Difference between revisions of "Breakdown"
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(→What Plots Provide Table) |
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<tr bgcolor="yellow" align="center"> | <tr bgcolor="yellow" align="center"> | ||
<td>Industrial - Scrapyard: L3</td> | <td>Industrial - Scrapyard: L3</td> | ||
+ | <td>3</td> | ||
+ | <td>-</td> | ||
+ | <td>3</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial - Checkpoint: L1</td> | ||
+ | <td>1</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial - Checkpoint: L2</td> | ||
+ | <td>2</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial - Checkpoint: L3</td> | ||
+ | <td>3</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="MediumPurple" align="center"> | ||
+ | <td>Recreational - Central Park: L1</td> | ||
+ | <td>1</td> | ||
+ | <td>-</td> | ||
+ | <td>1</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="MediumPurple" align="center"> | ||
+ | <td>Recreational - Central Park: L2</td> | ||
+ | <td>2</td> | ||
+ | <td>-</td> | ||
+ | <td>2</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="MediumPurple" align="center"> | ||
+ | <td>Recreational - Central Park: L3</td> | ||
<td>3</td> | <td>3</td> | ||
<td>-</td> | <td>-</td> | ||
Line 854: | Line 902: | ||
<td>-</td> | <td>-</td> | ||
<td>3</td> | <td>3</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial - Checkpoint: L1</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>9</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial - Checkpoint: L2</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>15</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial - Checkpoint: L3</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>25</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial - 2x2: L1</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>9</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial - 2x2: L2</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>25</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="LightGray" align="center"> | ||
+ | <td>Martial - 2x2: L3</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>50</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="MediumPurple" align="center"> | ||
+ | <td>Recreational - Central Park: L1</td> | ||
+ | <td>30</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="MediumPurple" align="center"> | ||
+ | <td>Recreational - Central Park: L2</td> | ||
+ | <td>50</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr bgcolor="MediumPurple" align="center"> | ||
+ | <td>Recreational - Central Park: L3</td> | ||
+ | <td>75</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
+ | <td>-</td> | ||
</tr> | </tr> | ||
</table> | </table> |
Latest revision as of 04:52, 5 December 2018
DRAFT: Table of all of the different plots, how long they take to build, specific numbers for upgrade requirements, how they affect Dynamic Needs, Taxes, etc.
Contents
Plot Requirements Table
Plot Type | Build Time (seconds) | Realistic Build Time | Time Passed (days) | Other | Population | Happiness | Full Meters |
---|---|---|---|---|---|---|---|
Residential - SFH: L1 | 45 | 36 | 0 | - | - | 0 | Food/Water/Defense |
Residential - SFH: L2 | 45 | 24 | 5 | 50% Job Rate | - | 70 | Food/Water/Defense |
Residential - SFH: L3 | 45 | 12 | 10 | 75% Job Rate | - | 80 | Food/Water/Defense |
Agricultural - Crops: L1 | 45 | 36 | 0 | - | - | 0 | Water/Defense |
Agricultural - Crops: L2 | 45 | 24 | 5 | - | - | 70 | Water/Defense |
Agricultural - Crops: L3 | 45 | 12 | 10 | - | - | 80 | Water/Defense |
Commercial - Bar: L1 | 45 | 36 | 0 | Residential L1x5 | 5 | 0 | Defense |
