Difference between revisions of "Kana Workspace Wiki Ready"

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= Ready For Review =
 
= Ready For Review =
 +
==Options==
  
==Problematic Mods==
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==Install==
===Fusion City===
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===Nexus Mod Manager===
:Can cause a crash to Desktop when scrapping/destroying a plot.
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====Quick Start====
:'''Kinggath:''' "I don't know if there's a direct conflict, I think the author's of Fusion City did something wrong. Quite a few people have this problem, even scrapping things that have nothing to do with Sim Settlements and disabling the mods made by that group always seem to solve this crash issue."
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==== Easy Installation ====
--------------------------
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==== Manual Installation ====
REFERENCE: DON'T ADD TO POST<br>
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===Bethesda Mods===
'''Wiki Team Thread:''' https://simsettlements.com/site/index.php?threads/fusion-city-mod-caused-crashing.1522/
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==== Quick Start ====
--------------------------
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===Infinite Answers===
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==Upgrades==
:Can cause problems with plot messages being wrong and various other workshop array problems
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===Levels===
  
:'''Kinggath:''' "This will usually happen near the edges of a settlement, but if it's happening for all of your plots, then it's a sign that the workshop array in your save has been messed with.
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===Upgrade Requirements===
  
:If you happened to use Infinite Answers, it's a known issue with that mod (and one of the reasons they retired it) - and you may have to scrap that save."
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==Locations==
--------------------------
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===holotape Locations===
REFERENCE: DON'T ADD TO POST<br>
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====Museum of Freedom====
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-infinite-answers-mod-add-to-problematic-mods.1515/
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====Boston Mayoral Shelter====
--------------------------
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====West Everett Estates====
  
==Plot ASAM Sensor Options (Comment:New Page Add)==
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==Full Numbers Breakdown==
===Cancel===
 
:Cancels and backs out of the Plot ASAM window
 
===Choose Building Plan===
 
:This will bring up a container of all the available building plans. This will include the building plans from Sim Settlements, any expansions, and Add-On's that are eligible for the particular plot you are looking at.
 
===Find Owner===
 
:Starts a miscellaneous quest putting a marker on the plot owned and the plot owner. Select the Find Owner option again to turn off the quest.
 
===View Plaque===
 
:Displays the plaque for the plot
 
===Refresh Plot===
 
:Refreshes the plot and redoes the spawning stages for the building.
 
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-plot-asam-options-not-on-the-wiki.1503/
 
--------------------------
 
  
== Main Page ==
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==Tools==
 +
===ASAM Vision Switch===
  
=== Creating Your Own AddOn Pack ===  
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==AddOns==
If you're interested in releasing your own AddOn Pack of buildings for Sim Settlements or just contributing to the mod, check out the Builder's Toolkit below, which teaches anyone at all, even those without any modding experience how to do so!<br><br />
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===AddOn Packs===
'''Sim Settlements Builder's Toolkit:''' (Start at 00 Creation Kit 101.pdf and work your way through):<br>
 
*[[File:Nexus.png|x20px]] '''PC (Nexus):''' http://www.nexusmods.com/fallout4/mods/22808/?<br>
 
*Wiki Entry: [[Toolkit|Builder's Toolkit]]
 
*Builder's Toolkit Video Tutorial: https://www.youtube.com/watch?v=YVy0JZw1cZo&list=PL2g2oK5KhZT0VmyhK62Kvppy3nrGXocbG<br><br />
 
'''Discord Server Invite:''' If you are looking for somewhere to hangout while you work on Add-On packs, we have a Discord server setup! It's a great spot to get help, share your progress, and talk about ideas:<br>
 
*https://www.simsettlements.com/site/index.php?threads/builders-toolkit-discord.72/
 
  
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==Future==
 +
===The Future===
  
--------------------------
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==Problematic Mods==
REFERENCE: DON'T ADD TO POST<br>
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'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/
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== Main Page ==
--------------------------
 
  
 
== FAQs ==
 
== FAQs ==
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== Common Issues/Solutions ==
 
== Common Issues/Solutions ==
 
=== Common Problems ===
 
=== Common Problems ===
====Unable To Read Plot Plaques or Change Plots====
 
:'''Issue:''' Activating Plot Plaque does not show any commands, and/or no options to read the Plaque at all.
 
