Difference between revisions of "Options"
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=== Reset All to Defaults === | === Reset All to Defaults === | ||
This will reset the global zoning laws to the default options. When you click this you will get a pop-up asking you to confirm the choice so if you clicked it by accident you have an option to cancel. | This will reset the global zoning laws to the default options. When you click this you will get a pop-up asking you to confirm the choice so if you clicked it by accident you have an option to cancel. | ||
+ | |||
+ | === All Work Counts As A Job == | ||
+ | Left OFF (default), non-plot jobs are not counted because they don’t have upgrade levels and the Residential plots are designed to only upgrade after a certain number of jobs have upgraded first. If you switch to ON, all work will now be counted as jobs. By making non-plot work count toward the job total, your Residential upgrades may occur faster than usual. | ||
+ | |||
+ | '''Options:''' ON or OFF<br> | ||
+ | '''Default:''' OFF | ||
=== Dynamic Needs === <!--T:3--> | === Dynamic Needs === <!--T:3--> |
Revision as of 15:28, 12 August 2017
This page is is currently being updated, for now, please refer to the most recent Youtube video covering the options:
Youtube Direct Link: https://www.youtube.com/watch?v=gMVmBsEYKmM
You can find the City Manager 2078 Holotape in your Misc inventory and load it into your Pip-Boy to access the following options.
Contents
Configure Zoning Laws
TODO - lots of options to document still
Reset All to Defaults
This will reset the global zoning laws to the default options. When you click this you will get a pop-up asking you to confirm the choice so if you clicked it by accident you have an option to cancel.
= All Work Counts As A Job
Left OFF (default), non-plot jobs are not counted because they don’t have upgrade levels and the Residential plots are designed to only upgrade after a certain number of jobs have upgraded first. If you switch to ON, all work will now be counted as jobs. By making non-plot work count toward the job total, your Residential upgrades may occur faster than usual.
Options: ON or OFF
Default: OFF
Dynamic Needs
Toggles the Dynamic Needs system ON or OFF. It is ON by default.
Initial Plot Costs
Reduces the cost of all plots is to only a single ASAM sensor when set to OFF. It is ON by default and plots require various resources to build correctly. This can be helpful if you would like to pre-plot out settlements before any additional citizens arrive. New citizens will then automatically take a plot and start building a home and/or business, so long as Auto Assignment is also ON.
Realistic Build Times
Enables realistic in-game build times for plots. It is OFF by default and plots will build in approximately 60 seconds in real time. When using Realistic Build Times, times take much longer by using a randomly generated time per plot (upwards of 36 in-game hours). This can lead to more immersive game play.
Auto Assignment
Allows citizens to automatically take unassigned plots. It is ON by default.
Jobs Required
TODO
Martial Tech Requirement
Martial Tech requirement being ON makes it so that Martial plots only upgrade if you have a certain number of assigned Industrial plots in your settlement (both regular and advanced industrial count).
Options: ON or OFF
Default: ON
Citizen Needs Requirement
Your citizen’s needs will no longer be considered when checking for upgrade eligibility. This includes things like: Food, Water, Defense, and Happiness.
Options: ON or OFF
Default: ON
Tools
Audio Options
The audio options allows you to change the volume level, or completely turn off, groups of sounds.
There are 5 sound groups you can control.
Ambience
Construction
Barkers
Machinery
Machinery Ambience
Configure Tax Laws
Tax Cycle
Adjusts how frequently taxes are collected from your citizens.
- Daily
- Every 2 Days
- Every 3 Days (default)
- Every 5 Days
- Weekly
- Bi-Weekly
- Monthly
[Plot Type] Tax Rate
Determines how much money your citizens must pay in taxes for each of their respective plots.
- Standard
- Half
- No Tax
- Double
Performance Options
As of patch 1.1.9 a Performance Options section exists in the City Manager 2078 Holotape. These options allow you to disable certain object types from being spawned in most plots. At the time of this writing, their are eight types of objects you can disable via the Performance Options menu. The settings labeled (High Impact) will be the best place to start if you are having severe frame rate issues.
Detailed Models
This will disable complex models, and if possible, replace them with lower polygon versions.
Detailed Lights (High Impact)
This will disable non-primary building lights. These are lights with shadows, or smaller lights meant to add more detail as opposed to the primary lights which are meant to help you see the building at night.
Animated Objects
This will disable animated models, and if possible, replace them with static versions.
Special Effects (High Impact)
This will disable things like smoke and fire.
Radio
This will disable objects that play the radio stations.
Sound Emitter
This will disable objects that play some sort of looping sound effect.
Actors
This will disable pets and extra NPCs created as part of the building plan.
Clutter (High Impact)
This will disable the settlers non-furniture belongings as well as the randomized clutter.
Note: none of these options are applied to the VIP homes, where the object types are key to VIP having any meaning. VIPs are rare, so they should have minimal impact overall.
Software Settings
TODO
Help
TODO
ASAM Sensor Info
TODO
Setup Notifications
All notifications are ON by default.
Turn On All Notifications
Enables all notifications.
Turn Off All Notifications
Disables all notifications.
Tax Day
Displays a notification at the end of the period when taxes have been collected and how many combined caps to expect from all settlements.
[Plot Type] Started
Displayed when settler has been assigned to a plot.
[Plot Type] Completed
Displayed when settler has completed a Level 1 plot.
[Plot Type] Improved
Displayed when a settler has improved a plot to Level 2 or Level 3.