Difference between revisions of "Breakdown"
From Sim Settlements
Line 12: | Line 12: | ||
<tr> | <tr> | ||
<td>Residential - SFH: L1</td> | <td>Residential - SFH: L1</td> | ||
+ | <td>45</td> | ||
+ | <td>0</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>0</td> | ||
+ | </tr> | ||
+ | <tr> | ||
<td>Residential - SFH: L2</td> | <td>Residential - SFH: L2</td> | ||
+ | <td>45</td> | ||
+ | <td>5</td> | ||
+ | <td>50% Job Rate</td> | ||
+ | <td>-</td> | ||
+ | <td>75</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td>Residential - SFH: L3</td> | ||
+ | <td>45</td> | ||
+ | <td>10</td> | ||
+ | <td>75% Job Rate</td> | ||
+ | <td>-</td> | ||
+ | <td>80</td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 04:31, 16 May 2017
TODO: Table of all of the different plots, how long they take to build, specific numbers for upgrade requirements, how they affect dynamic needs, taxes, etc.
Plot Type | Build Time (seconds) | Req: Time Passed (days) | Req: Other | Req: Pop | R: H |
---|---|---|---|---|---|
Residential - SFH: L1 | 45 | 0 | - | - | 0 |
Residential - SFH: L2 | 45 | 5 | 50% Job Rate | - | 75 |
Residential - SFH: L3 | 45 | 10 | 75% Job Rate | - | 80 |