Difference between revisions of "Breakdown"

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Line 6: Line 6:
 
<th>Plot Type</th>
 
<th>Plot Type</th>
 
<th>Build Time (seconds)</th>
 
<th>Build Time (seconds)</th>
 +
<th>Realistic Build Time</th>
 
<th>Time Passed (days)</th>
 
<th>Time Passed (days)</th>
 
<th>Other</th>
 
<th>Other</th>
Line 14: Line 15:
 
<td>Residential - SFH: L1</td>
 
<td>Residential - SFH: L1</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>36</td>
 
<td>0</td>
 
<td>0</td>
 
<td>-</td>
 
<td>-</td>
Line 22: Line 24:
 
<td>Residential - SFH: L2</td>
 
<td>Residential - SFH: L2</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>24</td>
 
<td>5</td>
 
<td>5</td>
 
<td>50% Job Rate</td>
 
<td>50% Job Rate</td>
Line 30: Line 33:
 
<td>Residential - SFH: L3</td>
 
<td>Residential - SFH: L3</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>12</td>
 
<td>10</td>
 
<td>10</td>
 
<td>75% Job Rate</td>
 
<td>75% Job Rate</td>
Line 38: Line 42:
 
<td>Agricultural - Crops: L1</td>
 
<td>Agricultural - Crops: L1</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>36</td>
 
<td>0</td>
 
<td>0</td>
 
<td>-</td>
 
<td>-</td>
Line 46: Line 51:
 
<td>Agricultural - Crops: L2</td>
 
<td>Agricultural - Crops: L2</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>24</td>
 
<td>5</td>
 
<td>5</td>
 
<td>-</td>
 
<td>-</td>
Line 54: Line 60:
 
<td>Agricultural - Crops: L3</td>
 
<td>Agricultural - Crops: L3</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>12</td>
 
<td>10</td>
 
<td>10</td>
 
<td>-</td>
 
<td>-</td>
Line 62: Line 69:
 
<td>Agricultural - Brahmin: L1</td>
 
<td>Agricultural - Brahmin: L1</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>36</td>
 
<td>0</td>
 
<td>0</td>
 
<td>-</td>
 
<td>-</td>
Line 70: Line 78:
 
<td>Agricultural - Brahmin: L2</td>
 
<td>Agricultural - Brahmin: L2</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>24</td>
 
<td>5</td>
 
<td>5</td>
 
<td>-</td>
 
<td>-</td>
Line 78: Line 87:
 
<td>Agricultural - Brahmin: L3</td>
 
<td>Agricultural - Brahmin: L3</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>12</td>
 
<td>10</td>
 
<td>10</td>
 
<td>-</td>
 
<td>-</td>
Line 86: Line 96:
 
<td>Commercial - Bar: L1</td>
 
<td>Commercial - Bar: L1</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>36</td>
 
<td>0</td>
 
<td>0</td>
 
<td>Residential L1x5</td>
 
<td>Residential L1x5</td>
Line 94: Line 105:
 
<td>Commercial - Bar: L2</td>
 
<td>Commercial - Bar: L2</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>24</td>
 
<td>5</td>
 
<td>5</td>
 
<td>Residential L2x8</td>
 
<td>Residential L2x8</td>
Line 102: Line 114:
 
<td>Commercial - Bar: L3</td>
 
<td>Commercial - Bar: L3</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>12</td>
 
<td>10</td>
 
<td>10</td>
 
<td>Residential L3x11</td>
 
<td>Residential L3x11</td>
Line 110: Line 123:
 
<td>Commercial - General: L1</td>
 
<td>Commercial - General: L1</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>36</td>
 
<td>0</td>
 
<td>0</td>
 
<td>Residential L1x5</td>
 
<td>Residential L1x5</td>
Line 118: Line 132:
 
<td>Commercial - General: L2</td>
 
<td>Commercial - General: L2</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>24</td>
 
<td>5</td>
 
<td>5</td>
 
<td>Residential L2x8</td>
 
<td>Residential L2x8</td>
Line 126: Line 141:
 
<td>Commercial - General: L3</td>
 
<td>Commercial - General: L3</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>12</td>
 
<td>10</td>
 
<td>10</td>
 
<td>Residential L3x11</td>
 
<td>Residential L3x11</td>
Line 134: Line 150:
 
<td>Commercial - Clothing: L1</td>
 
<td>Commercial - Clothing: L1</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>36</td>
 
<td>0</td>
 
<td>0</td>
 
<td>Residential L1x5</td>
 
<td>Residential L1x5</td>
Line 142: Line 159:
 
<td>Commercial - Clothing: L2</td>
 
<td>Commercial - Clothing: L2</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>24</td>
 
