Difference between revisions of "AddOns"
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'''''Overall change(s):''''' | '''''Overall change(s):''''' | ||
− | * Five New [[Plots#Martial|Martial]] Building Plans: | + | * Five New [[Plots#Martial|Martial]] Building Plans to the rotation: |
** Basic Outpost | ** Basic Outpost | ||
** Basic Tower | ** Basic Tower | ||
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** Artillery Station | ** Artillery Station | ||
** Sandbag Fort | ** Sandbag Fort | ||
− | * One New [[Plots#Recreational|Recreational]] Building Plans: | + | * One New [[Plots#Recreational|Recreational]] Building Plans to the rotation: |
** Shooting Range | ** Shooting Range | ||
Revision as of 22:26, 18 August 2017
Note: Please remember to endorse the add-ons you enjoy to show the authors that their work is appreciated.
Contents
- 1 Expansion Packs
- 2 AddOn Packs
- 2.1 Altairps Animal Farm
- 2.2 B84s Themed Residentials
- 2.3 Bad Neighbors
- 2.4 Braes Defences
- 2.5 Classic Shacks
- 2.6 Home Improvements AIO
- 2.7 Homesteaders
- 2.8 Hunter-Gather
- 2.9 Industrial City
- 2.10 Jib's Residential AddOn
- 2.11 JtBryant's Foundations
- 2.12 JtBryant's Utilities
- 2.13 Junk Town
- 2.14 PCDug Addons
- 2.15 Raider Refugees: The Good, The Rad and The Ugly
- 2.16 Ruined Homes and Gardens
- 2.17 Salvage Beacons
- 2.18 Shadows for Sim Settlements
- 2.19 Sim Settlements Cheat Holotape
- 2.20 Sim Settlements Scrappers
- 2.21 SimTowers
- 2.22 Slum Lord
- 2.23 Trailer Park Dreams
- 2.24 Wasteland Venturers
- 2.25 Wedges of the Commonwealth
Expansion Packs
Industrial Revolution
- Author: kinggath and friends
First Official Expansion Pack
Description:
Adds new plot types and tons of new buildings to Sim Settlements. These buildings allow you to take control of your settlement and begin constructing the things you need to conquer the wasteland. Inside many of these buildings are secrets to discover to help you on your adventuring.
Continuing the goals of Sim Settlements, Industrial Revolution aims to greatly expand the number of jobs available to your settlers and lays the foundation for your settlements to have a massive impact on your gameplay outside. It also introduces more in-depth game-play for those who want to micro-manage, while maintaining the simplicity of the plot-based building.
This is an Expansion Pack - and will always require the latest version of Sim Settlements, whenever you update this, be sure to also update Sim Settlements.
Mod Page / Download Links:
PC (Nexus): http://www.nexusmods.com/fallout4/mods/25213/
PC (Bethesda): https://bethesda.net/en/mods/fallout4/mod-detail/4025347
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4025350
AddOn Packs
Altairps Animal Farm
- Author: Altairp
RECENTLY UPDATED
Overall change(s):
- Five New Farms:
- Molerat Pen (meat)
- Molerat Milking Pen
- Radroach Pen (meat)
- Brahmin Milking Pen
- Cat Farm
- Three New Shops:
- Veterinary Clinic
- Joe's Mess Hall
- Food Caravan
- One New Martial Plot:
- Doghouse
Description:
This Add-On for Sim Settlements adds some new plots and items centered around a 'farm' theme. With this add-on you can enhance your settlers farming experience with the addition of Agricultural plots (and a couple other plot types) focused around animals, and the wonderful experiences of herding them in a pen, feeding them until they're fat, and slaughtering them all to feed your settlers. Each plot, present and future, should fit a particular theme based around the animal that inhabits the enclosure, with different resource inputs/outputs that should make your settlement feel more interesting and diverse. At last, all plots now produce some resources in the workbench (new in 1.0.2)!
Note: Not all experiences may be included.
Additionally, due to the dangerous nature of said animals (sans Brahmin), these pens reduce the level of Defense of the settlement but provide more food than typical plots as well as occasionally provide related items (e.g. Radroaches provide glowing blood etc., Molerats provide teeth etc).
