Difference between revisions of "AddOns"
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''Overall change(s):'' | ''Overall change(s):'' | ||
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* Four new [[Plots#Residential|Residential Plots]] to the rotation | * Four new [[Plots#Residential|Residential Plots]] to the rotation | ||
* Two new [[Plots#Commercial|Commercial Plots]] to the rotation | * Two new [[Plots#Commercial|Commercial Plots]] to the rotation | ||
* One new [[Plots#Agricultural|Agricultural Plot]] to the rotation | * One new [[Plots#Agricultural|Agricultural Plot]] to the rotation | ||
− | * Two new [[VIPs|VIP Stories]] to the rotation | + | * Two new [[VIPs|VIP Stories]] to the rotation |
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''Overall change(s):'' | ''Overall change(s):'' | ||
− | + | * Six new [[Plots#Industrial|Industrial Plots]] to the rotation | |
− | * Six new [[Plots#Industrial|Industrial Plots]] to the rotation | ||
''Description:'' | ''Description:'' | ||
− | The current iteration includes five new types of scavenging plots, which, instead of simply increasing the general scavenging score, provide specific resources based on the building type along with randomized amounts of related material (metal scrap yard provides steel as well as a rare chance for screws and copper | + | The current iteration includes five new types of scavenging plots, which, instead of simply increasing the general scavenging score, provide specific resources based on the building type along with randomized amounts of related material (metal scrap yard provides steel as well as a rare chance for screws and copper, the lumber yard provides wood as well as glass, etc). |
An additional industrial plot is available, the Ammo Plant, which provides randomized ammunition which improves in both type and quantity as the level increases, however the current implementation requires manual pick-up of the produced ammunition. | An additional industrial plot is available, the Ammo Plant, which provides randomized ammunition which improves in both type and quantity as the level increases, however the current implementation requires manual pick-up of the produced ammunition. | ||
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( '''Requires:''' All DLC ) | ( '''Requires:''' All DLC ) | ||
− | == | + | == Altairp's Animal Farm == |
''Overall change(s):'' | ''Overall change(s):'' | ||
− | + | * Four new [[Plots#Agricultural|Agricultural Plots]] to the rotation | |
− | * | ||
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''Description:'' | ''Description:'' | ||
− | + | With this add-on, (currently) four new agricultural plots are added centered around raising animals, with two being for butchering (Mole-rats and Radroaches) and another two being for milking (Mole-rats and Brahmins). Additionally, due to the dangerous nature of said animals (sans Brahmin), these pens reduce the level of Defence of the settlement but provide more food than typical plots as well as occasionally provide related items (e.g. Radroaches provide glowing blood etc., Molerats provide teeth etc.). | |
''Download link:'' | ''Download link:'' | ||
− | + | http://www.nexusmods.com/fallout4/mods/23421/ | |
− | http://www.nexusmods.com/fallout4/mods/ | ||
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== JtBryant's Utilities == | == JtBryant's Utilities == | ||
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''Overall change(s):'' | ''Overall change(s):'' | ||
− | + | * Two new [[Plots#Industrial|Industrial Plots]] to the rotation | |
− | * Two new [[Plots#Industrial|Industrial Plots]] to the rotation | ||
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http://www.nexusmods.com/fallout4/mods/23168/ | http://www.nexusmods.com/fallout4/mods/23168/ | ||
+ | |||
+ | == Bad Neighbors == | ||
+ | |||
+ | ''Overall change(s):'' | ||
+ | |||
+ | * One new [[Plots#Residential|Residential Plot]] to the rotation | ||
+ | * One new [[Plots#Commercial|Commercial Plot]] to the rotation | ||
+ | * Two new [[Plots#Industrial|Industrial Plots]] to the rotation | ||
+ | * Two new [[Plots#Agricultural|Agricultural Plots]] to the rotation (one in base game version) | ||
+ | |||
+ | |||
+ | ''Description:'' | ||
