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==Work Area==
 
==Work Area==
===Settings Configuration Wizard===
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The help section of the City Manager 2078 Holotape is meant to give a brief description of all the Holotape options. All in a lore friendly format just for your pleasure new Mayor!
#Welcome
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Below is the contents of the City Manager 2078 Help section, with links to parts of the wiki that give additional detail about the subject.
##After answering each question, some number of Sim Settlements options will be changed.
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##If you'd like to change your answers, or the settings later, you can run the wizard again, or change the individual options in the [[Options|City Manager 2078 Holotape]].
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===Welcome===
#How challenging would you like settlement management to be?
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Hi, you must be the new Mayor!
##Throw everything you've got at me!
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##*[[Options#Realistic Build Times|Realistic Build Times]]= ON ForceGameTimeBuilding (01003279), fValue = 1.000000
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Welcome to the exciting world of city management. Choose a topic below to learn more about using City Manager 2078.
##*[[Options#Citizen Needs Requirement|Citizen Needs Requirement]]= ON Settings_CitizenNeedsRequirement (01006058), fValue = 1.000000]
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##*[[Options#Initial Plot Costs|Initial Plot Costs]]= ON Settings_PlotCosts (0100544B), fValue = 1.000000]
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===Zone Types===
##I don't mind a challenge, as long as it's fun.
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The most important part of founding a new city is setting up zones, you wouldn't want a dirty peasant factory opening up next to your favorite restaurant, would you?
##*[[Options#Realistic Build Times|Realistic Build Times]]= OFF Settings_ForceGameTimeBuilding (01003279), fValue = 0.000000
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##*[[Options#Citizen Needs Requirement|Citizen Needs Requirement]]= ON Settings_CitizenNeedsRequirement (01006058), fValue = 1.000000
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There are four types of zones you can designate:
##*[[Options#Initial Plot Costs|Initial Plot Costs]]= ON Settings_PlotCosts (0100544B), fValue = 1.000000
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#[[Plots#Residential|Residential]]: You need somewhere for people to build homes and live, these people pay taxes so you can stay wealthy!
##Is there a free build mode?
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#[[Plots#Agricultural|Agricultural]]: This land is reserved for farming and ranching. It's important to be self-sufficient in case of a global catastrophe!
##*[[Options#Realistic Build Times|Realistic Build Times]]= OFF Settings_ForceGameTimeBuilding (01003279), fValue = 0.000000]
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#[[Plots#Industrial|Industrial]]: Factories and mines ensure there will be tiring jobs to keep your citizens too exhausted to ever revolt against your decisions!
##*[[Options#Citizen Needs Requirement|Citizen Needs Requirement]]= OFF Settings_CitizenNeedsRequirement (01006058), fValue = 0.000000]
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#[[Plots#Commercial|Commercial]]: These areas will be designated for stores, restaurants, hospitals, and most importantly - bars! Don't be disappointed if aspiring merchants don't rush to your city right away. Just keep Mayoring away and as word of your great city spreads and your population grows, they'll come running to start offering goods to your citizens - and you can take a healthy cut of the profits!
##*[[Options#Initial Plot Costs|Initial Plot Costs]]= OFF Settings_PlotCosts (0100544B), fValue = 0.000000]
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#Which appeals to you more?
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===Zoning Laws===
##Finding the balance required to create a successful city as it grows and evolves.
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[[Options#Configure Zoning Laws|Zoning Laws]] can be configured in the Zoning Laws section of this software. They help determine how your finances are handled. You can choose to invest up front and help encourage growth, or make your citizens pay for things so you can keep your hard-earned cash.
##*[[Options#Dynamic Needs|Dynamic Needs]]= ON Settings_PlotResourceModifiers (0100544C), fValue = 1.000000
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##*[[Options#Martial Tech Requirement|Martial Tech Requirement]]= ON Settings_MartialTechRequirement (01006AE8), fValue = 1.000000]
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To understand Zoning Laws, you must first understand what a Plot is. No, not those lower class plans to overthrow you, a plot of land!
##*[[Options#Residential Job Requirement|Residential Job Requirement]]= ON Settings_ResidentsRequirePlotJobs (01004AF2), fValue = 1.000000]
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A Plot is a small piece of land designated as a specific zone. Each plot can be owned and built on by one of your citizens. As long as you provide them utility services and keep them safe, they'll pay you taxes for your trouble!
##*[[Options#Commercial Requirement|Commercial Requirement]]= ON (Homes) Commercial_Require_Homes (01007AE7), fValue = 1.000000]
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##Building exactly the things I want, without stressing too much about what the city needs.
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*[[Options#Auto Assignment|Auto Assignment]] - If set to On, City Manager 2078 will process all requests through the ASAM sensors for building permits. You'll never have to talk to another person again!
##*[[Options#Dynamic Needs|Dynamic Needs]]= OFF Settings_PlotResourceModifiers (0100544C), fValue = 0.000000]
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:If set to Off, each citizen will be told to wait patiently while the busy, and important, Mayor decides where they can build.
##*[[Options#Martial Tech Requirement|Martial Tech Requirement]]= OFF Settings_MartialTechRequirement (01006AE8), fValue = 0.000000]