Mod Page / Download Links:
PC (Nexus): http://www.nexusmods.com/fallout4/mods/23421/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4026243
B84s Themed Residentials
- Author: Brian841
NEW ADDON
Overall change(s):
- Five new Home to the rotation
Description: Brian84s themed residentials, aim to add themed redsidential buildings to sim settlements. These buildings represent the homes of residents with a special profession, like the home of a doctor or a mechanic. If you enter the buildings you should be able to guess which job or hobby the owner has, in some cases this will be more subtle, in others it will be pretty obvious.
Download link:
PC (Nexus): http://www.nexusmods.com/fallout4/mods/25786/
Bad Neighbors
- Author: MrJoseCuervo
Overall change(s):
- One new Home to the rotation
- One new Shop to the rotation
- Two new Factories to the rotation
- Two new Farms to the rotation (one in base game version)
Description:
This is a Sim Settlements add-on that focuses on the sometimes negative aspects of living in a community. The thought behind the add-on was to balance out all of the positive aspects of mods to keep Sim Settlements from being too "Cheaty". Eventually, it will become a "Disaster Pack" of sorts for Sim Settlements.
Download link:
Nexus DLC Edition: http://www.nexusmods.com/fallout4/mods/24297/ ( Requires: Far Harbour )
Nexus Base game Edition: http://www.nexusmods.com/fallout4/mods/23160/
Bethesda PC DLC Edition: https://bethesda.net/en/mods/fallout4/mod-detail/4020273 ( Requires: Far Harbour )
Bethesda PC Base game Edition: https://bethesda.net/en/mods/fallout4/mod-detail/4014848
Xbox DLC Edition: https://bethesda.net/en/mods/fallout4/mod-detail/4020269 ( Requires: Far Harbour )
Xbox Base game Edition: https://bethesda.net/en/mods/fallout4/mod-detail/4014227
Braes Defences
- Author: Brae (Kraiklin on Bethesda.net)
RECENTLY UPDATED
Overall change(s):
- Five New Martial Building Plans to the rotation:
- Basic Outpost
- Basic Tower
- Artillery Post
- Artillery Station
- Sandbag Fort
- One New Recreational Building Plans to the rotation:
- Shooting Range
Description:
This pack adds a number of Martial buildings to the Sim Settlements mod. It is likely that further additions will be made, but the current list includes light and heavy guard posts as well as 2 kinds of martial plot which incorporates the Minutemen Artillery. These function with the Artillery Smoke grenades.
The current designs use 2x2 Martial and Recreational plots. These were introduced in the 2.0 update for Sim Settlements. If you currently don't see the 2x2 martial plot size/foudations in your workshop menu (or don't see any martial plot options), the martial option(s) to build these plots will be added (show up in your workshop menu) once this AddOn pack is installed.
Mod Page / Download Links:
PC (Nexus): http://www.nexusmods.com/fallout4/mods/24668/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4027925
Classic Shacks
- Author: ProfVerstrooid
NEW ADDON
Overall change(s):
Description:
The homes in this add-on are focused on looking classically Fallout.
Download link(s):
PC (Nexus): http://www.nexusmods.com/fallout4/mods/25628/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4031363
Home Improvements AIO
- Author: kevbal
Overall change(s):
Description:
Home Improvement is a lore friendly addon for Sim Settlements adding a variety of intellectual homes to the apocalypse. Now I get it, how can clean /cleaner homes be lore friendly in the falloutvers? Because we are talking 210+ years after the bombs fell. Wastelanders have standards, some less than others. So it only makes sense that after crawling through the destruction and fighting their way to survival they would over time better their lives and living conditions. Home Improvement is the addon that allows your settlers to utilize their carpentry skills and above all pick up a darn broom! I dont know about you, but ive certainly seen brooms and shovels in my explorations. So realistic? YES, Lore friendly? Your call.
Better Gardens offers many new agriculture plots that are designed to be focal points of your settlement and not cast aside or hidden away. These plots are gardens, fountains, community inner city farming, and multiple variations of each with many more to come!
