
<td>80</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>5</td>
 
<td>5</td>
 
<td>0</td>
 
<td>0</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>8</td>
 
<td>8</td>
 
<td>70</td>
 
<td>70</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>11</td>
 
<td>11</td>
 
<td>80</td>
 
<td>80</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>5</td>
 
<td>5</td>
 
<td>0</td>
 
<td>0</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>8</td>
 
<td>8</td>
 
<td>70</td>
 
<td>70</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>11</td>
 
<td>11</td>
 
<td>80</td>
 
<td>80</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>5</td>
 
<td>5</td>
 
<td>0</td>
 
<td>0</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>8</td>
 
<td>8</td>
 
<td>70</td>
 
<td>70</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>11</td>
 
<td>11</td>
 
<td>80</td>
 
<td>80</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>5</td>
 
<td>5</td>
 
<td>0</td>
 
<td>0</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>8</td>
 
<td>8</td>
 
<td>70</td>
 
<td>70</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>11</td>
 
<td>11</td>
 
<td>80</td>
 
<td>80</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>5</td>
 
<td>5</td>
 
<td>0</td>
 
<td>0</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>8</td>
 
<td>8</td>
 
<td>70</td>
 
<td>70</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="lt blue" align="center">
 
<tr bgcolor="lt blue" align="center">
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<td>11</td>
 
<td>11</td>
 
<td>80</td>
 
<td>80</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="yellow" align="center">
 
<tr bgcolor="yellow" align="center">
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<td>-</td>
 
<td>-</td>
 
<td>0</td>
 
<td>0</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="yellow" align="center">
 
<tr bgcolor="yellow" align="center">
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<td>-</td>
 
<td>-</td>
 
<td>70</td>
 
<td>70</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
<tr bgcolor="yellow" align="center">
 
<tr bgcolor="yellow" align="center">
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<td>-</td>
 
<td>-</td>
 
<td>80</td>
 
<td>80</td>
 +
<td>Defense</td>
 
</tr>
 
</tr>
 
</table>
 
</table>

Revision as of 02:58, 27 June 2017

DRAFT: Table of all of the different plots, how long they take to build, specific numbers for upgrade requirements, how they affect Dynamic Needs, Taxes, etc.

Plot Requirements Table

Plot Type Build Time (seconds) Realistic Build Time Time Passed (days) Other Population Happiness Full Meters
Residential - SFH: L1 45 36 0 - - 0 Food/Water/Defense
Residential - SFH: L2 45 24 5 50% Job Rate - 70 Food/Water/Defense
Residential - SFH: L3 45 12 10 75% Job Rate - 80 Food/Water/Defense
Agricultural - Crops: L1 45 36 0 - - 0 Water/Defense
Agricultural - Crops: L2 45 24 5 - - 70 Water/Defense
Agricultural - Crops: L3 45 12 10 - - 80 Water/Defense
Commercial - Bar: L1 45 36 0 Residential L1x5 5 0 Defense
Commercial - Bar: L2 45 24 5 Residential L2x8 8 70 Defense
Commercial - Bar: L3 45 12 10 Residential L3x11 11 80 Defense
Commercial - General: L1 45 36 0 Residential L1x5 5 0 Defense
Commercial - General: L2 45 24 5 Residential L2x8 8 70 Defense
Commercial - General: L3 45 12 10 Residential L3x11 11 80 Defense
Commercial - Clothing: L1 45 36 0 Residential L1x5 5 0 Defense
Commercial - Clothing: L2 45 24 5 Residential L2x8 8 70 Defense
Commercial - Clothing: L3 45 12 10 Residential L3x11 11 80 Defense
Commercial - Clinic: L1 45 36 0 Residential L1x5 5 0 Defense
Commercial - Clinic: L2 45 24 5 Residential L2x8 8 70 Defense
Commercial - Clinic: L3 45 12 10 Residential L3x11 11 80 Defense
Commercial - Armor: L1 45 36 0 Residential L1x5 5 0 Defense
Commercial - Armor: L2 45 24 5 Residential L2x8 8 70 Defense
Commercial - Armor: L3 45 12 10 Residential L3x11 11 80 Defense
Commercial - Weapons: L1 45 36 0 Residential L1x5 5 0 Defense
Commercial - Weapons: L2 45 24 5 Residential L2x8 8 70 Defense
Commercial - Weapons: L3 45 12 10 Residential L3x11 11 80 Defense
Industrial - Scrapyard: L1 45 36 0 - - 0 Defense
Industrial - Scrapyard: L2 45 24 5 - - 70 Defense
Industrial - Scrapyard: L3 45 12 10 - - 80 Defense