+ | |||
+ | This is a Sim Settlements add-on that focuses on the sometimes negative aspects of living in a community. The thought behind the add-on was to balance out all of the positive aspects of mods to keep Sim Settlements from being too "Cheaty". Eventually it will become a "Disaster Pack" of sorts for Sim Settlements. | ||
+ | |||
+ | |||
+ | ''Download link:'' | ||
+ | |||
+ | DLC Edition: | ||
+ | http://www.nexusmods.com/fallout4/mods/24297/ | ||
+ | ( '''Requires:''' Far Harbour ) | ||
+ | |||
+ | Base game Edition: | ||
+ | http://www.nexusmods.com/fallout4/mods/23160/ | ||
[[Category:Sim Settlements]] | [[Category:Sim Settlements]] |
Revision as of 09:02, 24 May 2017
Note: Order of Add-ons similar to order on Builder's Toolkit
Contents
Wasteland Venturers
Overall change(s):
- Four new Residential Plots to the rotation
- Two new Commercial Plots to the rotation
- One new Agricultural Plot to the rotation
- Two new VIP Stories to the rotation
Description:
This add-on includes new plot types that differ from a typical "settler" feel to give homes a more dedicated feeling from the structure without necessarily being VIPs. An example of such would be the herbalist's shack and the rooftop garden complimenting each other, as such one would imagine that the settler working on a plot with many different botanical cultures would attempt to "bring their work home with them".
Download link:
http://www.nexusmods.com/fallout4/mods/24136/
Industrial City
Overall change(s):
- Six new Industrial Plots to the rotation
Description:
The current iteration includes five new types of scavenging plots, which, instead of simply increasing the general scavenging score, provide specific resources based on the building type along with randomized amounts of related material (metal scrap yard provides steel as well as a rare chance for screws and copper, the lumber yard provides wood as well as glass, etc).
An additional industrial plot is available, the Ammo Plant, which provides randomized ammunition which improves in both type and quantity as the level increases, however the current implementation requires manual pick-up of the produced ammunition.
Download link:
http://www.nexusmods.com/fallout4/mods/23948/ ( Requires: All DLC )
Altairp's Animal Farm
Overall change(s):
- Four new Agricultural Plots to the rotation
Description:
With this add-on, (currently) four new agricultural plots are added centered around raising animals, with two being for butchering (Mole-rats and Radroaches) and another two being for milking (Mole-rats and Brahmins). Additionally, due to the dangerous nature of said animals (sans Brahmin), these pens reduce the level of Defence of the settlement but provide more food than typical plots as well as occasionally provide related items (e.g. Radroaches provide glowing blood etc., Molerats provide teeth etc.).
Download link:
http://www.nexusmods.com/fallout4/mods/23421/
JtBryant's Utilities
Overall change(s):
- Two new Industrial Plots to the rotation
Description:
This add-on introduces two new industrial plots, namely one that produces power (Lv1 10, Lv2 20, Lv3 100 (40 in base version), minus what the plot uses) and one that produces water (Lv1 10, Lv2 20, Lv3 40).
Currently in the works is a new plot that produces Defence (Lv1 10, Lv2 25, Lv3 50), however at the time of writing this is in beta.
Download link:
DLC Edition: http://www.nexusmods.com/fallout4/mods/23125/ ( Requires: Wasteland Workshop )
Base game Edition: http://www.nexusmods.com/fallout4/mods/23168/
Bad Neighbors
Overall change(s):
- One new Residential Plot to the rotation
- One new Commercial Plot to the rotation
- Two new Industrial Plots to the rotation
- Two new Agricultural Plots to the rotation (one in base game version)
Description:
This is a Sim Settlements add-on that focuses on the sometimes negative aspects of living in a community. The thought behind the add-on was to balance out all of the positive aspects of mods to keep Sim Settlements from being too "Cheaty". Eventually it will become a "Disaster Pack" of sorts for Sim Settlements.
Download link:
DLC Edition: http://www.nexusmods.com/fallout4/mods/24297/ ( Requires: Far Harbour )
Base game Edition: http://www.nexusmods.com/fallout4/mods/23160/