Download link:
http://www.nexusmods.com/fallout4/mods/24530/
Homesteaders
- Author: Eldarth
RECENTLY UPDATED
Overall change(s):
- Three New Homes:
- 2 Brick Houses (13 Level 1 variants, 4 Level 3 variants)
- 1 Park House w/Zen Garden (3 Level 1 variants)
- Two New Shops:
- Masonry Store
- Butcher L1 (Custom Meat & BBQ Vendor), Deli L2 (Custom Deli Vendor w/14 new food items!)
- One New Factory:
- Gravel Pit (Provides cement and rare minerals)
- One New Martial Plot:
- Gatehouse (L1/L2)
Description:
"Aims to bring a bit more solidity and stability to the settlement homes." Most buildings adopt a brick-and-mortar approach to building construction, with a less "maintained" viewpoint compared to Home Improvement. This can be desirable for those players that want fewer holes in the homes of their settlers, or those simply wanting their settlers to put more effort into their buildings.
Mod Page / Download Links:
PC (Nexus): http://www.nexusmods.com/fallout4/mods/24491/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4031686
Also Requires:
Industrial Revolution (Official Sim Settlements Expansion Pack):
PC (Nexus): http://www.nexusmods.com/fallout4/mods/25213/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4025350
Snappy HouseKit:
PC (Nexus): http://www.nexusmods.com/fallout4/mods/11639/)
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/1869265
Hunter-Gather
- Author: Kana292
NEW ADDON
Overall change(s):
- One new Factory to the rotation
Description: This building is meant to fill that initial gap when a settlement has 1-3 settlers. What I call the Hunter/ Gatherer stage of development before an Agricultural revolution. The plot provides just enough food/ water/ defense for one settler, and enough power for a Recruitment Beacon. I wanted to be able to start a settlement using no vanilla items from the beginning (Sim Settlement plots only), except for the recruitment Beacon.
The plot has no upgrade levels, and is meant to be scrapped when the settlement reaches 4 population. At that point, the settlers would Ideally start working 2 food, 1 water, 1 defense plot and begin their Agricultural Revolution!
Download Links:
PC: http://www.nexusmods.com/fallout4/mods/25403/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4027929
Industrial City
- Author: mytigio
Overall change(s):
- Eight new Factories to the rotation
Description:
The current iteration includes five new types of scavenging plots, which, instead of simply increasing the general scavenging score, provide specific resources based on the building type along with randomized amounts of related material (metal scrap yard provides steel as well as a rare chance for screws and copper, the lumber yard provides wood as well as glass, etc).
Three additional industrial plot are available, the Ammo Plant, which provides randomized ammunition which improves in both type and quantity as the level increases and the Robotics Workshop, which produces Automatron robots over a course of several in-game days using resources from the workbench (this feature can be turned off with the Settings holotape found on the worktable of the plot itself). Finally, there is the Toy Factory, which produces toys for low profit but provides happiness for your settlers.
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/23948/ ( Requires: All DLC )
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4021108/ ( Requires: All DLC )
Jib's Residential AddOn
- Author: Jib
NEW ADDON
Overall change(s):
- Twelve new Homes to the rotation
Description:
A collection of residential plots for Sim Settlements. The collection includes many small shacks and houses but also several multi story buildings. There are also several tree houses of varying size and complexity.
Many, but not all, plots do exceed the 2 x 2 plot size. Check the building plan confirmation screen to see which buildings exceed the plot size.
Changes and additions in progress.
Mod Page / Download Links:
PC (Nexus): http://www.nexusmods.com/fallout4/mods/25168/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4031001
JtBryant's Foundations
- Author: JtBryant
NEW ADDON
Overall change(s):
- Adds new item to Sim Settlements menu called "Foundations Puzzel Pieces"
- Adds 5 new foundation pieces in 8 different textures designed to work with Sim Settlement plots.
Description:
This addon to Sim Settlements will provide new foundation pieces you can use to build out your settlement with style. Especially useful for players who like to build using a grid layout method (all plots touching) or are inclined to want to "flatten" all of their build-able workshop area.
There are 5 shapes: 1x1 (vanilla sized foundation block great for paths and spacers), 2x2 (the exact size of most Sim Settlement plots - perfect for snapping the foundation-less versions of the plot types and the always foundation-less agricultural plot type), finally there are 3 sloped shapes so you can seamlessly connect foundation at different relative heights.
To complement the "look" you want for each of your settlements, these 5 shapes comes in 8 surface textures: concrete, road, soil, grass, old concrete, old road, dirt, and dead grass.