 
:'''Kinggath:''' "If you're using Place Anywhere, open it's menu object and turn off the Options Menu feature. It interferes with the secondary activation on plots."
 
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://simsettlements.com/site/index.php?threads/unable-to-read-plaque-architect-square-issues-using-place-anywhere-mod.1521/
 
--------------------------
 
====(Xbox) Plot Building Disappears After Being Built====
 
:'''Issue:''' Plot building suddenly disappears, leaving a plot base with no building where there was one before.
 
 
:'''Kinggath:''' "I still haven't completely solved the ghost plots issue (I'm thinking this is just a game engine failure with memory management), but now that we have the ASAM Sensors on the plots, I was able to setup a fix.
 
 
:With patch 2.0.3, anytime you activate an ASAM Sensor if it detects the plot is missing, it will restore it."
 
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-xbox-specific-plots-disappearing.1509/
 
--------------------------
 
  
 
=== Known Issues / Unsolved ===
 
=== Known Issues / Unsolved ===
====Xbox Incorrectly Says Not Enough Free Memory====
 
:'''Issue:''' Xbox says there is not enough free memory to download a mod when there actually is.
 
 
:'''Kinggath:''' ""It has something to do with the Xbox not actually clearing the memory. Try all the steps described in these posts: https://www.gamefaqs.com/boards/164593-fallout-4/74309535
 
 
:Basically, you'll want to favorite all of your mods so you can quickly re-download them all, then reset the reserved space on your xbox. I've never done this before, but maybe someone else here has and can tell you the exact :steps. All I know, is that it's a common xbox problem, so the fix should be relatively painless."
 
 
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/xbox-not-allowing-mod-download-when-there-is-space-to-download.1576/
 
--------------------------
 
====Advanced Industrial Plots Do Not Output Benefits With Dynamic Needs Off====
 
:'''Issue:''' Advanced Industrial Plots do not provide benefits they should, with Dynamic Needs turned off.
 
 
:'''Kinggath:''' "This happens when Dynamic Needs are turned off. I have a potential solution for the future, for now though, if you enable Dynamic Needs and refresh the plot, the power [or any other Advanced Industrial plot resource] should come back."
 
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/power-plant-plots-not-producing-power-dynamic-needs-off.1578/
 
--------------------------
 
====Pipboy Settlement Data Screen Shows Incorrect Information====
 
:'''Issue:''' When looking at the Settlement Data screen on the Pipboy, the information displayed is incorrect.
 
 
:'''Kinggath:''' "The pipboy data is a vanilla issue. I've investigated a solution, but it's pretty much going to require redesigning the pipboy flash files and the workshop scripts - which I'm trying to avoid with Sim Settlements (I want to keep compatibility up by not editing vanilla records/scripts in the mod)."
 
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/pipboy-settlement-data-page-shows-incorrect-numbers.1573/
 
--------------------------
 
====Plot Not Completing building====
 
:'''Issue:''' Plots stop construction before completion. Usually stops or freezes at the scaffolding stage of construction.
 
 
:'''Kinggath:''' "Occasionally the game will fail to start the timer correctly. Once the scaffolding appears, a building should take less than a minute to build (unless you have Realistic Build Times on). So if you run into this, try using the Refresh Plot option on the sensor menu to see if it builds. If it continues to not build, you may want to scrap it and try building it again.
 
 
:If even that doesn't work, please report it here [https://www.simsettlements.com/site/index.php?forums/bug-reports.15/ Bug Reports] so we can try and find out what is conflicting."
 
