Difference between revisions of "Taxes"
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+ | Tax rates are set on a per plot type basis. Raising and lowering taxes for each plot type will have a variety of affects on your settlements. | ||
== Plot Type Effects == | == Plot Type Effects == |
Revision as of 07:08, 20 January 2018
Contents
Overview
Taxes are levied against every plot type in the mod. The tax rate and tax period can be adjusted with the settings holotape.
Balance Warning:
Taxes are designed and balanced around Maintenance Costs, if you aren't using that option, it's advisable to either leave all of your taxes at Standard, or turn them Off completely - otherwise (using the Taxes On/Off option at the top, not setting them all to None), otherwise some of the advantages gained by reducing taxes are fairly unbalanced.
Tax Collection
Tax Cycle
If Maintenance Costs are on, taxes are collected daily, and the costs are subtracted from the taxes. Without Maintenance Costs, taxes are collected every 3 days.
Tax Notifications
When taxes are collected, you will get a notification telling you how much money you earned in total. This will be displayed as dollars, but is collected in caps - the message is meant to look like it's coming from the software which is pre-war (ie. before caps were a currency). The caps are deposited into the workbenches of settlements that have plots in them.
Perk Effects
The following perks will increase the amount of taxes you collect: Cap Collector (all ranks) and Local Leader (all ranks).
Each rank increases tax income by 10%.
Tax Requirements
Only plots that have completed initial construction and have an occupant will pay taxes. The settler needs must also be met, or taxes will be reduced or stopped completely.
Tax Rates
Tax rates are set on a per plot type basis. Raising and lowering taxes for each plot type will have a variety of affects on your settlements.
Plot Type Effects
Residential
- No Tax: +25% Recruitment Chance
- Half Tax: +15% Recruitment Chance
- Standard: Normal Recruitment Chance
- Double: -25% Recruitment Chance
Agricultural
- No Tax: +1 Food per Plot
- Half Tax: + 0.5 Food per Plot
- Standard: Normal Food Generation
- Double: -1 Food per Plot
Commercial and Recreational
- No Tax: +35% Visitor Rate
- Half Tax: +20% Visitor Rate
- Standard: Normal Visitor Rate
- Double: -25% Visitor Rate
Industrial
- No Tax: +30% Scavenge Rate per Plot
- Half Tax: +15% Scavenge Rate per Plot
- Standard: Normal Scavenge Rate
- Double: -30% Scavenge Rate per Plot
All Tax Adjustments
The All Tax Adjustments sections are cumulative, so if you reduce all 5 tax zones to No tax, you'll have -5 Defense/Martial and +15 happiness for example
- No Tax: -1 Defense per Martial Plot AND + 3 Happiness
- Half Tax: -0.5 Defense per Martial Plot AND + 2 Happiness
- Standard: Normal Martial Plot Defense, and No Happiness Modifier
- Double: +1 Defense per Martial Plot AND -4 Happiness