Commercial - Bar: L2 | 45 | 24 | 5 | Residential L2x8 | 8 | 70 | Defense |
Commercial - Bar: L3 | 45 | 12 | 10 | Residential L3x11 | 11 | 80 | Defense |
Commercial - General: L1 | 45 | 36 | 0 | Residential L1x5 | 5 | 0 | Defense |
Commercial - General: L2 | 45 | 24 | 5 | Residential L2x8 | 8 | 70 | Defense |
Commercial - General: L3 | 45 | 12 | 10 | Residential L3x11 | 11 | 80 | Defense |
Commercial - Clothing: L1 | 45 | 36 | 0 | Residential L1x5 | 5 | 0 | Defense |
Commercial - Clothing: L2 | 45 | 24 | 5 | Residential L2x8 | 8 | 70 | Defense |
Commercial - Clothing: L3 | 45 | 12 | 10 | Residential L3x11 | 11 | 80 | Defense |
Commercial - Clinic: L1 | 45 | 36 | 0 | Residential L1x5 | 5 | 0 | Defense |
Commercial - Clinic: L2 | 45 | 24 | 5 | Residential L2x8 | 8 | 70 | Defense |
Commercial - Clinic: L3 | 45 | 12 | 10 | Residential L3x11 | 11 | 80 | Defense |
Commercial - Armor: L1 | 45 | 36 | 0 | Residential L1x5 | 5 | 0 | Defense |
Commercial - Armor: L2 | 45 | 24 | 5 | Residential L2x8 | 8 | 70 | Defense |
Commercial - Armor: L3 | 45 | 12 | 10 | Residential L3x11 | 11 | 80 | Defense |
Commercial - Weapons: L1 | 45 | 36 | 0 | Residential L1x5 | 5 | 0 | Defense |
Commercial - Weapons: L2 | 45 | 24 | 5 | Residential L2x8 | 8 | 70 | Defense |
Commercial - Weapons: L3 | 45 | 12 | 10 | Residential L3x11 | 11 | 80 | Defense |
Industrial - Scrapyard: L1 | 45 | 36 | 0 | - | - | 0 | Defense |
Industrial - Scrapyard: L2 | 45 | 24 | 5 | - | - | 70 | Defense |
Industrial - Scrapyard: L3 | 45 | 12 | 10 | - | - | 80 | Defense |
Martial - Checkpoint: L1 | 45 | 36 | 0 | - | - | 0 | - |
Martial - Checkpoint: L2 | 45 | 24 | 5 | 2+ Industrial Plots | - | 70 | - |
Martial - Checkpoint: L3 | 45 | 12 | 10 | 4+ Industrial Plots | - | 80 | - |
Recreational - Central Park: L1 | 45 | 36 | 0 | - | - | - | Defense |
Recreational - Central Park: L2 | 45 | 24 | 5 | - | - | - | Defense |
Recreational - Central Park: L3 | 45 | 12 | 10 | - | - | - | Defense |
Plot Usage Table
Plot Type | Power Usage | Water Reduction | Defense Reduction | Food Reduction | Other |
---|---|---|---|---|---|
Residential - SFH: L1 | 0 | - | 0 | - | - |
Residential - SFH: L2 | 1 | 1 | 1 | 1 | - |
Residential - SFH: L3 | 2 | 2 | 2 | 2 | - |
Agricultural - Crops: L1 | - | 1 | 1 | - | - |
Agricultural - Crops: L2 | - | 2 | 2 | - | - |
Agricultural - Crops: L3 | - | 3 | 3 | - | - |
Commercial - Bar: L1 | 1 | 1 | 2 | - | - |
Commercial - Bar: L2 | 1 | 1 | 4 | - | - |
Commercial - Bar: L3 | 2 | 2 | 6 | - | - |
Commercial - General: L1 | 1 | - | 1 | - | - |
Commercial - General: L2 | 1 | - | 2 | - | - |
Commercial - General: L3 | 2 | - | 3 | - | - |
Commercial - Clothing: L1 | 1 | 1 | 1 | - | - |
Commercial - Clothing: L2 | 1 | 1 | 2 | - | - |
Commercial - Clothing: L3 | 2 | 1 | 3 | - | - |
Commercial - Clinic: L1 | 1 | 1 | 1 | - | - |
Commercial - Clinic: L2 | 1 | 2 | 2 | - | - |
Commercial - Clinic: L3 | 2 | 3 | 3 | - | - |
Commercial - Armor: L1 | 1 | - | - | - | - |
Commercial - Armor: L2 | 1 | - | - | - | - |
Commercial - Armor: L3 | 2 | - | - | - | - |
Commercial - Weapons: L1 | 1 | - | - | - | - |
Commercial - Weapons: L2 | 1 | - | - | - | - |
Commercial - Weapons: L3 | 2 | - | - | - | - |
Industrial - Scrapyard: L1 | 1 | - | 1 | - | - |
Industrial - Scrapyard: L2 | 2 | - | 2 | - | - |
Industrial - Scrapyard: L3 | 3 | - | 3 | - | - |
Martial - Checkpoint: L1 | 1 | - | - | - | - |
Martial - Checkpoint: L2 | 2 | - | - | - | - |
Martial - Checkpoint: L3 | 3 | - | - | - | - |
Recreational - Central Park: L1 | 1 | - | 1 | - | - |
Recreational - Central Park: L2 | 2 | - | 2 | - | - |
Recreational - Central Park: L3 | 3 | - | 3 | - | - |