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:Auto Assignment also includes additional sub-options to help you get fine tune control of how assignment is handled. Each of these options will start with Auto Assign.
##*[[Options#Residential Job Requirement|Residential Job Requirement]]= OFF Settings_ResidentsRequirePlotJobs (01004AF2), fValue = 0.000000]
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*[[Options#Commercial Requirement|Commercial Requirement]] - Generally, entrepreneurs want to see a well established city and a good number of residential homes before they open up new commercial businesses in the area.  
##*[[Options#Commercial Requirement|Commercial Requirement]]= OFF Commercial_Require_Homes (01007AE7), fValue = -1.000000]
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:If you change this setting to Population, City Manager will alter records to include all citizens in the population count instead of just the verified home owners. Don't worry, it's not illegal! (Robco does not guarantee or maintain responsibility for any legal damages imposed due to altering legal records).
#How do you want settler assignment handled?
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*[[Options#Dynamic Needs|Dynamic Needs]] - Your citizens expect you to provide basic services, such as water, electricity, and maintain a security force to keep them safe.
##Let Sim Settlements do everything.
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:If this setting is On, as your citizens build up your city they will start to expect more elaborate services, but they'll pay more taxes in return. If instead, you'd prefer to leave them to fend for themselves like the mangy dogs they are, you can turn this Off - though don't expect much on tax day!
##*[[Options#Auto Assignment|Auto Assignment]]= ON Settings_AutoAssignment (010032DE), fValue = 1.000000]
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*[[Options#Hold Upgrades Until I See Them|Hold Upgrades Until I See Them]] - Citizens will be denied approval for renovations until you have had a chance to personally inspect their work. City Manager will take note of your location and automatically approve pending renovation requests after you arrive in your city!
##*[[Options#Auto Assign Unique NPCs|Auto Assign Unique NPCs]]= ON Settings_AutoAssignUniqueNPCs (01007AEA), fValue = 1.000000]
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*[[Options#Initial Plot Costs|Initial Plot Costs]] - If set to On, you'll provide a small amount of materials to set up the basic needs of that plot, such as the foundation and connections to utilities so your citizens can begin building right away, and thus start paying taxes sooner!
##*[[Options#Auto Assign Away from Beds|Auto Assign Away from Beds]]= ON Settings_AutoAssignAwayFromBeds (01007AE8), fValue = 1.000000]
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:On the other hand, if you don't want to make the investment, you can change this to Off and your citizens will have to set up the all that stuff by themselves. A little hard work won't kill them, and they'll still pay taxes eventually.
##*[[Options#Auto Assign Away from Work Objects|Auto Assign Away from Work Objects]]= ON Settings_AutoAssignBusySettlers (01007AE9), fValue = 1.000000]
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*[[Options#Residential Job Requirement|Jobs Required]] - If set to On, citizens will only be granted home improvement permits if they can prove they have employment at another ASAM monitored Plot.
##Let Sim Settlements handle idle settlers only.
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:If set to Off, even shifty citizens who can't prove their societal value will be allowed to modify their homes.
##*[[Options#Auto Assignment|Auto Assignment]]= ON Settings_AutoAssignment (010032DE), fValue = 1.000000]
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*[[Options#Realistic Build Times|Realistic Build Times]] - If set to On, the ASAM sensor will constantly monitor the building for code violations and ensure the citizen does everything perfectly! Construction will become a long and rewarding process for them, where they get to learn the ins and outs of regulations. Failure to do so will result in ear-piercing sirens notifying all of the other citizens what a cheater their neighbor is.  
##*[[Options#Auto Assign Away from Beds|Auto Assign Away from Beds]]= OFF Settings_AutoAssignAwayFromBeds (01007AE8), fValue = 0.000000]
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:If set to Off, the citizen is free to build as fast as they can - though don't blame us if they cut corners!
##*[[Options#Auto Assign Away from Work Objects|Auto Assign Away from Work Objects]]= OFF AutoAssignBusySettlers (01007AE9), fValue = 0.000000]
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##*[[Options#Auto Assign Unique NPCs|Auto Assign Unique NPCs]]= ON Settings_AutoAssignUniqueNPCs (01007AEA), fValue = 1.000000]
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===Basic Services===
##I'll handle all of the assignments myself.
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As the smartest, and most important person in the city, it's up to you to provide basic services to the people. They need water, food, and they need to feel secure, and if you're feeling like a generous god, you can even provide them with electricity.
##*[[Options#Auto Assignment|Auto Assignment]]= OFF Settings_AutoAssignment (010032DE), fValue = 0.000000]
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*Water: Building wells and water plants will ensure your citizens can work longer hours toward making your city great!
#How would you like building upgrades handled?
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*Food: No, you don't have to feed them yourself - they may SEEM like children, but they can grow their own food. Just be sure to designate some plots for agriculture. Or, if you'd like to show them what a strong, capable, hands-on leader you are, you can plant some crops and trees yourself to show them how it's done - they'll take over from there - that or they'll starve to death!
##Automate all the upgrades.
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*Security: As your city becomes more prosperous, it will become more of a target to criminals. While your citizens will bare all the physical harm caused by these miscreants - if you let thieves get away with it, they'll be no taxes left for you to collect! So protect your source of income, invest in security measures!
