Difference between revisions of "Conqueror Conflicts"
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'''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over. | '''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over. | ||
− | == Quick Trade, Quick TradeRedux | + | == Quick Trade, Quick TradeRedux == |
'''Conflict:''' Prevents the menu option for adjusting soldier roles from appearing. | '''Conflict:''' Prevents the menu option for adjusting soldier roles from appearing. | ||
''' Workaround:''' Any mod that adds an alternate activation needs a patch to work with soldiers. | ''' Workaround:''' Any mod that adds an alternate activation needs a patch to work with soldiers. | ||
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+ | [https://www.nexusmods.com/fallout4/mods/42185 QuickTrade & Get Out of My Face patches] |
Latest revision as of 14:43, 20 November 2019
Knockout Framework
Conflict: Knockout Framework's "unconscious" state overrides Conqueror's "wounded" state, preventing quests from recognizing citizens as Defeated.
Workaround: Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.
Quick Trade, Quick TradeRedux
Conflict: Prevents the menu option for adjusting soldier roles from appearing.
Workaround: Any mod that adds an alternate activation needs a patch to work with soldiers.