Difference between revisions of "Kana Workspace"

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REFERENCE: DON'T ADD TO POST<br>
 
REFERENCE: DON'T ADD TO POST<br>
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/
+
'''Wiki Team Thread:'''  
 
--------------------------
 
--------------------------
 
==Work Area==
 
==Work Area==
===Xbox Incorrectly Says Not Enough Free Memory===
+
The help section of the City Manager 2078 Holotape is meant to give a brief description of all the Holotape options. All in a lore friendly format just for your pleasure new Mayor!
'''Issue:''' Xbox says there is not enough free memory to download a mod when there actually is.
+
Below is the contents of the City Manager 2078 Help section, with links to parts of the wiki that give additional detail about the subject.
  
'''Kinggath:''' ""It has something to do with the Xbox not actually clearing the memory. Try all the steps described in these posts: https://www.gamefaqs.com/boards/164593-fallout-4/74309535
+
===Welcome===
 +
Hi, you must be the new Mayor!
  
:Basically, you'll want to favorite all of your mods so you can quickly re-download them all, then reset the reserved space on your xbox. I've never done this before, but maybe someone else here has and can tell you the exact :steps. All I know, is that it's a common xbox problem, so the fix should be relatively painless."
+
Welcome to the exciting world of city management. Choose a topic below to learn more about using City Manager 2078.
  
--------------------------
+
===Zone Types===
REFERENCE: DON'T ADD TO POST<br>
+
The most important part of founding a new city is setting up zones, you wouldn't want a dirty peasant factory opening up next to your favorite restaurant, would you?
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/xbox-not-allowing-mod-download-when-there-is-space-to-download.1576/
+
 
--------------------------
+
There are four types of zones you can designate:
===Advanced Industrial Plots Do Not Output Benefits With Dynamic Needs Off===
+
#[[Plots#Residential|Residential]]: You need somewhere for people to build homes and live, these people pay taxes so you can stay wealthy!
'''Issue:''' Advanced Industrial Plots do not provide benefits they should, with Dynamic Needs turned off.
+
#[[Plots#Agricultural|Agricultural]]: This land is reserved for farming and ranching. It's important to be self-sufficient in case of a global catastrophe!
 +
#[[Plots#Industrial|Industrial]]: Factories and mines ensure there will be tiring jobs to keep your citizens too exhausted to ever revolt against your decisions!
 +
#[[Plots#Commercial|Commercial]]: These areas will be designated for stores, restaurants, hospitals, and most importantly - bars! Don't be disappointed if aspiring merchants don't rush to your city right away. Just keep Mayoring away and as word of your great city spreads and your population grows, they'll come running to start offering goods to your citizens - and you can take a healthy cut of the profits!
 +
 
 +
===Zoning Laws===
 +
[[Options#Configure Zoning Laws|Zoning Laws]] can be configured in the Zoning Laws section of this software. They help determine how your finances are handled. You can choose to invest up front and help encourage growth, or make your citizens pay for things so you can keep your hard-earned cash.
 +
 
 +
To understand Zoning Laws, you must first understand what a Plot is. No, not those lower class plans to overthrow you, a plot of land!
 +
A Plot is a small piece of land designated as a specific zone. Each plot can be owned and built on by one of your citizens. As long as you provide them utility services and keep them safe, they'll pay you taxes for your trouble!
 +
 