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/plot-not-finishing-building-after-scaffolding-appears.1574/
 
--------------------------
 
 
====Refresh Local Plots Option Stops Before Completion====
 
:'''Issue:''' After starting the Refresh Local Plots tool, the refreshing messages stop, but you get a warning not to leave until completion.
 
 
:'''Kinggath:''' "While the Refresh Local Plots option warns you not to leave, if it appears to get stuck, you should ignore the warning and leave anyway. Getting the cell to unload (by traveling a good distance away from it), should cause the refresh to continue. Once the refresh messages resume, return to the settlement.
 
 
:You may have scaling or rotation issues on any plots that refreshed during the brief period you were away. Simply run the Refresh Plot option on the sensor menu for those and it should clear them up."
 
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/refresh-local-plots-option-does-not-complete.1575/
 
--------------------------
 
====(Xbox) Old Plot Structures Reappear In New Plot at Same Location====
 
:'''Issue:''' After scrapping a plot and building a new plot in the same location, The old plot appears inside the new plot and cannot be demolished.
 
 
:'''Kinggath:''' "This is an unfortunate common issue on Xbox, the scripts will fall behind and start building two structures at once. First try using the Refresh Plot option on the ASAM Sensor menu - that might resolve it completely.
 
 
:If not, I put out a mod called Sim Settlement Helper, install that - you'll then be able to scrap all of the stuff on top of the plot. After you've scrapped everything but the plot itself, refresh the plot via the sensor again, :and the correct stuff should appear."
 
 
::To use Sim Settlement Helper:
 
:::1. Download and Install Sim Settlement Helper mod. Nexus: http://www.nexusmods.com/fallout4/mods/23209/?, Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4012831
 
:::2. Scrap any floating clutter that has not been removed.
 
:::3. Exit Game and Uninstall Sim Settlement Helper.
 
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/two-structures-built-on-same-plot-xbox.1571/
 
--------------------------
 
====Floating Clutter After Scrapping/Moving/Storing Plot====
 
:'''Issue:''' Items of clutter floating in the location a plot used to be after scrapping, moving, or storing the plot.
 
 
:'''Kinggath:''' "It can sometimes just take a long time to clean up if your save file scripts are getting backed up. Otherwise, you can download the mod Sim Settlement Helper, which will make everything the mod creates scrapable."
 
 
::To use Sim Settlement Helper:
 
:::1. Download and Install Sim Settlement Helper mod. Nexus: http://www.nexusmods.com/fallout4/mods/23209/?, Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4012831
 
:::2. Scrap any floating clutter that has not been removed.
 
:::3. Exit Game and Uninstall Sim Settlement Helper.
 
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://simsettlements.com/site/index.php?threads/items-left-after-scraping-or-moving-plot.1572/
 
--------------------------
 
====Settlers Will Not Use Upper Floors of Buildings====
 
:'''Issue:''' Settlers are not going to upper floors of buildings or Plots built on multi story scaffolding.
 
 
:'''Vanilla Game Bug:''' Unfortunately, this is a problem with the game's AI. There is currently no fix to this behavior.
 
::'''Kinggath:''' "spent many hours during early dev and couldn't reliably get them to use the upper floors"
 
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-settlers-not-using-upper-floors.1517/
 
--------------------------
 
  
 
= Work In Progress =
 
= Work In Progress =

Latest revision as of 03:06, 27 September 2017

Area to Put Stuff Ready for Review

Ready For Review

Options

Install

Nexus Mod Manager

Quick Start

Easy Installation

Manual Installation

Bethesda Mods

Quick Start

Upgrades

Levels

Upgrade Requirements

Locations

holotape Locations

Museum of Freedom

Boston Mayoral Shelter

West Everett Estates

Full Numbers Breakdown

Tools

ASAM Vision Switch

AddOns

AddOn Packs

Future

The Future

Problematic Mods

Main Page

FAQs

Common Issues/Solutions

Common Problems

Known Issues / Unsolved

Work In Progress

FAQs

Common Issues/Solutions