##*[[Options#Upgrades|Upgrades]]= AUTO Settings_ManualUpgrades (01006AE7), fValue = 0.000000]
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*Electricity: While those working class people can live without it, giving them access to this fine luxury will make them more willing to invest in the plots you bestow to them, and the better off they are, the more taxes you can collect!
##*[[Options#Upgrades Advanced|Upgrades Advanced]]= AUTO Settings_ManualAdvancedUpgrades (0100435C), fValue = 0.000000]
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##Let me choose upgrade paths.
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===Assigning Plots===
##*[[Options#Upgrades|Upgrades]]= AUTO Settings_ManualUpgrades (01006AE7), fValue = 0.000000]
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You've discovered one of the great features of City Manger 2078! Your citizens will be granted the use of plots through the magical power of Computer Automation! 
##*[[Options#Upgrades Advanced|Upgrades Advanced]]= MANUAL Settings_ManualAdvancedUpgrades (0100435C), fValue = 1.000000]
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All you have to do is use our augmented reality Pipboy interface and patented RobCo ASAM Sensors to start designating plots of land as different zones - then City Manger 2078 will handle all the permits and deeds! After all - you're far too busy and important for something as mundane as talking to a working class citizen to tell them where they can build.  
##Wait for my approval to upgrade.
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##*[[Options#Upgrades|Upgrades]]= MANUAL Settings_ManualUpgrades (01006AE7), fValue = 1.000000]
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Once you've zoned a bit of your city, the needs of your citizens will be continuously synced with your Pipboy to help you determine where to invest in infrastructure, security services, and further zoning.
##*[[Options#Upgrades Advanced|Upgrades Advanced]]= MANUAL Settings_ManualAdvancedUpgrades (0100435C), fValue = 1.000000]
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City Manager 2078 won't get in your way though, as the Mayor, you're free to override any decisions the software makes. You can give preferential treatment to all your friends and loved ones!
#How much do you plan on using Sim Settlements?
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##For as much as physically possible!
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===Taxes===
##*[[Options#Beds are Homes|Beds are Homes]]= OFF Settings_CountNonPlotBedsAsHomes (0100A7B2), fValue = 0.000000]
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With the power of City Manager 2078 and RobCo Advanced Survey and Activity Monitoring (ASAM) Sensors- finances are a breeze!
##*[[Options#All Work Counts As A Job|All Work Counts As A Job]]= OFF Settings_CountNonPlotWorkAsJobs (0100A7B3), fValue = 0.000000]
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City Manager will automatically monitor for changes in the net worth of your citizens through the power of laser scanning and modify their tax rates on the fly!
##Only some of the time.
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It will even notify them on tax day of the amount they owe, accompanied by an appropriately unending, loud-pitched sound that continues day and night until the taxes are paid. Your citizens will surely thank you for the reminder, no one likes to miss a payment to the government!
##*[[Options#Beds are Homes|Beds are Homes]]= ON Settings_CountNonPlotBedsAsHomes (0100A7B2), fValue = 1.000000]
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##*[[Options#All Work Counts As A Job|All Work Counts As A Job]]= ON Settings_CountNonPlotWorkAsJobs (0100A7B3), fValue = 1.000000]
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Both the [[Options#Tax Rate|tax rates]] and the [[Options#Tax Cycle|tax cycle]] can be configured right from your Pipboy!
#Do you want to be notified as things happen in your settlements?
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##I want to know everything!
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===HUD Additions===
##*[[Options#Setup Notifications|Agricultural Complete Notifications]]= ON Settings_AgriculturalCompleteNotifications (01004302), fValue = 1.000000]
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City Manager 2078 will detect when you are in your city bounds and add to your Pipboy Heads-up Display to show you what your city needs to get squeeze maximum tax value out of your citizens!
##*[[Options#Setup Notifications|Agricultural Start Notifications]]= ON Settings_AgriculturalStartNotifications (01004303), fValue = 1.000000]
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##*[[Options#Setup Notifications|Agricultural Upgrade Notifications]]= ON Settings_AgriculturalUpgradeNotifications (01004318), fValue = 1.000000]
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The HUD Meters are broken into three sections.
##*[[Options#Setup Notifications|Commercial Complete Notifications]]= ON Settings_CommercialCompleteNotifications (0100544F), fValue = 1.000000]
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#Basic needs: At the top are your citizen's basic need - food, water, and a sense of safety. Keep these meters full to ensure your citizens not only pay taxes, but eventually upgrade their properties so they have to pay even more!
##*[[Options#Setup Notifications|Commercial Start Notifications]]= ON Settings_CommercialStartNotifications (0100544D), fValue = 1.000000
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#Plot data: Next is information about your ASAM Sensor defined Plots. The first meter shows the number of plots in your city with enough electricity, the second shows the ratio of Residential Plots versus the number of citizen's requesting homes, and the third meter shows the ratio of non-Residential Plots versus the number of citizen's requesting jobs.  
##*[[Options#Setup Notifications|Commercial Upgrade Notifications]]= ON Settings_CommercialUpgradeNotifications (0100544E), fValue = 1.000000]
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:Keeping these meters full will ensure you're taking full advantage of the population that wants to live in your city!
##*[[Options#Setup Notifications|Industrial Complete Notifications]]= ON Settings_IndustrialCompleteNotifications (010042FF), fValue = 1.000000
