Difference between revisions of "Building Randomization"

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Building plans are selected at random by your settlers within the pool of available buildings for the plot type you created.  
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With Sim Settlements, you no longer have to personally build structures for your settlers to live, work, and play in. Instead, you can zone areas of your settlement for construction using plots. These plots are available in six types, each zoning for a different kind of building or activity. In the Sim Settlements Workshop menu the different plot types have been color-coded: Residential (red), Agricultural (green), Industrial (yellow), Commercial (blue), Martial (grey), and Recreational (purple).
  
This is done for two reasons: 1) The game engine does not support a dynamic menu system, so direct choice would require someone manually managing every single add-on packs building names - which would take away from the dynamic nature of the addon system, not to mention, after a few more months, we'll likely have hundreds of building options which would not be good for gameplay. 2) The idea behind Sim Settlements is that you're now just worrying about the macro level of Settlement building, while your settlers live their lives within the basic framework you lay out for them.
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Once a plot has been created and a settler assigned, an appropriate building plan is randomly chosen and construction begins. Sim Settlements comes with multiple building plans, both exterior and interior, for Residential, Agricultural, and Commercial plots, but only one for Industrial, Martial, and Recreational. More building plans for each type of plot can be added by installing expansion packs and community created add-on packs.
  
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By default, Sim Settlements will randomize building plan selection. To prevent duplicate building plans in the same settlement, it will prioritize those that have not yet been constructed. Further, for Commercial plots, Sim Settlements will prioritize diversity of store types, to prevent multiple stores of the same type (not just the same building plan) from occurring in the same settlement.
  
There are a few exceptions to the randomization:
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The City Manager's Desk can be used to ban particular building plans that you do not want to be included in the random selection. These ban lists can be created both locally and globally, so it's possible, for example, to ban a particular building plan in Sanctuary but not in Starlight Drive-In.
  
'''Commercial''' - Commercial properties will first ensure you have one shop from each category before completely randomizing.
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Advanced plots, such as those introduced by the Industrial Revolution expansion, have multiple upgrade paths. By default, upgrade paths are chosen randomly, but this can be changed in the City Manager 2078 holotape if you would prefer manual control over advanced plots.
  
'''New Building Priority''' - Sim Settlements will prioritize building plans you've never seen before. So if you install a new add-on pack, you can be confident it's models will be more likely to come up once each before they are shuffled in to the random pool.
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When random selection is enabled for Residential plots, there is a small chance that a settler will be designated a "VIP". VIPs have unique versions of regular building plans that only occur once.
  
'''VIP Homes''' - The VIP system only works on certain models, due to how complex the props are, they are designed around those models. So if a settler is randomly given a VIP story, they may choose a specific model house, even if New Buildings models are available you haven't seen yet.
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If you would prefer to choose the building plan for a plot yourself, then you can do this by activating the ASAM sensor attached to a plot's corner post. Select "Choose Building Plan" from the menu, and then "Take" the building plan you want to be constructed.
  
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==NOTES==
  
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*Due to limitations with the Creation Kit, there is no way to create custom dynamic menus for building plan selection, so the container menu has been jerry-rigged to serve that purpose.
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*If you remove all building plans from the random selection list, then no building plan will be built until you have manually selected one.
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*Some building plans included in add-on packs are automatically omitted from the random selection lists and require manual selection.
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*If randomized building plan selection is disabled, then no VIPs will appear.
  
Future of Randomization - In the future, options to ban specific models, and to choose an overall theme for a settlement will be implemented to help give you more control over which building plans are used.
 
  
 
[[category:Sim Settlements]]
 
[[category:Sim Settlements]]

Latest revision as of 17:08, 2 January 2019

With Sim Settlements, you no longer have to personally build structures for your settlers to live, work, and play in. Instead, you can zone areas of your settlement for construction using plots. These plots are available in six types, each zoning for a different kind of building or activity. In the Sim Settlements Workshop menu the different plot types have been color-coded: Residential (red), Agricultural (green), Industrial (yellow), Commercial (blue), Martial (grey), and Recreational (purple).

Once a plot has been created and a settler assigned, an appropriate building plan is randomly chosen and construction begins. Sim Settlements comes with multiple building plans, both exterior and interior, for Residential, Agricultural, and Commercial plots, but only one for Industrial, Martial, and Recreational. More building plans for each type of plot can be added by installing expansion packs and community created add-on packs.

By default, Sim Settlements will randomize building plan selection. To prevent duplicate building plans in the same settlement, it will prioritize those that have not yet been constructed. Further, for Commercial plots, Sim Settlements will prioritize diversity of store types, to prevent multiple stores of the same type (not just the same building plan) from occurring in the same settlement.

The City Manager's Desk can be used to ban particular building plans that you do not want to be included in the random selection. These ban lists can be created both locally and globally, so it's possible, for example, to ban a particular building plan in Sanctuary but not in Starlight Drive-In.

Advanced plots, such as those introduced by the Industrial Revolution expansion, have multiple upgrade paths. By default, upgrade paths are chosen randomly, but this can be changed in the City Manager 2078 holotape if you would prefer manual control over advanced plots.

When random selection is enabled for Residential plots, there is a small chance that a settler will be designated a "VIP". VIPs have unique versions of regular building plans that only occur once.

If you would prefer to choose the building plan for a plot yourself, then you can do this by activating the ASAM sensor attached to a plot's corner post. Select "Choose Building Plan" from the menu, and then "Take" the building plan you want to be constructed.

NOTES

  • Due to limitations with the Creation Kit, there is no way to create custom dynamic menus for building plan selection, so the container menu has been jerry-rigged to serve that purpose.
  • If you remove all building plans from the random selection list, then no building plan will be built until you have manually selected one.
  • Some building plans included in add-on packs are automatically omitted from the random selection lists and require manual selection.
  • If randomized building plan selection is disabled, then no VIPs will appear.