 +
*[[Options#Auto Assignment|Auto Assignment]] - If set to On, City Manager 2078 will process all requests through the ASAM sensors for building permits. You'll never have to talk to another person again!
 +
:If set to Off, each citizen will be told to wait patiently while the busy, and important, Mayor decides where they can build.
 +
:Auto Assignment also includes additional sub-options to help you get fine tune control of how assignment is handled. Each of these options will start with Auto Assign.
 +
*[[Options#Commercial Requirement|Commercial Requirement]] - Generally, entrepreneurs want to see a well established city and a good number of residential homes before they open up new commercial businesses in the area.
 +
:If you change this setting to Population, City Manager will alter records to include all citizens in the population count instead of just the verified home owners. Don't worry, it's not illegal! (Robco does not guarantee or maintain responsibility for any legal damages imposed due to altering legal records).
 +
*[[Options#Dynamic Needs|Dynamic Needs]] - Your citizens expect you to provide basic services, such as water, electricity, and maintain a security force to keep them safe.
 +
:If this setting is On, as your citizens build up your city they will start to expect more elaborate services, but they'll pay more taxes in return. If instead, you'd prefer to leave them to fend for themselves like the mangy dogs they are, you can turn this Off - though don't expect much on tax day!
 +
*[[Options#Hold Upgrades Until I See Them|Hold Upgrades Until I See Them]] - Citizens will be denied approval for renovations until you have had a chance to personally inspect their work. City Manager will take note of your location and automatically approve pending renovation requests after you arrive in your city!
 +
*[[Options#Initial Plot Costs|Initial Plot Costs]] - If set to On, you'll provide a small amount of materials to set up the basic needs of that plot, such as the foundation and connections to utilities so your citizens can begin building right away, and thus start paying taxes sooner!
 +
:On the other hand, if you don't want to make the investment, you can change this to Off and your citizens will have to set up the all that stuff by themselves. A little hard work won't kill them, and they'll still pay taxes eventually.
 +
*[[Options#Residential Job Requirement|Jobs Required]] - If set to On, citizens will only be granted home improvement permits if they can prove they have employment at another ASAM monitored Plot.
 +
:If set to Off, even shifty citizens who can't prove their societal value will be allowed to modify their homes.
 +
*[[Options#Realistic Build Times|Realistic Build Times]] - If set to On, the ASAM sensor will constantly monitor the building for code violations and ensure the citizen does everything perfectly! Construction will become a long and rewarding process for them, where they get to learn the ins and outs of regulations. Failure to do so will result in ear-piercing sirens notifying all of the other citizens what a cheater their neighbor is.
 +
:If set to Off, the citizen is free to build as fast as they can - though don't blame us if they cut corners!
 +
 
 +
===Basic Services===
 +
As the smartest, and most important person in the city, it's up to you to provide basic services to the people. They need water, food, and they need to feel secure, and if you're feeling like a generous god, you can even provide them with electricity.
 +
*Water: Building wells and water plants will ensure your citizens can work longer hours toward making your city great!
 +
*Food: No, you don't have to feed them yourself - they may SEEM like children, but they can grow their own food. Just be sure to designate some plots for agriculture. Or, if you'd like to show them what a strong, capable, hands-on leader you are, you can plant some crops and trees yourself to show them how it's done - they'll take over from there - that or they'll starve to death!
 +
*Security: As your city becomes more prosperous, it will become more of a target to criminals. While your citizens will bare all the physical harm caused by these miscreants - if you let thieves get away with it, they'll be no taxes left for you to collect! So protect your source of income, invest in security measures!
 +
*Electricity: While those working class people can live without it, giving them access to this fine luxury will make them more willing to invest in the plots you bestow to them, and the better off they are, the more taxes you can collect!
  
'''Kinggath:''' "This happens when Dynamic Needs are turned off. I have a potential solution for the future, for now though, if you enable Dynamic Needs and refresh the plot, the power [or any other Advanced Industrial plot resource] should come back."
+
===Assigning Plots===
--------------------------
+
You've discovered one of the great features of City Manger 2078! Your citizens will be granted the use of plots through the magical power of Computer Automation! 
REFERENCE: DON'T ADD TO POST<br>
+
All you have to do is use our augmented reality Pipboy interface and patented RobCo ASAM Sensors to start designating plots of land as different zones - then City Manger 2078 will handle all the permits and deeds! After all - you're far too busy and important for something as mundane as talking to a working class citizen to tell them where they can build.  
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/power-plant-plots-not-producing-power-dynamic-needs-off.1578/
 
--------------------------
 
===Pipboy Settlement Data Screen Shows Incorrect Information===
 
'''Issue:''' When looking at the Settlement Data screen on the Pipboy, the information displayed is incorrect.
 
  
'''Kinggath:''' "The pipboy data is a vanilla issue. I've investigated a solution, but it's pretty much going to require redesigning the pipboy flash files and the workshop scripts - which I'm trying to avoid with Sim Settlements (I want to keep compatibility up by not editing vanilla records/scripts in the mod)."
+
Once you've zoned a bit of your city, the needs of your citizens will be continuously synced with your Pipboy to help you determine where to invest in infrastructure, security services, and further zoning.
--------------------------
+
City Manager 2078 won't get in your way though, as the Mayor, you're free to override any decisions the software makes. You can give preferential treatment to all your friends and loved ones!
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/pipboy-settlement-data-page-shows-incorrect-numbers.1573/
 
--------------------------
 
===Plot Not Completing building===
 
'''Issue:''' Plots stop construction before completion. Usually stops or freezes at the scaffolding stage of construction.
 