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#Happiness: Using our patented advanced laser scanning (now with minimal retinal damage!), ASAM sensors can judge the overall happiness of your citizens. Citizens are happiest when
##*[[Options#Setup Notifications|Industrial Start Notifications]]= ON Settings_IndustrialStartNotifications (01004300), fValue = 1.000000
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##*[[Options#Setup Notifications|Industrial Upgrade Notifications]]= ON Settings_IndustrialUpgradeNotifications (01004301), fValue = 1.00000
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===Mayoring Tips===
##*[[Options#Setup Notifications|Martial Complete Notifications]]= ON Settings_MartialCompleteNotifications (0100898D), fValue = 1.000000
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This section has some tips to help you be the best Mayor you can be!
##*[[Options#Setup Notifications|Martial Start Notifications]]= ON Settings_MartialStartNotifications (0100898E), fValue = 1.000000
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##*[[Options#Setup Notifications|Martial Upgrade Notifications]]= ON Settings_MartialUpgradeNotifications (0100898F), fValue = 1.000000]
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*City Needs - Watch your city's needs, if your citizens don't have enough food and water, don't feel secure, or are generally unhappy - they will be less likely to re-invest in your city. For example, if they are having problems with food, designate more Agricultural plots to encourage them to build more farms, if crime becomes an issue, increase their feeling of safety and invest more heavily in security. Remember, a happy citizen is a productive citizen!
##*[[Options#Setup Notifications|Recreational Complete Notifications]]= ON Settings_RecreationalCompleteNotifications (01008991), fValue = 1.000000
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*[[VIPs|VIPs]] - Keep an eye out for VIPs moving into your city. These people will tend to use more city resources, but if you make them happy, they'll invest in your city and eventually provide much more than they're taking. As Mayor you have the legal right to go through anyone's home*, and with VIPs we recommend it highly, it's fascinating to see what they're up to, especially after they improve their homes. (* RobCo takes no responsibility for the consequences of home invasion.)
##*[[Options#Setup Notifications|Recreational Start Notifications]]= ON  Settings_RecreationalStartNotifications (01008992), fValue = 1.000000
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*Moving Plots - Don't like where you originally set up a Plot? Feel free to move it, just know that you'll have to knock down anything your citizens built there. Don't worry though, they can just rebuild in the new location! Don't like WHAT they built, demand that they build something different - they'll be happy to oblige - what's a few more days/weeks/months of hard labor and raw material costs. People love government and are excited to help it in anyway they can, especially if it makes someone important like the Mayor happy!
##*[[Options#Setup Notifications|Recreational Upgrade Notifications]]= ON Settings_RecreationalUpgradeNotifications (01008993), fValue = 1.000000
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*Monitoring Resource Usage - Be sure to keep track of how many city resources are being used by your citizens at each plot. If you invested in the 2078 edition of the RobCo ASAM Sensors, this information will be automatically collected for you. If you decided instead to be thrifty and kept using our perfectly good 2077 edition, you can always record the usage by hand - heck carve it right onto the building - this is your city!
##*[[Options#Setup Notifications|Residential Complete Notifications]]= ON Settings_ResidentialCompleteNotifications (01005450), fValue = 1.000000]
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===Tools===
##*[[Options#Setup Notifications|Residential Start Notifications]]= ON Settings_ResidentialStartNotifications (01005451), fValue = 1.000000
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The City Manager software, combined with ASAM Sensor technology, and the power of your Pipboy offers a wide variety of tools to help you keep your citizens hard at work!
##*[[Options#Setup Notifications|Residential Upgrade Notifications]]= ON Settings_ResidentialUpgradeNotifications (01005452), fValue = 1.000000
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##I only care about buildings finishing construction or upgrades.
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*ASAM Vision: Tapping into the Pipboy's augmented reality features, this will highlight undesirables that aren't registered with the city, such as the homeless or the unemployed. Toggle through the vision modes in the Tools menu OR use our patent-pending ASAM Vision Switch to do so with just a click of a button!
##*[[Options#Setup Notifications|Agricultural Complete Notifications]]= ON Settings_AgriculturalCompleteNotifications (01004302), fValue = 1.000000]
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*Call Town Meeting: City Manager can help you hold a town meeting by sending out a low frequency pitch through all available ASAM Sensors which will make your citizen's instinctively come to their glorious leader for help!
##*[[Options#Setup Notifications|Agricultural Start Notifications]]= OFF Settings_AgriculturalStartNotifications (01004303), fValue = 0.000000]
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*Display Citizen Needs: City Manager will calculate the approximate needs of your citizens and display them to you as a percentage of fulfillment to help guide you to creating the ultimate tax-generating machine!
##*[[Options#Setup Notifications|Agricultural Upgrade Notifications]]= ON Settings_AgriculturalUpgradeNotifications (01004318), fValue = 1.000000]
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*Start Self Destruct Sequence: All ASAM Sensors are fitted with explosive devices so you can handle demolitions personally and with the press of a button. The Self Destruct Sequence will tell all of your ASAM Sensors to detonate removing the Plot and any structures built there.
##*[[Options#Setup Notifications|Commercial Complete Notifications]]= ON Settings_CommercialCompleteNotifications (0100544F), fValue = 1.000000
 