<td>5</td>
 
<td>5</td>
 
<td>Residential L2x8</td>
 
<td>Residential L2x8</td>
Line 150: Line 168:
 
<td>Commercial - Clothing: L3</td>
 
<td>Commercial - Clothing: L3</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>12</td>
 
<td>10</td>
 
<td>10</td>
 
<td>Residential L3x11</td>
 
<td>Residential L3x11</td>
Line 158: Line 177:
 
<td>Commercial - Clinic: L1</td>
 
<td>Commercial - Clinic: L1</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>36</td>
 
<td>0</td>
 
<td>0</td>
 
<td>Residential L1x5</td>
 
<td>Residential L1x5</td>
Line 166: Line 186:
 
<td>Commercial - Clinic: L2</td>
 
<td>Commercial - Clinic: L2</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>24</td>
 
<td>5</td>
 
<td>5</td>
 
<td>Residential L2x8</td>
 
<td>Residential L2x8</td>
Line 174: Line 195:
 
<td>Commercial - Clinic: L3</td>
 
<td>Commercial - Clinic: L3</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>12</td>
 
<td>10</td>
 
<td>10</td>
 
<td>Residential L3x11</td>
 
<td>Residential L3x11</td>
Line 182: Line 204:
 
<td>Commercial - Armor: L1</td>
 
<td>Commercial - Armor: L1</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>36</td>
 
<td>0</td>
 
<td>0</td>
 
<td>Residential L1x5</td>
 
<td>Residential L1x5</td>
Line 190: Line 213:
 
<td>Commercial - Armor: L2</td>
 
<td>Commercial - Armor: L2</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>24</td>
 
<td>5</td>
 
<td>5</td>
 
<td>Residential L2x8</td>
 
<td>Residential L2x8</td>
Line 198: Line 222:
 
<td>Commercial - Armor: L3</td>
 
<td>Commercial - Armor: L3</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>12</td>
 
<td>10</td>
 
<td>10</td>
 
<td>Residential L3x11</td>
 
<td>Residential L3x11</td>
Line 206: Line 231:
 
<td>Commercial - Weapons: L1</td>
 
<td>Commercial - Weapons: L1</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>36</td>
 
<td>0</td>
 
<td>0</td>
 
<td>Residential L1x5</td>
 
<td>Residential L1x5</td>
Line 214: Line 240:
 
<td>Commercial - Weapons: L2</td>
 
<td>Commercial - Weapons: L2</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>24</td>
 
<td>5</td>
 
<td>5</td>
 
<td>Residential L2x8</td>
 
<td>Residential L2x8</td>
Line 222: Line 249:
 
<td>Commercial - Weapons: L3</td>
 
<td>Commercial - Weapons: L3</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>12</td>
 
<td>10</td>
 
<td>10</td>
 
<td>Residential L3x11</td>
 
<td>Residential L3x11</td>
Line 230: Line 258:
 
<td>Industrial - Scrapyard: L1</td>
 
<td>Industrial - Scrapyard: L1</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>36</td>
 
<td>0</td>
 
<td>0</td>
 
<td>-</td>
 
<td>-</td>
Line 238: Line 267:
 
<td>Industrial - Scrapyard: L2</td>
 
<td>Industrial - Scrapyard: L2</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>24</td>
 
<td>5</td>
 
<td>5</td>
 
<td>-</td>
 
<td>-</td>
Line 246: Line 276:
 
<td>Industrial - Scrapyard: L3</td>
 
<td>Industrial - Scrapyard: L3</td>
 
<td>45</td>
 
<td>45</td>
 +
<td>12</td>
 
<td>10</td>
 
<td>10</td>
 
<td>-</td>
 
<td>-</td>

Revision as of 06:02, 16 May 2017

TODO: Table of all of the different plots, how long they take to build, specific numbers for upgrade requirements, how they affect dynamic needs, taxes, etc.