  
'''Kinggath:''' "Occasionally the game will fail to start the timer correctly. Once the scaffolding appears, a building should take less than a minute to build (unless you have Realistic Build Times on). So if you run into this, try using the Refresh Plot option on the sensor menu to see if it builds. If it continues to not build, you may want to scrap it and try building it again.
+
===Taxes===
 +
With the power of City Manager 2078 and RobCo Advanced Survey and Activity Monitoring (ASAM) Sensors- finances are a breeze!
 +
City Manager will automatically monitor for changes in the net worth of your citizens through the power of laser scanning and modify their tax rates on the fly!
 +
It will even notify them on tax day of the amount they owe, accompanied by an appropriately unending, loud-pitched sound that continues day and night until the taxes are paid. Your citizens will surely thank you for the reminder, no one likes to miss a payment to the government!
  
If even that doesn't work, please report it here [https://www.simsettlements.com/site/index.php?forums/bug-reports.15/ Bug Reports] so we can try and find out what is conflicting."
+
Both the [[Options#Tax Rate|tax rates]] and the [[Options#Tax Cycle|tax cycle]] can be configured right from your Pipboy!
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/plot-not-finishing-building-after-scaffolding-appears.1574/
 
--------------------------
 
===Refresh Local Plots Option Stops Before Completion===
 
'''Issue:''' After starting the Refresh Local Plots tool, the refreshing messages stop, but you get a warning not to leave until completion.
 
  
'''Kinggath:''' "While the Refresh Local Plots option warns you not to leave, if it appears to get stuck, you should ignore the warning and leave anyway. Getting the cell to unload (by traveling a good distance away from it), should cause the refresh to continue. Once the refresh messages resume, return to the settlement.
+
===HUD Additions===
 +
City Manager 2078 will detect when you are in your city bounds and add to your Pipboy Heads-up Display to show you what your city needs to get squeeze maximum tax value out of your citizens!
  
You may have scaling or rotation issues on any plots that refreshed during the brief period you were away. Simply run the Refresh Plot option on the sensor menu for those and it should clear them up."
+
The HUD Meters are broken into three sections.
--------------------------
+
#Basic needs: At the top are your citizen's basic need - food, water, and a sense of safety. Keep these meters full to ensure your citizens not only pay taxes, but eventually upgrade their properties so they have to pay even more!
REFERENCE: DON'T ADD TO POST<br>
+
#Plot data: Next is information about your ASAM Sensor defined Plots. The first meter shows the number of plots in your city with enough electricity, the second shows the ratio of Residential Plots versus the number of citizen's requesting homes, and the third meter shows the ratio of non-Residential Plots versus the number of citizen's requesting jobs.
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/refresh-local-plots-option-does-not-complete.1575/
+
:Keeping these meters full will ensure you're taking full advantage of the population that wants to live in your city!
--------------------------
+
#Happiness: Using our patented advanced laser scanning (now with minimal retinal damage!), ASAM sensors can judge the overall happiness of your citizens. Citizens are happiest when
===Plot ASAM Options===
 
====Cancel====
 
Cancels and backs out of the Plot ASAM window
 
====Choose Building Plan====
 
This will bring up a container of all the available building plans. This will include the building plans from Sim Settlements, any expansions, and Add-On's that are eligible for the particular plot you are looking at.
 
====Find Owner====
 
Starts a miscellaneous quest putting a marker on the plot owned and the plot owner. Select the Find Owner option again to turn off the quest.
 
====View Plaque====
 
Displays the plaque for the plot
 
====Refresh Plot====
 
Refreshes the plot and redoes the spawning stages for the building.
 
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-plot-asam-options-not-on-the-wiki.1503/
 
--------------------------
 
===(Xbox) Old Plot Structures Reappear In New Plot at Same Location===
 
'''Issue:''' After scrapping a plot and building a new plot in the same location, The old plot appears inside the new plot and cannot be demolished.
 
  
'''Kinggath:''' "This is an unfortunate common issue on Xbox, the scripts will fall behind and start building two structures at once. First try using the Refresh Plot option on the ASAM Sensor menu - that might resolve it completely.
+
===Mayoring Tips===
 +
This section has some tips to help you be the best Mayor you can be!
  