##*[[Options#Setup Notifications|Commercial Start Notifications]]= OFF Settings_CommercialStartNotifications (0100544D), fValue = 0.000000]
 
##*[[Options#Setup Notifications|Commercial Upgrade Notifications]]= ON Settings_CommercialUpgradeNotifications (0100544E), fValue = 1.000000
 
##*[[Options#Setup Notifications|Industrial Complete Notifications]]= ON Settings_IndustrialCompleteNotifications (010042FF), fValue = 1.000000
 
##*[[Options#Setup Notifications|Industrial Start Notifications]]= OFF Settings_IndustrialStartNotifications (01004300), fValue = 0.000000
 
##*[[Options#Setup Notifications|Industrial Upgrade Notifications]]= ON Settings_IndustrialUpgradeNotifications (01004301), fValue = 1.000000
 
##*[[Options#Setup Notifications|Martial Complete Notifications]]= ON Settings_MartialCompleteNotifications (0100898D), fValue = 1.000000
 
##*[[Options#Setup Notifications|Martial Start Notifications]]= OFF Settings_MartialStartNotifications (0100898E), fValue = 0.000000
 
##*[[Options#Setup Notifications|Martial Upgrade Notifications]]= ON Settings_MartialUpgradeNotifications (0100898F), fValue = 1.000000
 
##*[[Options#Setup Notifications|Recreational Complete Notifications]]= ON Settings_RecreationalCompleteNotifications (01008991), fValue = 1.000000]
 
##*[[Options#Setup Notifications|Recreational Start Notifications]]= OFF Settings_RecreationalStartNotifications (01008992), fValue = 0.000000]
 
##*[[Options#Setup Notifications|Recreational Upgrade Notifications]]= ON Settings_RecreationalUpgradeNotifications (01008993), fValue = 1.000000
 
##*[[Options#Setup Notifications|Residential Complete Notifications]]= ON Settings_ResidentialCompleteNotifications (01005450), fValue = 1.000000]
 
##*[[Options#Setup Notifications|Residential Start Notifications]]= OFF Settings_ResidentialStartNotifications (01005451), fValue = 0.000000
 
##*[[Options#Setup Notifications|Residential Upgrade Notifications]]= ON Settings_ResidentialUpgradeNotifications (01005452), fValue = 1.000000
 
##Just let me know when something upgrades.
 
##*[[Options#Setup Notifications|Agricultural Complete Notifications]]= OFF Settings_AgriculturalCompleteNotifications (01004302), fValue = 0.000000]
 
##*[[Options#Setup Notifications|Agricultural Start Notifications]]= OFF Settings_AgriculturalStartNotifications (01004303), fValue = 0.000000]
 
##*[[Options#Setup Notifications|Agricultural Upgrade Notifications]]= ON Settings_AgriculturalUpgradeNotifications (01004318), fValue = 1.000000]
 
##*[[Options#Setup Notifications|Commercial Complete Notifications]]= OFF Settings_CommercialCompleteNotifications (0100544F), fValue = 0.000000
 
##*[[Options#Setup Notifications|Commercial Start Notifications]]= OFF Settings_CommercialStartNotifications (0100544D), fValue = 0.000000
 
##*[[Options#Setup Notifications|Commercial Upgrade Notifications]]= ON Settings_CommercialUpgradeNotifications (0100544E), fValue = 1.000000
 
##*[[Options#Setup Notifications|Industrial Complete Notifications]]= OFF Settings_IndustrialCompleteNotifications (010042FF), fValue = 0.000000
 