Download Links:
PC: http://www.nexusmods.com/fallout4/mods/25010/ (Requires: Settlement Menu Manager http://www.nexusmods.com/fallout4/mods/24204/)
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4023785 (Requires: Settlement Menu Manager https://bethesda.net/en/mods/fallout4/mod-detail/4018878)
JtBryant's Utilities
- Author: JtBryant
Overall change(s):
- Four new Factories to the rotation
Description:
This add-on introduces four new industrial plots, namely one that produces power "SubStation"(Lv1 20, Lv2 50, Lv3 100), one that produces water "PumpHouse"(Lv1 20, Lv2 50, Lv3 100), and two that produces Defence "SandCastle"(Lv1 20, Lv2 50, Lv3 100) "Barracks"(Lv1 40, Lv2 100, Lv3 200). Currently in beta.
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/23125/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4019854
Junk Town
- Author: Uituit (Vintyri on Bethesda.net)
NEW ADDON
Overall change(s):
- Two New Homes:
- Tire Cave
- Pipe House
- Two New Recreational Building Plans:
- Stone Circle
- Games Room
Description:
With the Fallout of nuclear war devastating the commonwealth, one would think the inhabitants would learn to build out of the junk that remained.
In this official add-on pack for SimSettlements, your settlers will do just that, build from the junk that they've found laying around. This pack adds in 2 new homes and 2 new recreational plots, including a game room, after all, your settlers must love gaming, no?
Mod Page / Download Links:
PC (Nexus): http://www.nexusmods.com/fallout4/mods/26107/
PC (Bethesda): https://bethesda.net/en/mods/fallout4/mod-detail/4031836
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4031977
PCDug Addons
- Author: PCDug
Overall change(s):
- Three new Homes to the rotation
Description:
This add-on attempts to emulate the same style as the base version of Sim Settlements with the introduction of three new homes, with two of them being singular structures that the residents improve the decorations of as the level increases as opposed to simply expanding the size of the shack.
Download link:
http://www.nexusmods.com/fallout4/mods/23550/
Raider Refugees: The Good, The Rad and The Ugly
- Author: MaturinMods
NEW ADDON
Overall change(s):
- One new Home to the rotation
Description: This addon for Sim Settlements allows you to create a 'randomized' raider house to add some spice to your settlements. The house includes unique furniture, lighting, and other assorted raider flair. When the plots upgrade they randomly draw their furnishings/decorations/lights from a pool of 20+ categories, each one with 3 or more variations. Fully upgraded plots are very rarely the same.
Download link:
PC (Nexus): http://www.nexusmods.com/fallout4/mods/24918/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4029299
Ruined Homes and Gardens
- Author: Ruinedworld
Overall change(s):
- Six new Farms to the rotation
- One new Factory to the rotation
- Currently only cycles as one plot type but has four different styles, being changed by author
Description:
This add-on introduces farms and scavenging forges in the style of foundations of destroyed buildings. The farms in particular have multiple types of produce as opposed to one type in the vanilla game, with each different farm offering different combinations.
Additionally, the author is currently working on homes and shops, among others, which will be introduced in a later update.
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/23917/
Bethesda PC: https://bethesda.net/en/mods/fallout4/mod-detail/4017569/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4017575
Salvage Beacons
- Author: kinggath
Overall change(s):
- Adds item that causes settlers to retrieve all objects in marked container
Description:
Whilst technically not an add/on in terms of including new plot types, future plans for Sim Settlements involves settlers researching new tech for the player such as the Salvage Beacon.
This add-on creates a new settlement resource (which requires a settler working it) and a new item that, when placed in a container, allows the player to select a settlement of their choice (does not need to have an operator in said settlement) and have a salvage team transport the resources in said container to the settlement's workshop. The distances from the operator's settlement, the container and the target settlement determines how long the team will take to transport the resources. This helps solves the conundrum of the player having to trek back to their settlement to drop off their haul, instead allowing them to continue adventuring with their settlers providing a helping hand.
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/18757/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/2868441
Shadows for Sim Settlements
- Author: Elzee
NEW ADDON
Overall change(s):
- Atmospheric improvement
Description: A simple mod to let some lights to cast shadows in Sim Settlements. Less lights pass through walls.