Plot Usage Table

Plot Type Power Usage Water Reduction Defense Reduction Food Reduction Other
Residential - SFH: L1 0 - 1 - -
Residential - SFH: L2 1 1 2 1 -
Residential - SFH: L3 2 2 3 2 -
Agricultural - Crops: L1 - 1 1 - -
Agricultural - Crops: L2 - 2 2 - -
Agricultural - Crops: L3 - 3 3 - -
Commercial - Bar: L1 1 1 2 - -
Commercial - Bar: L2 1 1 4 - -
Commercial - Bar: L3 2 2 6 - -
Commercial - General: L1 1 - 1 - -
Commercial - General: L2 1 - 2 - -
Commercial - General: L3 2 - 3 - -
Commercial - Clothing: L1 1 1 1 - -
Commercial - Clothing: L2 1 1 2 - -
Commercial - Clothing: L3 2 1 3 - -
Commercial - Clinic: L1 1 1 1 - -
Commercial - Clinic: L2 1 2 2 - -
Commercial - Clinic: L3 2 3 3 - -
Commercial - Armor: L1 1 - - - -
Commercial - Armor: L2 1 - - - -
Commercial - Armor: L3 2 - - - -
Commercial - Weapons: L1 1 - - - -
Commercial - Weapons: L2 1 - - - -
Commercial - Weapons: L3 2 - - - -
Industrial - Scrapyard: L1 1 - 1 - -
Industrial - Scrapyard: L2 2 - 2 - -
Industrial - Scrapyard: L3 3 - 3 - -

What Plots Provide Table

Plot Type Happiness Bonus Food Provided Defense Provided Water Provided Scavenge Rate Bonus Income Provided Base Caps/Tax Cycle
Residential - SFH: L1 - - - - - - 0.5
Residential - SFH: L2 - - - - - - 1
Residential - SFH: L3 - - - - - - 1.5
Agricultural - Crops: L1 - 2 - - - - 0.25
Agricultural - Crops: L2 - 6 - - - - 0.5
Agricultural - Crops: L3 - 12 - - - - 0.75
Commercial - Bar: L1 15 - - - - 1 1.5
Commercial - Bar: L2 30 - - - - 2 3
Commercial - Bar: L3 45 - - - - 3 4.5
Commercial - General: L1 - - - - - 1 1.5
Commercial - General: L2 - - - - - 2 3
Commercial - General: L3 - - - - - 3 4.5
Commercial - Clothing: L1 - - - - - 2 1.5
Commercial - Clothing: L2 - - - - - 4 3
Commercial - Clothing: L3 - - - - - 6 4.5
Commercial - Clinic: L1 10 - - - - 1 1.5
Commercial - Clinic: L2 20 - - - - 2 3
Commercial - Clinic: L3 30 - - - - 3 4.5
Commercial - Armor: L1 - - 1 - - 1 1.5
Commercial - Armor: L2 - - 2 - - 2 3
Commercial - Armor: L3 - - 3 - - 3 4.5
Commercial - Weapons: L1 - - 1 - - 1 1.5
Commercial - Weapons: L2 - - 2 - - 2 3
Commercial - Weapons: L3 - - 3 - - 3 4.5
Industrial - Scrapyard: L1 - - - - 2 - 1
Industrial - Scrapyard: L2 - - - - 4 - 2
Industrial - Scrapyard: L3 - - - - 6 - 3