##*[[Options#Setup Notifications|Industrial Start Notifications]]= OFF Settings_IndustrialStartNotifications (01004300), fValue = 0.000000
 
##*[[Options#Setup Notifications|Industrial Upgrade Notifications]]= ON Settings_IndustrialUpgradeNotifications (01004301), fValue = 1.000000
 
##*[[Options#Setup Notifications|Martial Complete Notifications]]= OFF Settings_MartialCompleteNotifications (0100898D), fValue = 0.000000
 
##*[[Options#Setup Notifications|Martial Start Notifications]]= OFF Settings_MartialStartNotifications (0100898E), fValue = 0.000000
 
##*[[Options#Setup Notifications|Martial Upgrade Notifications]]= ON Settings_MartialUpgradeNotifications (0100898F), fValue = 1.000000
 
##*[[Options#Setup Notifications|Recreational Complete Notifications]]= OFF Settings_RecreationalCompleteNotifications (01008991), fValue = 0.000000]
 
##*[[Options#Setup Notifications|Recreational Start Notifications]]= OFF Settings_RecreationalStartNotifications (01008992), fValue = 0.000000
 
##*[[Options#Setup Notifications|Recreational Upgrade Notifications]]= ON Settings_RecreationalUpgradeNotifications (01008993), fValue = 1.000000
 
##*[[Options#Setup Notifications|Residential Complete Notifications]]= OFF Settings_ResidentialCompleteNotifications (01005450), fValue = 1.000000]
 
##*[[Options#Setup Notifications|Residential Start Notifications]]= OFF Settings_ResidentialStartNotifications (01005451), fValue = 0.000000
 
##*[[Options#Setup Notifications|Residential Upgrade Notifications]]= ON Settings_ResidentialUpgradeNotifications (01005452), fValue = 1.000000
 
4. Don't notify me, I'll just check in on my settlements periodically.
 
##*[[Options#Setup Notifications|Agricultural Complete Notifications]]= OFF Settings_AgriculturalCompleteNotifications (01004302), fValue = 0.000000]
 
##*[[Options#Setup Notifications|Agricultural Start Notifications]]= OFF Settings_AgriculturalStartNotifications (01004303), fValue = 0.000000]
 
##*[[Options#Setup Notifications|Agricultural Upgrade Notifications]]= OFF Settings_AgriculturalUpgradeNotifications (01004318), fValue = 0.000000
 
##*[[Options#Setup Notifications|Commercial Complete Notifications]]= OFF Settings_CommercialCompleteNotifications (0100544F), fValue = 0.000000
 
##*[[Options#Setup Notifications|Commercial Start Notifications]]= OFF Settings_CommercialStartNotifications (0100544D), fValue = 0.000000]
 
##*[[Options#Setup Notifications|Commercial Upgrade Notifications]]= OFF Settings_CommercialUpgradeNotifications (0100544E), fValue = 0.000000
 
##*[[Options#Setup Notifications|Industrial Complete Notifications]]= OFF Settings_IndustrialCompleteNotifications (010042FF), fValue = 0.000000
 
##*[[Options#Setup Notifications|Industrial Start Notifications]]= OFF Settings_IndustrialStartNotifications (01004300), fValue = 0.000000
 
##*[[Options#Setup Notifications|Industrial Upgrade Notifications]]= OFF Settings_IndustrialUpgradeNotifications (01004301), fValue = 0.000000
 
##*[[Options#Setup Notifications|Martial Complete Notifications]]= OFF Settings_MartialCompleteNotifications (0100898D), fValue = 0.000000
 
##*[[Options#Setup Notifications|Martial Start Notifications]]= OFF Settings_MartialStartNotifications (0100898E), fValue = 0.000000
 
##*[[Options#Setup Notifications|Martial Upgrade Notifications]]= OFF Settings_MartialUpgradeNotifications (0100898F), fValue = 0.000000]
 
##*[[Options#Setup Notifications|Recreational Complete Notifications]]= OFF Settings_RecreationalCompleteNotifications (01008991), fValue = 0.000000]
 
##*[[Options#Setup Notifications|Recreational Start Notifications]]= OFF Settings_RecreationalStartNotifications (01008992), fValue = 0.000000
 
##*[[Options#Setup Notifications|Recreational Upgrade Notifications]]= OFF Settings_RecreationalUpgradeNotifications (01008993), fValue = 0.000000
 
##*[[Options#Setup Notifications|Residential Complete Notifications]]= OFF Settings_ResidentialCompleteNotifications (01005450), fValue = 0.000000
 
##*[[Options#Setup Notifications|Residential Start Notifications]]= OFF Settings_ResidentialStartNotifications (01005451), fValue = 0.000000
 
##*[[Options#Setup Notifications|Residential Upgrade Notifications]]= OFF Settings_ResidentialUpgradeNotifications (01005452), fValue = 0.00000
 
7. All done! Sim Settlements is now configured.
 

Latest revision as of 19:35, 21 September 2017

Sandbox

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Work Area

The help section of the City Manager 2078 Holotape is meant to give a brief description of all the Holotape options. All in a lore friendly format just for your pleasure new Mayor! Below is the contents of the City Manager 2078 Help section, with links to parts of the wiki that give additional detail about the subject.