What Plots Provide Table
Plot Type | Happiness Bonus | Food Provided | Defense Provided | Water Provided | Scavenge Rate Bonus | Income Provided | Base Caps/Tax Cycle |
---|---|---|---|---|---|---|---|
Residential - SFH: L1 | - | - | - | - | - | - | 0.5 |
Residential - SFH: L2 | - | - | - | - | - | - | 1 |
Residential - SFH: L3 | - | - | - | - | - | - | 1.5 |
Agricultural - Crops: L1 | - | 2 | - | - | - | - | 0.25 |
Agricultural - Crops: L2 | - | 6 | - | - | - | - | 0.5 |
Agricultural - Crops: L3 | - | 12 | - | - | - | - | 0.75 |
Commercial - Bar: L1 | 15 | - | - | - | - | 1 | 1.5 |
Commercial - Bar: L2 | 30 | - | - | - | - | 2 | 3 |
Commercial - Bar: L3 | 45 | - | - | - | - | 3 | 4.5 |
Commercial - General: L1 | - | - | - | - | - | 1 | 1.5 |
Commercial - General: L2 | - | - | - | - | - | 2 | 3 |
Commercial - General: L3 | - | - | - | - | - | 3 | 4.5 |
Commercial - Clothing: L1 | - | - | - | - | - | 2 | 1.5 |
Commercial - Clothing: L2 | - | - | - | - | - | 4 | 3 |
Commercial - Clothing: L3 | - | - | - | - | - | 6 | 4.5 |
Commercial - Clinic: L1 | 10 | - | - | - | - | 1 | 1.5 |
Commercial - Clinic: L2 | 20 | - | - | - | - | 2 | 3 |
Commercial - Clinic: L3 | 30 | - | - | - | - | 3 | 4.5 |
Commercial - Armor: L1 | - | - | 1 | - | - | 1 | 1.5 |
Commercial - Armor: L2 | - | - | 2 | - | - | 2 | 3 |
Commercial - Armor: L3 | - | - | 3 | - | - | 3 | 4.5 |
Commercial - Weapons: L1 | - | - | 1 | - | - | 1 | 1.5 |
Commercial - Weapons: L2 | - | - | 2 | - | - | 2 | 3 |
Commercial - Weapons: L3 | - | - | 3 | - | - | 3 | 4.5 |
Industrial - Scrapyard: L1 | - | - | - | - | 2 | - | 1 |
Industrial - Scrapyard: L2 | - | - | - | - | 4 | - | 2 |
Industrial - Scrapyard: L3 | - | - | - | - | 6 | - | 3 |
Martial - Checkpoint: L1 | - | - | 9 | - | - | - | - |
Martial - Checkpoint: L2 | - | - | 15 | - | - | - | - |
Martial - Checkpoint: L3 | - | - | 25 | - | - | - | - |
Martial - 2x2: L1 | - | - | 9 | - | - | - | - |
Martial - 2x2: L2 | - | - | 25 | - | - | - | - |
Martial - 2x2: L3 | - | - | 50 | - | - | - | - |
Recreational - Central Park: L1 | 30 | - | - | - | - | - | - |
Recreational - Central Park: L2 | 50 | - | - | - | - | - | - |
Recreational - Central Park: L3 | 75 | - | - | - | - | - | - |
Plot Build Costs Table
Plot Type | Plot Size | Plot Base | ASAM Sensor | Steel | Concrete | Wood |
---|---|---|---|---|---|---|
Residential | Size A | - | 1 | 1 | 0 | 2 |
Residential | Size A | Concrete | 1 | 1 | 5 | 2 |
Residential | Size A | Wood | 1 | 5 | 0 | 12 |
Residential | 2x2 | - | 1 | 1 | 0 | 2 |
Residential | 2x2 | Concrete | 1 | 1 | 12 | 2 |
Residential | 2x2 | Wood | 1 | 11 | 0 | 42 |
Agricultural | Size A | - | 1 | 0 | 0 | 1 |
Agricultural | 2x2 | - | 1 | 0 | 0 | 1 |
Commercial | Size A | - | 1 | 5 | 0 | 0 |
Commercial | Size A | Concrete | 1 | 5 | 5 | 0 |
Commercial | Size A | Wood | 1 | 5 | 0 | 12 |
Commercial | 2x2 | - | 1 | 5 | 0 | 0 |
Commercial | 2x2 | Concrete | 1 | 6 | 12 | 0 |
Commercial | 2x2 | Wood | 1 | 15 | 0 | 40 |
Industrial | Size A | - | 1 | 2 | 0 | 4 |
Industrial | Size A | Concrete | 1 | 2 | 5 | 4 |
Industrial | 2x2 | - | 1 | 2 | 0 | 4 |
Industrial | 2x2 | Concrete | 1 | 2 | 12 | 4 |
Industrial Advanced | 2x2 | - | 1 | 3 | 0 | 5 |
Industrial Advanced | 2x2 | Concrete | 1 | 3 | 12 | 5 |
Martial | 1x1 | - | 1 | 3 | 0 | 0 |
Martial | 1x1 | Concrete | 1 | 3 | 3 | 0 |
Martial | 1x1 | Wood | 1 | 4 | 0 | 10 |
Martial | 2x2 | - | 1 | 3 | 0 | 0 |
Martial | 2x2 | Concrete | 1 | 3 | 12 | 0 |
Martial | 2x2 | Wood | 1 | 12 | 0 | 40 |
Recreational | 2x2 | - | 1 | 5 | 0 | 0 |
Recreational | 2x2 | Concrete | 1 | 5 | 12 | 0 |
Recreational | 2x2 | Wood | 1 | 15 | 0 | 40 |