Difference between revisions of "Plots"

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(Commercial)
(Commercial)
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==Commercial==
 
==Commercial==
 
With a Settler assigned to them, Commercial plots will create one of 7 business types:<br>
 
With a Settler assigned to them, Commercial plots will create one of 7 business types:<br>
Armor Store<br>
+
* Armor Store
Bar<br>
+
* Bar
Clinic<br>
+
* Clinic
Clothing Store<br>
+
* Clothing Store
General Store<br>
+
* General Store
Weapon Store<br>
+
* Weapon Store
Other (currently no shops in the default mod use this category)
+
* Other (currently no shops in the default mod use this category)
  
 
By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot.
 
By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot.

Revision as of 03:06, 16 May 2017

Residential

Starts with building materials. With a Settler assigned to them, Residential plots include shelter, static and dynamic clutter, furniture and a bed for the Settler assigned.

Commercial

With a Settler assigned to them, Commercial plots will create one of 7 business types:

  • Armor Store
  • Bar
  • Clinic
  • Clothing Store
  • General Store
  • Weapon Store
  • Other (currently no shops in the default mod use this category)

By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot.

Industrial

Plots that Create things such as scrap.


Agricultural

Starts as a big pile of dirt. With a settler assigned, Agricultural plots become farms that the Settler assigned can work at, boosting food production in the settlement.