Welcome

Hi, you must be the new Mayor!

Welcome to the exciting world of city management. Choose a topic below to learn more about using City Manager 2078.

Zone Types

The most important part of founding a new city is setting up zones, you wouldn't want a dirty peasant factory opening up next to your favorite restaurant, would you?

There are four types of zones you can designate:

  1. Residential: You need somewhere for people to build homes and live, these people pay taxes so you can stay wealthy!
  2. Agricultural: This land is reserved for farming and ranching. It's important to be self-sufficient in case of a global catastrophe!
  3. Industrial: Factories and mines ensure there will be tiring jobs to keep your citizens too exhausted to ever revolt against your decisions!
  4. Commercial: These areas will be designated for stores, restaurants, hospitals, and most importantly - bars! Don't be disappointed if aspiring merchants don't rush to your city right away. Just keep Mayoring away and as word of your great city spreads and your population grows, they'll come running to start offering goods to your citizens - and you can take a healthy cut of the profits!

Zoning Laws

Zoning Laws can be configured in the Zoning Laws section of this software. They help determine how your finances are handled. You can choose to invest up front and help encourage growth, or make your citizens pay for things so you can keep your hard-earned cash.

To understand Zoning Laws, you must first understand what a Plot is. No, not those lower class plans to overthrow you, a plot of land! A Plot is a small piece of land designated as a specific zone. Each plot can be owned and built on by one of your citizens. As long as you provide them utility services and keep them safe, they'll pay you taxes for your trouble!

  • Auto Assignment - If set to On, City Manager 2078 will process all requests through the ASAM sensors for building permits. You'll never have to talk to another person again!
If set to Off, each citizen will be told to wait patiently while the busy, and important, Mayor decides where they can build.
Auto Assignment also includes additional sub-options to help you get fine tune control of how assignment is handled. Each of these options will start with Auto Assign.
  • Commercial Requirement - Generally, entrepreneurs want to see a well established city and a good number of residential homes before they open up new commercial businesses in the area.
If you change this setting to Population, City Manager will alter records to include all citizens in the population count instead of just the verified home owners. Don't worry, it's not illegal! (Robco does not guarantee or maintain responsibility for any legal damages imposed due to altering legal records).
  • Dynamic Needs - Your citizens expect you to provide basic services, such as water, electricity, and maintain a security force to keep them safe.
If this setting is On, as your citizens build up your city they will start to expect more elaborate services, but they'll pay more taxes in return. If instead, you'd prefer to leave them to fend for themselves like the mangy dogs they are, you can turn this Off - though don't expect much on tax day!
  • Hold Upgrades Until I See Them - Citizens will be denied approval for renovations until you have had a chance to personally inspect their work. City Manager will take note of your location and automatically approve pending renovation requests after you arrive in your city!
  • Initial Plot Costs - If set to On, you'll provide a small amount of materials to set up the basic needs of that plot, such as the foundation and connections to utilities so your citizens can begin building right away, and thus start paying taxes sooner!
On the other hand, if you don't want to make the investment, you can change this to Off and your citizens will have to set up the all that stuff by themselves. A little hard work won't kill them, and they'll still pay taxes eventually.
  • Jobs Required - If set to On, citizens will only be granted home improvement permits if they can prove they have employment at another ASAM monitored Plot.
If set to Off, even shifty citizens who can't prove their societal value will be allowed to modify their homes.
  • Realistic Build Times - If set to On, the ASAM sensor will constantly monitor the building for code violations and ensure the citizen does everything perfectly! Construction will become a long and rewarding process for them, where they get to learn the ins and outs of regulations. Failure to do so will result in ear-piercing sirens notifying all of the other citizens what a cheater their neighbor is.
If set to Off, the citizen is free to build as fast as they can - though don't blame us if they cut corners!

Basic Services

As the smartest, and most important person in the city, it's up to you to provide basic services to the people. They need water, food, and they need to feel secure, and if you're feeling like a generous god, you can even provide them with electricity.

  • Water: Building wells and water plants will ensure your citizens can work longer hours toward making your city great!
  • Food: No, you don't have to feed them yourself - they may SEEM like children, but they can grow their own food. Just be sure to designate some plots for agriculture. Or, if you'd like to show them what a strong, capable, hands-on leader you are, you can plant some crops and trees yourself to show them how it's done - they'll take over from there - that or they'll starve to death!
  • Security: As your city becomes more prosperous, it will become more of a target to criminals. While your citizens will bare all the physical harm caused by these miscreants - if you let thieves get away with it, they'll be no taxes left for you to collect! So protect your source of income, invest in security measures!
  • Electricity: While those working class people can live without it, giving them access to this fine luxury will make them more willing to invest in the plots you bestow to them, and the better off they are, the more taxes you can collect!

