Difference between revisions of "Breakdown"

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(Plot Requirements Table: lt blue for better contrast.)
Line 6: Line 6:
 
<th>Plot Type</th>
 
<th>Plot Type</th>
 
<th>Build Time (seconds)</th>
 
<th>Build Time (seconds)</th>
<th>Req: Time Passed (days)</th>
+
<th>Time Passed (days)</th>
<th>Req: Other</th>
+
<th>Other</th>
<th>Req: Pop</th>
+
<th>Population</th>
<th>R: H</th>
+
<th>H</th>
 
</tr>
 
</tr>
 
<tr bgcolor="green">
 
<tr bgcolor="green">
Line 86: Line 86:
 
<td>Commercial - Bar: L1</td>
 
<td>Commercial - Bar: L1</td>
 
<td>45</td>
 
<td>45</td>
<td>5</td>
+
<td>0</td>
 
<td>Residential L1x5</td>
 
<td>Residential L1x5</td>
 
<td>-</td>
 
<td>-</td>
Line 101: Line 101:
 
<tr bgcolor="lt blue">
 
<tr bgcolor="lt blue">
 
<td>Commercial - Bar: L3</td>
 
<td>Commercial - Bar: L3</td>
 +
<td>45</td>
 +
<td>10</td>
 +
<td>Residential L3x11</td>
 +
<td>-</td>
 +
<td>80</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - General: L1</td>
 +
<td>45</td>
 +
<td>0</td>
 +
<td>Residential L1x5</td>
 +
<td>-</td>
 +
<td>0</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - General: L2</td>
 +
<td>45</td>
 +
<td>5</td>
 +
<td>Residential L2x8</td>
 +
<td>-</td>
 +
<td>75</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - General: L3</td>
 +
<td>45</td>
 +
<td>10</td>
 +
<td>Residential L3x11</td>
 +
<td>-</td>
 +
<td>80</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - Clothing: L1</td>
 +
<td>45</td>
 +
<td>0</td>
 +
<td>Residential L1x5</td>
 +
<td>-</td>
 +
<td>0</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - Clothing: L2</td>
 +
<td>45</td>
 +
<td>5</td>
 +
<td>Residential L2x8</td>
 +
<td>-</td>
 +
<td>75</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - Clothing: L3</td>
 +
<td>45</td>
 +
<td>10</td>
 +
<td>Residential L3x11</td>
 +
<td>-</td>
 +
<td>80</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - Clinic: L1</td>
 +
<td>45</td>
 +
<td>0</td>
 +
<td>Residential L1x5</td>
 +
<td>-</td>
 +
<td>0</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - Clinic: L2</td>
 +
<td>45</td>
 +
<td>5</td>
 +
<td>Residential L2x8</td>
 +
<td>-</td>
 +
<td>75</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - Clinic: L3</td>
 +
<td>45</td>
 +
<td>10</td>
 +
<td>Residential L3x11</td>
 +
<td>-</td>
 +
<td>80</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - Armor: L1</td>
 +
<td>45</td>
 +
<td>0</td>
 +
<td>Residential L1x5</td>
 +
<td>-</td>
 +
<td>0</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - Armor: L2</td>
 +
<td>45</td>
 +
<td>5</td>
 +
<td>Residential L2x8</td>
 +
<td>-</td>
 +
<td>75</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - Armor: L3</td>
 +
<td>45</td>
 +
<td>10</td>
 +
<td>Residential L3x11</td>
 +
<td>-</td>
 +
<td>80</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - Weapons: L1</td>
 +
<td>45</td>
 +
<td>0</td>
 +
<td>Residential L1x5</td>
 +
<td>-</td>
 +
<td>0</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - Weapons: L2</td>
 +
<td>45</td>
 +
<td>5</td>
 +
<td>Residential L2x8</td>
 +
<td>-</td>
 +
<td>75</td>
 +
</tr>
 +
<tr bgcolor="blue">
 +
<td>Commercial - Weapons: L3</td>
 
<td>45</td>
 
<td>45</td>
 
<td>10</td>
 
<td>10</td>

Revision as of 05:10, 16 May 2017

TODO: Table of all of the different plots, how long they take to build, specific numbers for upgrade requirements, how they affect dynamic needs, taxes, etc.

Plot Requirements Table

Plot Type Build Time (seconds) Time Passed (days) Other Population H
Residential - SFH: L1 45 0 - - 0
Residential - SFH: L2 45 5 50% Job Rate - 75
Residential - SFH: L3 45 10 75% Job Rate - 80
Agricultural - Crops: L1 45 0 - - -
Agricultural - Crops: L2 45 5 - - -
Agricultural - Crops: L3 45 10 - - -
Agricultural - Brahmin: L1 45 0 - - -
Agricultural - Brahmin: L2 45 5 - - -
Agricultural - Brahmin: L3 45 10 - - -
Commercial - Bar: L1 45 0 Residential L1x5 - 0
Commercial - Bar: L2 45 5 Residential L2x8 - 75
Commercial - Bar: L3 45 10 Residential L3x11 - 80
Commercial - General: L1 45 0 Residential L1x5 - 0
Commercial - General: L2 45 5 Residential L2x8 - 75
Commercial - General: L3 45 10 Residential L3x11 - 80
Commercial - Clothing: L1 45 0 Residential L1x5 - 0
Commercial - Clothing: L2 45 5 Residential L2x8 - 75
Commercial - Clothing: L3 45 10 Residential L3x11 - 80
Commercial - Clinic: L1 45 0 Residential L1x5 - 0
Commercial - Clinic: L2 45 5 Residential L2x8 - 75
Commercial - Clinic: L3 45 10 Residential L3x11 - 80
Commercial - Armor: L1 45 0 Residential L1x5 - 0
Commercial - Armor: L2 45 5 Residential L2x8 - 75
Commercial - Armor: L3 45 10 Residential L3x11 - 80
Commercial - Weapons: L1 45 0 Residential L1x5 - 0
Commercial - Weapons: L2 45 5 Residential L2x8 - 75
Commercial - Weapons: L3 45 10 Residential L3x11 - 80