If not, I put out a mod called Sim Settlement Helper, install that - you'll then be able to scrap all of the stuff on top of the plot. After you've scrapped everything but the plot itself, refresh the plot via the sensor again, and the correct stuff should appear."
+
*City Needs - Watch your city's needs, if your citizens don't have enough food and water, don't feel secure, or are generally unhappy - they will be less likely to re-invest in your city. For example, if they are having problems with food, designate more Agricultural plots to encourage them to build more farms, if crime becomes an issue, increase their feeling of safety and invest more heavily in security. Remember, a happy citizen is a productive citizen!
 +
*[[VIPs|VIPs]] - Keep an eye out for VIPs moving into your city. These people will tend to use more city resources, but if you make them happy, they'll invest in your city and eventually provide much more than they're taking. As Mayor you have the legal right to go through anyone's home*, and with VIPs we recommend it highly, it's fascinating to see what they're up to, especially after they improve their homes. (* RobCo takes no responsibility for the consequences of home invasion.)
 +
*Moving Plots - Don't like where you originally set up a Plot? Feel free to move it, just know that you'll have to knock down anything your citizens built there. Don't worry though, they can just rebuild in the new location! Don't like WHAT they built, demand that they build something different - they'll be happy to oblige - what's a few more days/weeks/months of hard labor and raw material costs. People love government and are excited to help it in anyway they can, especially if it makes someone important like the Mayor happy!
 +
*Monitoring Resource Usage - Be sure to keep track of how many city resources are being used by your citizens at each plot. If you invested in the 2078 edition of the RobCo ASAM Sensors, this information will be automatically collected for you. If you decided instead to be thrifty and kept using our perfectly good 2077 edition, you can always record the usage by hand - heck carve it right onto the building - this is your city!
 +
===Tools===
 +
The City Manager software, combined with ASAM Sensor technology, and the power of your Pipboy offers a wide variety of tools to help you keep your citizens hard at work!
  
To use Sim Settlement Helper:
+
*ASAM Vision: Tapping into the Pipboy's augmented reality features, this will highlight undesirables that aren't registered with the city, such as the homeless or the unemployed. Toggle through the vision modes in the Tools menu OR use our patent-pending ASAM Vision Switch to do so with just a click of a button!
1. Download and Install Sim Settlement Helper mod. Nexus: http://www.nexusmods.com/fallout4/mods/23209/?, Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4012831
+
*Call Town Meeting: City Manager can help you hold a town meeting by sending out a low frequency pitch through all available ASAM Sensors which will make your citizen's instinctively come to their glorious leader for help!
2. Scrap any floating clutter that has not been removed.
+
*Display Citizen Needs: City Manager will calculate the approximate needs of your citizens and display them to you as a percentage of fulfillment to help guide you to creating the ultimate tax-generating machine!
3. Exit Game and Uninstall Sim Settlement Helper.
+
*Start Self Destruct Sequence: All ASAM Sensors are fitted with explosive devices so you can handle demolitions personally and with the press of a button. The Self Destruct Sequence will tell all of your ASAM Sensors to detonate removing the Plot and any structures built there.
--------------------------
 
REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/two-structures-built-on-same-plot-xbox.1571/
 
--------------------------
 

Latest revision as of 19:35, 21 September 2017

Sandbox

Reference Template


REFERENCE: DON'T ADD TO POST
Wiki Team Thread:


Work Area

The help section of the City Manager 2078 Holotape is meant to give a brief description of all the Holotape options. All in a lore friendly format just for your pleasure new Mayor! Below is the contents of the City Manager 2078 Help section, with links to parts of the wiki that give additional detail about the subject.

Welcome

Hi, you must be the new Mayor!

Welcome to the exciting world of city management. Choose a topic below to learn more about using City Manager 2078.

Zone Types

The most important part of founding a new city is setting up zones, you wouldn't want a dirty peasant factory opening up next to your favorite restaurant, would you?

There are four types of zones you can designate:

  1. Residential: You need somewhere for people to build homes and live, these people pay taxes so you can stay wealthy!
  2. Agricultural: This land is reserved for farming and ranching. It's important to be self-sufficient in case of a global catastrophe!
  3. Industrial: Factories and mines ensure there will be tiring jobs to keep your citizens too exhausted to ever revolt against your decisions!
  4. Commercial: These areas will be designated for stores, restaurants, hospitals, and most importantly - bars! Don't be disappointed if aspiring merchants don't rush to your city right away. Just keep Mayoring away and as word of your great city spreads and your population grows, they'll come running to start offering goods to your citizens - and you can take a healthy cut of the profits!