Assigning Plots

You've discovered one of the great features of City Manger 2078! Your citizens will be granted the use of plots through the magical power of Computer Automation! All you have to do is use our augmented reality Pipboy interface and patented RobCo ASAM Sensors to start designating plots of land as different zones - then City Manger 2078 will handle all the permits and deeds! After all - you're far too busy and important for something as mundane as talking to a working class citizen to tell them where they can build.

Once you've zoned a bit of your city, the needs of your citizens will be continuously synced with your Pipboy to help you determine where to invest in infrastructure, security services, and further zoning. City Manager 2078 won't get in your way though, as the Mayor, you're free to override any decisions the software makes. You can give preferential treatment to all your friends and loved ones!

Taxes

With the power of City Manager 2078 and RobCo Advanced Survey and Activity Monitoring (ASAM) Sensors- finances are a breeze! City Manager will automatically monitor for changes in the net worth of your citizens through the power of laser scanning and modify their tax rates on the fly! It will even notify them on tax day of the amount they owe, accompanied by an appropriately unending, loud-pitched sound that continues day and night until the taxes are paid. Your citizens will surely thank you for the reminder, no one likes to miss a payment to the government!

Both the tax rates and the tax cycle can be configured right from your Pipboy!

HUD Additions

City Manager 2078 will detect when you are in your city bounds and add to your Pipboy Heads-up Display to show you what your city needs to get squeeze maximum tax value out of your citizens!

The HUD Meters are broken into three sections.

  1. Basic needs: At the top are your citizen's basic need - food, water, and a sense of safety. Keep these meters full to ensure your citizens not only pay taxes, but eventually upgrade their properties so they have to pay even more!
  2. Plot data: Next is information about your ASAM Sensor defined Plots. The first meter shows the number of plots in your city with enough electricity, the second shows the ratio of Residential Plots versus the number of citizen's requesting homes, and the third meter shows the ratio of non-Residential Plots versus the number of citizen's requesting jobs.
Keeping these meters full will ensure you're taking full advantage of the population that wants to live in your city!
  1. Happiness: Using our patented advanced laser scanning (now with minimal retinal damage!), ASAM sensors can judge the overall happiness of your citizens. Citizens are happiest when

Mayoring Tips

This section has some tips to help you be the best Mayor you can be!

  • City Needs - Watch your city's needs, if your citizens don't have enough food and water, don't feel secure, or are generally unhappy - they will be less likely to re-invest in your city. For example, if they are having problems with food, designate more Agricultural plots to encourage them to build more farms, if crime becomes an issue, increase their feeling of safety and invest more heavily in security. Remember, a happy citizen is a productive citizen!
  • VIPs - Keep an eye out for VIPs moving into your city. These people will tend to use more city resources, but if you make them happy, they'll invest in your city and eventually provide much more than they're taking. As Mayor you have the legal right to go through anyone's home*, and with VIPs we recommend it highly, it's fascinating to see what they're up to, especially after they improve their homes. (* RobCo takes no responsibility for the consequences of home invasion.)
  • Moving Plots - Don't like where you originally set up a Plot? Feel free to move it, just know that you'll have to knock down anything your citizens built there. Don't worry though, they can just rebuild in the new location! Don't like WHAT they built, demand that they build something different - they'll be happy to oblige - what's a few more days/weeks/months of hard labor and raw material costs. People love government and are excited to help it in anyway they can, especially if it makes someone important like the Mayor happy!
  • Monitoring Resource Usage - Be sure to keep track of how many city resources are being used by your citizens at each plot. If you invested in the 2078 edition of the RobCo ASAM Sensors, this information will be automatically collected for you. If you decided instead to be thrifty and kept using our perfectly good 2077 edition, you can always record the usage by hand - heck carve it right onto the building - this is your city!

Tools

The City Manager software, combined with ASAM Sensor technology, and the power of your Pipboy offers a wide variety of tools to help you keep your citizens hard at work!

  • ASAM Vision: Tapping into the Pipboy's augmented reality features, this will highlight undesirables that aren't registered with the city, such as the homeless or the unemployed. Toggle through the vision modes in the Tools menu OR use our patent-pending ASAM Vision Switch to do so with just a click of a button!
  • Call Town Meeting: City Manager can help you hold a town meeting by sending out a low frequency pitch through all available ASAM Sensors which will make your citizen's instinctively come to their glorious leader for help!
  • Display Citizen Needs: City Manager will calculate the approximate needs of your citizens and display them to you as a percentage of fulfillment to help guide you to creating the ultimate tax-generating machine!
  • Start Self Destruct Sequence: All ASAM Sensors are fitted with explosive devices so you can handle demolitions personally and with the press of a button. The Self Destruct Sequence will tell all of your ASAM Sensors to detonate removing the Plot and any structures built there.