Plot Requirements Table

Plot Type Build Time (seconds) Realistic Build Time Time Passed (days) Other Population Happiness
Residential - SFH: L1 45 36 0 - - 0
Residential - SFH: L2 45 24 5 50% Job Rate - 75
Residential - SFH: L3 45 12 10 75% Job Rate - 80
Agricultural - Crops: L1 45 36 0 - - -
Agricultural - Crops: L2 45 24 5 - - -
Agricultural - Crops: L3 45 12 10 - - -
Agricultural - Brahmin: L1 45 36 0 - - -
Agricultural - Brahmin: L2 45 24 5 - - -
Agricultural - Brahmin: L3 45 12 10 - - -
Commercial - Bar: L1 45 36 0 Residential L1x5 - 0
Commercial - Bar: L2 45 24 5 Residential L2x8 - 75
Commercial - Bar: L3 45 12 10 Residential L3x11 - 80
Commercial - General: L1 45 36 0 Residential L1x5 - 0
Commercial - General: L2 45 24 5 Residential L2x8 - 75
Commercial - General: L3 45 12 10 Residential L3x11 - 80
Commercial - Clothing: L1 45 36 0 Residential L1x5 - 0
Commercial - Clothing: L2 45 24 5 Residential L2x8 - 75
Commercial - Clothing: L3 45 12 10 Residential L3x11 - 80
Commercial - Clinic: L1 45 36 0 Residential L1x5 - 0
Commercial - Clinic: L2 45 24 5 Residential L2x8 - 75
Commercial - Clinic: L3 45 12 10 Residential L3x11 - 80
Commercial - Armor: L1 45 36 0 Residential L1x5 - 0
Commercial - Armor: L2 45 24 5 Residential L2x8 - 75
Commercial - Armor: L3 45 12 10 Residential L3x11 - 80
Commercial - Weapons: L1 45 36 0 Residential L1x5 - 0
Commercial - Weapons: L2 45 24 5 Residential L2x8 - 75
Commercial - Weapons: L3 45 12 10 Residential L3x11 - 80
Industrial - Scrapyard: L1 45 36 0 - - 0
Industrial - Scrapyard: L2 45 24 5 - - -
Industrial - Scrapyard: L3 45 12 10 - - -

Plot Usage Table

Plot Type Power Usage Water Reduction Defense Reduction Food Reduction Other
Residential - SFH: L1 0 - 1 - -
Residential - SFH: L2 1 1 2 1 -
Residential - SFH: L3 2 2 3 2 -
Agricultural - Crops: L1 - 1 - - -
Agricultural - Crops: L2 - 2 - - -
Agricultural - Crops: L3 - 3 - - -
Agricultural - Brahmin: L1 - 2 - - -
Agricultural - Brahmin: L2 - 3 - - -
Agricultural - Brahmin: L3 - 4 - - -
Commercial - Bar: L1 1 1 2 - -
Commercial - Bar: L2 1 1 4 - -
Commercial - Bar: L3 2 2 6 - -
Commercial - General: L1 1 - 1 - -
Commercial - General: L2 1 - 2 - -
Commercial - General: L3 2 - 3 - -
Commercial - Clothing: L1 1 1 1 - -
Commercial - Clothing: L2 1 1 2 - -
Commercial - Clothing: L3 2 1 3 - -
Commercial - Clinic: L1 1 1 1 - -
Commercial - Clinic: L2 1 2 2 - -
Commercial - Clinic: L3 2 3 3 - -
Commercial - Armor: L1 1 - - - -
Commercial - Armor: L2 1 - - - -
Commercial - Armor: L3 2 - - - -
Commercial - Weapons: L1 1 - - - -
Commercial - Weapons: L2 1 - - - -
Commercial - Weapons: L3 2 - - - -
Industrial - Scrapyard: L1 1 - - - -
Industrial - Scrapyard: L2 2 - - - -
Industrial - Scrapyard: L3 3 - - - -

What Plots Provide Table

Plot Type Happiness Bonus Food Provided Defense Provided Water Provided Scavenge Rate Bonus Income Provided Base Caps/Tax Cycle
Residential - SFH: L1 0 - 1 - - - -
Residential - SFH: L2 1 1 2 1 - - -
Residential - SFH: L3 2 2 3 2 - - -
Agricultural - Crops: L1 - 1 - - - - -
Agricultural - Crops: L2 - 2 - - - - -
Agricultural - Crops: L3 - 3 - - - - -
Agricultural - Brahmin: L1 - 2 - - - - -
Agricultural - Brahmin: L2 - 3 - - - - -
Agricultural - Brahmin: L3 - 4 - - - - -
Commercial - Bar: L1 - - - - - - -
Commercial - Bar: L2 - - - - - - -
Commercial - Bar: L3 - - - - - - -
Commercial - General: L1 - - - - - - -
Commercial - General: L2 - - - - - - -
Commercial - General: L3 - - - - - - -
Commercial - Clothing: L1 - - - - - - -
Commercial - Clothing: L2 - - - - - - -
Commercial - Clothing: L3 - - - - - - -
Commercial - Clinic: L1 - - - - - - -
Commercial - Clinic: L2 - - - - - - -
Commercial - Clinic: L3 - - - - - - -
Commercial - Armor: L1 - - - - - - -
Commercial - Armor: L2 - - - - - - -
Commercial - Armor: L3 - - - - - - -
Commercial - Weapons: L1 - - - - - - -
Commercial - Weapons: L2 - - - - - - -
Commercial - Weapons: L3 - - - - - - -
Industrial - Scrapyard: L1 - - - - - - -
Industrial - Scrapyard: L2 - - - - - - -
Industrial - Scrapyard: L3 - - - - - - -