Zoning Laws

Zoning Laws can be configured in the Zoning Laws section of this software. They help determine how your finances are handled. You can choose to invest up front and help encourage growth, or make your citizens pay for things so you can keep your hard-earned cash.

To understand Zoning Laws, you must first understand what a Plot is. No, not those lower class plans to overthrow you, a plot of land! A Plot is a small piece of land designated as a specific zone. Each plot can be owned and built on by one of your citizens. As long as you provide them utility services and keep them safe, they'll pay you taxes for your trouble!

  • Auto Assignment - If set to On, City Manager 2078 will process all requests through the ASAM sensors for building permits. You'll never have to talk to another person again!
If set to Off, each citizen will be told to wait patiently while the busy, and important, Mayor decides where they can build.
Auto Assignment also includes additional sub-options to help you get fine tune control of how assignment is handled. Each of these options will start with Auto Assign.
  • Commercial Requirement - Generally, entrepreneurs want to see a well established city and a good number of residential homes before they open up new commercial businesses in the area.
If you change this setting to Population, City Manager will alter records to include all citizens in the population count instead of just the verified home owners. Don't worry, it's not illegal! (Robco does not guarantee or maintain responsibility for any legal damages imposed due to altering legal records).
  • Dynamic Needs - Your citizens expect you to provide basic services, such as water, electricity, and maintain a security force to keep them safe.
If this setting is On, as your citizens build up your city they will start to expect more elaborate services, but they'll pay more taxes in return. If instead, you'd prefer to leave them to fend for themselves like the mangy dogs they are, you can turn this Off - though don't expect much on tax day!
  • Hold Upgrades Until I See Them - Citizens will be denied approval for renovations until you have had a chance to personally inspect their work. City Manager will take note of your location and automatically approve pending renovation requests after you arrive in your city!
  • Initial Plot Costs - If set to On, you'll provide a small amount of materials to set up the basic needs of that plot, such as the foundation and connections to utilities so your citizens can begin building right away, and thus start paying taxes sooner!
On the other hand, if you don't want to make the investment, you can change this to Off and your citizens will have to set up the all that stuff by themselves. A little hard work won't kill them, and they'll still pay taxes eventually.
  • Jobs Required - If set to On, citizens will only be granted home improvement permits if they can prove they have employment at another ASAM monitored Plot.
If set to Off, even shifty citizens who can't prove their societal value will be allowed to modify their homes.
  • Realistic Build Times - If set to On, the ASAM sensor will constantly monitor the building for code violations and ensure the citizen does everything perfectly! Construction will become a long and rewarding process for them, where they get to learn the ins and outs of regulations. Failure to do so will result in ear-piercing sirens notifying all of the other citizens what a cheater their neighbor is.
If set to Off, the citizen is free to build as fast as they can - though don't blame us if they cut corners!

Basic Services

As the smartest, and most important person in the city, it's up to you to provide basic services to the people. They need water, food, and they need to feel secure, and if you're feeling like a generous god, you can even provide them with electricity.

  • Water: Building wells and water plants will ensure your citizens can work longer hours toward making your city great!
  • Food: No, you don't have to feed them yourself - they may SEEM like children, but they can grow their own food. Just be sure to designate some plots for agriculture. Or, if you'd like to show them what a strong, capable, hands-on leader you are, you can plant some crops and trees yourself to show them how it's done - they'll take over from there - that or they'll starve to death!
  • Security: As your city becomes more prosperous, it will become more of a target to criminals. While your citizens will bare all the physical harm caused by these miscreants - if you let thieves get away with it, they'll be no taxes left for you to collect! So protect your source of income, invest in security measures!
  • Electricity: While those working class people can live without it, giving them access to this fine luxury will make them more willing to invest in the plots you bestow to them, and the better off they are, the more taxes you can collect!

Assigning Plots

You've discovered one of the great features of City Manger 2078! Your citizens will be granted the use of plots through the magical power of Computer Automation! All you have to do is use our augmented reality Pipboy interface and patented RobCo ASAM Sensors to start designating plots of land as different zones - then City Manger 2078 will handle all the permits and deeds! After all - you're far too busy and important for something as mundane as talking to a working class citizen to tell them where they can build.

