Difference between revisions of "Plots"
From Sim Settlements
(→Commercial) |
(→Commercial) |
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==Commercial== | ==Commercial== | ||
With a Settler assigned to them, Commercial plots will create one of 7 business types:<br> | With a Settler assigned to them, Commercial plots will create one of 7 business types:<br> | ||
− | Armor Store | + | * Armor Store |
− | Bar | + | * Bar |
− | Clinic | + | * Clinic |
− | Clothing Store | + | * Clothing Store |
− | General Store | + | * General Store |
− | Weapon Store | + | * Weapon Store |
− | Other (currently no shops in the default mod use this category) | + | * Other (currently no shops in the default mod use this category) |
By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot. | By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot. |
Revision as of 03:06, 16 May 2017
Residential
Starts with building materials. With a Settler assigned to them, Residential plots include shelter, static and dynamic clutter, furniture and a bed for the Settler assigned.
Commercial
With a Settler assigned to them, Commercial plots will create one of 7 business types:
- Armor Store
- Bar
- Clinic
- Clothing Store
- General Store
- Weapon Store
- Other (currently no shops in the default mod use this category)
By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot.
Industrial
Plots that Create things such as scrap.
Agricultural
Starts as a big pile of dirt. With a settler assigned, Agricultural plots become farms that the Settler assigned can work at, boosting food production in the settlement.