Difference between revisions of "Breakdown"

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</table>
 
</table>
  
==Plot Requirements Table==
+
==What Plots Provide Table==
 
<table style'"width:100%" border="1">
 
<table style'"width:100%" border="1">
 
<tr>
 
<tr>
 
<th>Plot Type</th>
 
<th>Plot Type</th>
<th>Power Usage</th>
+
<th>Happiness Bonus</th>
<th>Water Reduction</th>
+
<th>Food Provided</th>
<th>Defense Reduction</th>
+
<th>Defense Provided</th>
<th>Food Reduction</th>
+
<th>Water Provided</th>
<th>Other</th>
+
<th>Scavenge Rate Bonus</th>
 +
<th>Income Provided</th>
 +
<th>Base Caps/Tax Cycle</th>
 
</tr>
 
</tr>
 
<tr bgcolor="green">
 
<tr bgcolor="green">
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<td>-</td>
 
<td>-</td>
 
<td>1</td>
 
<td>1</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<td>2</td>
 
<td>2</td>
 
<td>1</td>
 
<td>1</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
</tr>
 
</tr>
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<td>3</td>
 
<td>3</td>
 
<td>2</td>
 
<td>2</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
</tr>
 
</tr>
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<td>-</td>
 
<td>-</td>
 
<td>1</td>
 
<td>1</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<td>-</td>
 
<td>-</td>
 
<td>2</td>
 
<td>2</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<td>-</td>
 
<td>-</td>
 
<td>3</td>
 
<td>3</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<td>-</td>
 
<td>-</td>
 
<td>2</td>
 
<td>2</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<td>-</td>
 
<td>-</td>
 
<td>3</td>
 
<td>3</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<td>-</td>
 
<td>-</td>
 
<td>4</td>
 
<td>4</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Bar: L1</td>
 
<td>Commercial - Bar: L1</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Bar: L2</td>
 
<td>Commercial - Bar: L2</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Bar: L3</td>
 
<td>Commercial - Bar: L3</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - General: L1</td>
 
<td>Commercial - General: L1</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - General: L2</td>
 
<td>Commercial - General: L2</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - General: L3</td>
 
<td>Commercial - General: L3</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Clothing: L1</td>
 
<td>Commercial - Clothing: L1</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Clothing: L2</td>
 
<td>Commercial - Clothing: L2</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Clothing: L3</td>
 
<td>Commercial - Clothing: L3</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Clinic: L1</td>
 
<td>Commercial - Clinic: L1</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Clinic: L2</td>
 
<td>Commercial - Clinic: L2</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Clinic: L3</td>
 
<td>Commercial - Clinic: L3</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Armor: L1</td>
 
<td>Commercial - Armor: L1</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Armor: L2</td>
 
<td>Commercial - Armor: L2</td>
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<td>-</td>
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<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Armor: L3</td>
 
<td>Commercial - Armor: L3</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Weapons: L1</td>
 
<td>Commercial - Weapons: L1</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Weapons: L2</td>
 
<td>Commercial - Weapons: L2</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Weapons: L3</td>
 
<td>Commercial - Weapons: L3</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="yellow">
 
<tr bgcolor="yellow">
 
<td>Industrial - Scrapyard: L1</td>
 
<td>Industrial - Scrapyard: L1</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="yellow">
 
<tr bgcolor="yellow">
 
<td>Industrial - Scrapyard: L2</td>
 
<td>Industrial - Scrapyard: L2</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
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<tr bgcolor="yellow">
 
<tr bgcolor="yellow">
 
<td>Industrial - Scrapyard: L3</td>
 
<td>Industrial - Scrapyard: L3</td>
 +
<td>-</td>
 +
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>
 
<td>-</td>

Revision as of 05:46, 16 May 2017

TODO: Table of all of the different plots, how long they take to build, specific numbers for upgrade requirements, how they affect dynamic needs, taxes, etc.

