Difference between revisions of "Issues"
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+ | ==HUD Disappears in Workshop Mode== | ||
+ | If your crosshair is hidden in the game settings, HUDFramework will not work after you enter workshop mode. If you would like to hide your crosshair, use a mod like Immersive HUD or DEF_UI, which will allow you to do so while still making use of HUDFramework widgets, such as the Sim Settlements meters. | ||
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[[Category:Help]] | [[Category:Help]] |
Revision as of 17:01, 24 July 2017
TODO: Dig through bug reports/posts/forums on nexus page, and transcribe issues people have run into that were fixed by the user doing something. For example, if a second building grows inside of a plot, the player should demolish the plot, and download the Sim Settlements Helper mod to be able to scrap all the left-over objects.
Plots with Foundations Won't Sink
If your plots with foundations aren't sinking into the ground, this means you either have bUseCombinedObjects=0 in your ini settings or you're using a mod that changes that setting such as Spring Cleaning. You can resolve this by changing that setting back to 1 instead of 0. It will be in Documents/My Games/Fallout4/Fallout4Custom.ini
under [General]
. If you do not have that setting, then a mod you're using is setting it dynamically, and the only solution will be to remove the mod, or use something like Place Everywhere to bypass the problem altogether.
Resources at 999
If a settlements resources are at 999, it means that the resources are being used into a deficit. The settlement system cannot handle negative numbers, so the resource count jumps to 999. This can be due to dynamic needs being on. With dynamic needs, some structures will require more power and water to run.
HUD Disappears in Workshop Mode
If your crosshair is hidden in the game settings, HUDFramework will not work after you enter workshop mode. If you would like to hide your crosshair, use a mod like Immersive HUD or DEF_UI, which will allow you to do so while still making use of HUDFramework widgets, such as the Sim Settlements meters.