This addon will severely impact overall performance in Settlements on lower end PCs. Only use if you know your PC can handle it.
Download Links:
PC: http://www.nexusmods.com/fallout4/mods/25136/
Sim Settlements Cheat Holotape
- Author: Vicyorus
NEW ADDON
Overall change(s):
- Adds new holotape to player inventory named "SS Cheat Holotape"
Description: Adds a holotape to the player that allows them to add themselves Sim Settlements goodies, specifically: - City Manager 2078 Holotape - 100 ASAM Sensors
Essentially, you can use this mod to instantly start using Sim Settlements without first needing to find the City Manager 2078 Holotape (Holotape Locations). Keep in mind that this is a "cheat" but it can be useful if you are an experienced Sim Settlements user starting a new game/play through and just want to get to settlement building.
If you've already been playing with Sim Settlements you know how annoying it is to run out of ASAM sensors right in the middle of a new settlement build out. This mod can be very useful in instantly giving you a bunch of ASAM sensors to keep building with ( rather than having to go build a bunch).
Download Links:
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4024669
Sim Settlements Scrappers
- Author: Ohnno
NEW ADDON
Overall change(s):
- One new Home to the rotation
- Four new Shop to the rotation
- One new Factories to the rotation
- Two new Farms to the rotation
Description: Just added a couple of new buildings to Sim Settlements. Some more open buildings (some of my settlements where starting to become a bitcrowed). 2 of the new shops are diners, they add extra happiness (about 10 per level) but consume extra food in the process. They may not be the best choice for lower level settlement. The factory plot is a wind farm and produces power for your settlement.
Download link:
PC (Nexus): http://www.nexusmods.com/fallout4/mods/25679/
SimTowers
- Author: JtBryant
Overall change(s):
- One new Shop to the rotation
Description:
This add-on introduces one new commercial type to the mix, in the theme of a tower hotel. This will have the added benefit of having custom NPCs (from the community) visit your settlement and have a place to stay,
adding a sense of vibrancy and breathing new life into your return trips.
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/24601/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4021585/
Slum Lord
- Author: MrJoseCuervo
Overall change(s):
- 2 new Homes to the rotation with over 11 trillion shack combinations
Description:
Described by the author as being able "to show the true power of Sim Settlements", the homes added by this add-on randomize their structure in order to create an almost excessive amount of varying houses (yet only use three plot types so as to not out-number the other settlements). Currently the homes don't have much in the way of clutter or coherence, however the author is continuously improving the scripts in order to improve the experience.
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/23587/
Bethesda PC: https://bethesda.net/en/mods/fallout4/mod-detail/4014225
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4014698/
Trailer Park Dreams
- Author: mimaef
Overall change(s):
- Two new Homes to the rotation
- Six new Shops to the rotation
- One new Farm to the rotation
- One new VIP Story to the rotation
Description:
As the title of the add-on implies, this introduces new plot rotations centered around the theme of mobile homes. Most notably, it offers a mobile-home theme for the six base shops as well as a greenhouse-style farm that hosts multiple types of produce in exchange for fewer of the same type as per vanilla plots.
Download link:
http://www.nexusmods.com/fallout4/mods/23815/
Wasteland Venturers
- Author: Myrmarachne
Overall change(s):
- Five new Homes to the rotation
- Three new Shops to the rotation
- Two new Farms to the rotation
- One new VIP Story to the rotation
Description:
This add-on includes new plot types that differ from a typical "settler" feel to give homes a more dedicated feeling from the structure without necessarily being VIPs. An example of such would be the herbalist's shack and the rooftop garden complimenting each other, as such one would imagine that the settler working on a plot with many different types of produce would attempt to "bring their work home with them".
Download link:
Nexus: http://www.nexusmods.com/fallout4/mods/24136/
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4021837
Wedges of the Commonwealth
- Author: PCDug
Overall change(s):
- Three new Floor types for use alongside plots
Description:
Whilst this add-on doesn't include any new plot types, it does however include new floors with 30, 45 and 60-degree angles that allow for a more organic feel to plot placement as opposed to adhering to a simple grid formation.
Download link:
http://www.nexusmods.com/fallout4/mods/23661