Once you've zoned a bit of your city, the needs of your citizens will be continuously synced with your Pipboy to help you determine where to invest in infrastructure, security services, and further zoning. City Manager 2078 won't get in your way though, as the Mayor, you're free to override any decisions the software makes. You can give preferential treatment to all your friends and loved ones!

Taxes

With the power of City Manager 2078 and RobCo Advanced Survey and Activity Monitoring (ASAM) Sensors- finances are a breeze! City Manager will automatically monitor for changes in the net worth of your citizens through the power of laser scanning and modify their tax rates on the fly! It will even notify them on tax day of the amount they owe, accompanied by an appropriately unending, loud-pitched sound that continues day and night until the taxes are paid. Your citizens will surely thank you for the reminder, no one likes to miss a payment to the government!

Both the tax rates and the tax cycle can be configured right from your Pipboy!

HUD Additions

City Manager 2078 will detect when you are in your city bounds and add to your Pipboy Heads-up Display to show you what your city needs to get squeeze maximum tax value out of your citizens!

The HUD Meters are broken into three sections.

  1. Basic needs: At the top are your citizen's basic need - food, water, and a sense of safety. Keep these meters full to ensure your citizens not only pay taxes, but eventually upgrade their properties so they have to pay even more!
  2. Plot data: Next is information about your ASAM Sensor defined Plots. The first meter shows the number of plots in your city with enough electricity, the second shows the ratio of Residential Plots versus the number of citizen's requesting homes, and the third meter shows the ratio of non-Residential Plots versus the number of citizen's requesting jobs.
Keeping these meters full will ensure you're taking full advantage of the population that wants to live in your city!
  1. Happiness: Using our patented advanced laser scanning (now with minimal retinal damage!), ASAM sensors can judge the overall happiness of your citizens. Citizens are happiest when

Mayoring Tips

This section has some tips to help you be the best Mayor you can be!

  • City Needs - Watch your city's needs, if your citizens don't have enough food and water, don't feel secure, or are generally unhappy - they will be less likely to re-invest in your city. For example, if they are having problems with food, designate more Agricultural plots to encourage them to build more farms, if crime becomes an issue, increase their feeling of safety and invest more heavily in security. Remember, a happy citizen is a productive citizen!
  • VIPs - Keep an eye out for VIPs moving into your city. These people will tend to use more city resources, but if you make them happy, they'll invest in your city and eventually provide much more than they're taking. As Mayor you have the legal right to go through anyone's home*, and with VIPs we recommend it highly, it's fascinating to see what they're up to, especially after they improve their homes. (* RobCo takes no responsibility for the consequences of home invasion.)
  • Moving Plots - Don't like where you originally set up a Plot? Feel free to move it, just know that you'll have to knock down anything your citizens built there. Don't worry though, they can just rebuild in the new location! Don't like WHAT they built, demand that they build something different - they'll be happy to oblige - what's a few more days/weeks/months of hard labor and raw material costs. People love government and are excited to help it in anyway they can, especially if it makes someone important like the Mayor happy!
  • Monitoring Resource Usage - Be sure to keep track of how many city resources are being used by your citizens at each plot. If you invested in the 2078 edition of the RobCo ASAM Sensors, this information will be automatically collected for you. If you decided instead to be thrifty and kept using our perfectly good 2077 edition, you can always record the usage by hand - heck carve it right onto the building - this is your city!

Tools

The City Manager software, combined with ASAM Sensor technology, and the power of your Pipboy offers a wide variety of tools to help you keep your citizens hard at work!

  • ASAM Vision: Tapping into the Pipboy's augmented reality features, this will highlight undesirables that aren't registered with the city, such as the homeless or the unemployed. Toggle through the vision modes in the Tools menu OR use our patent-pending ASAM Vision Switch to do so with just a click of a button!
  • Call Town Meeting: City Manager can help you hold a town meeting by sending out a low frequency pitch through all available ASAM Sensors which will make your citizen's instinctively come to their glorious leader for help!
  • Display Citizen Needs: City Manager will calculate the approximate needs of your citizens and display them to you as a percentage of fulfillment to help guide you to creating the ultimate tax-generating machine!
  • Start Self Destruct Sequence: All ASAM Sensors are fitted with explosive devices so you can handle demolitions personally and with the press of a button. The Self Destruct Sequence will tell all of your ASAM Sensors to detonate removing the Plot and any structures built there.