Plot Requirements Table

Plot Type Build Time (seconds) Time Passed (days) Other Population Happiness
Residential - SFH: L1 45 0 - - 0
Residential - SFH: L2 45 5 50% Job Rate - 75
Residential - SFH: L3 45 10 75% Job Rate - 80
Agricultural - Crops: L1 45 0 - - -
Agricultural - Crops: L2 45 5 - - -
Agricultural - Crops: L3 45 10 - - -
Agricultural - Brahmin: L1 45 0 - - -
Agricultural - Brahmin: L2 45 5 - - -
Agricultural - Brahmin: L3 45 10 - - -
Commercial - Bar: L1 45 0 Residential L1x5 - 0
Commercial - Bar: L2 45 5 Residential L2x8 - 75
Commercial - Bar: L3 45 10 Residential L3x11 - 80
Commercial - General: L1 45 0 Residential L1x5 - 0
Commercial - General: L2 45 5 Residential L2x8 - 75
Commercial - General: L3 45 10 Residential L3x11 - 80
Commercial - Clothing: L1 45 0 Residential L1x5 - 0
Commercial - Clothing: L2 45 5 Residential L2x8 - 75
Commercial - Clothing: L3 45 10 Residential L3x11 - 80
Commercial - Clinic: L1 45 0 Residential L1x5 - 0
Commercial - Clinic: L2 45 5 Residential L2x8 - 75
Commercial - Clinic: L3 45 10 Residential L3x11 - 80
Commercial - Armor: L1 45 0 Residential L1x5 - 0
Commercial - Armor: L2 45 5 Residential L2x8 - 75
Commercial - Armor: L3 45 10 Residential L3x11 - 80
Commercial - Weapons: L1 45 0 Residential L1x5 - 0
Commercial - Weapons: L2 45 5 Residential L2x8 - 75
Commercial - Weapons: L3 45 10 Residential L3x11 - 80
Industrial - Scrapyard: L1 45 0 - - 0
Industrial - Scrapyard: L2 45 5 - - -
Industrial - Scrapyard: L3 45 10 - - -

Plot Usage Table

Plot Type Power Usage Water Reduction Defense Reduction Food Reduction Other
Residential - SFH: L1 0 - 1 - -
Residential - SFH: L2 1 1 2 1 -
Residential - SFH: L3 2 2 3 2 -
Agricultural - Crops: L1 - 1 - - -
Agricultural - Crops: L2 - 2 - - -
Agricultural - Crops: L3 - 3 - - -
Agricultural - Brahmin: L1 - 2 - - -
Agricultural - Brahmin: L2 - 3 - - -
Agricultural - Brahmin: L3 - 4 - - -
Commercial - Bar: L1 1 1 2 - -
Commercial - Bar: L2 1 1 4 - -
Commercial - Bar: L3 2 2 6 - -
Commercial - General: L1 1 - 1 - -
Commercial - General: L2 1 - 2 - -
Commercial - General: L3 2 - 3 - -
Commercial - Clothing: L1 1 1 1 - -
Commercial - Clothing: L2 1 1 2 - -
Commercial - Clothing: L3 2 1 3 - -
Commercial - Clinic: L1 1 1 1 - -
Commercial - Clinic: L2 1 2 2 - -
Commercial - Clinic: L3 2 3 3 - -
Commercial - Armor: L1 1 - - - -
Commercial - Armor: L2 1 - - - -
Commercial - Armor: L3 2 - - - -
Commercial - Weapons: L1 1 - - - -
Commercial - Weapons: L2 1 - - - -
Commercial - Weapons: L3 2 - - - -
Industrial - Scrapyard: L1 1 - - - -
Industrial - Scrapyard: L2 2 - - - -
Industrial - Scrapyard: L3 3 - - - -

What Plots Provide Table

Plot Type Happiness Bonus Food Provided Defense Provided Water Provided Scavenge Rate Bonus Income Provided Base Caps/Tax Cycle
Residential - SFH: L1 0 - 1 - - - -
Residential - SFH: L2 1 1 2 1 - - -
Residential - SFH: L3 2 2 3 2 - - -
Agricultural - Crops: L1 - 1 - - - - -
Agricultural - Crops: L2 - 2 - - - - -
Agricultural - Crops: L3 - 3 - - - - -
Agricultural - Brahmin: L1 - 2 - - - - -
Agricultural - Brahmin: L2 - 3 - - - - -
Agricultural - Brahmin: L3 - 4 - - - - -
Commercial - Bar: L1 - - - - - - -
Commercial - Bar: L2 - - - - - - -
Commercial - Bar: L3 - - - - - - -
Commercial - General: L1 - - - - - - -
Commercial - General: L2 - - - - - - -
Commercial - General: L3 - - - - - - -
Commercial - Clothing: L1 - - - - - - -
Commercial - Clothing: L2 - - - - - - -
Commercial - Clothing: L3 - - - - - - -
Commercial - Clinic: L1 - - - - - - -
Commercial - Clinic: L2 - - - - - - -
Commercial - Clinic: L3 - - - - - - -
Commercial - Armor: L1 - - - - - - -
Commercial - Armor: L2 - - - - - - -
Commercial - Armor: L3 - - - - - - -
Commercial - Weapons: L1 - - - - - - -
Commercial - Weapons: L2 - - - - - - -
Commercial - Weapons: L3 - - - - - - -
Industrial - Scrapyard: L1 - - - - - - -
Industrial - Scrapyard: L2 - - - - - - -
Industrial - Scrapyard: L3 - - - - - - -