Difference between revisions of "Raider Farm"
From Sim Settlements
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− | "Your gang members can now work farms, they won't be happy about it, unless you give them a captive to do the work while they just stand guard. Either way, food production is less than a farm run in a normal settlement." | + | "Your gang members can now work farms, they won't be happy about it, unless you give them a captive to do the work while they just stand guard. Either way, food production is less than a farm run in a normal settlement." | ''In-game Prompt'' |
Special designs are now available for the [[Heavy Agricultural]] plot. | Special designs are now available for the [[Heavy Agricultural]] plot. |
Revision as of 17:56, 14 August 2019
"Your gang members can now work farms, they won't be happy about it, unless you give them a captive to do the work while they just stand guard. Either way, food production is less than a farm run in a normal settlement." | In-game Prompt
Special designs are now available for the Heavy Agricultural plot.