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| = Ready For Review = | | = Ready For Review = |
− | ==Plot ASAM Sensor Options (Comment:New Page Add)== | + | ==Options== |
− | ===Cancel===
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− | Cancels and backs out of the Plot ASAM window
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− | ===Choose Building Plan===
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− | This will bring up a container of all the available building plans. This will include the building plans from Sim Settlements, any expansions, and Add-On's that are eligible for the particular plot you are looking at.
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− | ===Find Owner===
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− | Starts a miscellaneous quest putting a marker on the plot owned and the plot owner. Select the Find Owner option again to turn off the quest.
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− | ===View Plaque===
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− | Displays the plaque for the plot
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− | ===Refresh Plot===
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− | Refreshes the plot and redoes the spawning stages for the building.
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− | --------------------------
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− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-plot-asam-options-not-on-the-wiki.1503/
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− | --------------------------
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| + | ==Install== |
| + | ===Nexus Mod Manager=== |
| + | ====Quick Start==== |
| + | ==== Easy Installation ==== |
| + | ==== Manual Installation ==== |
| + | ===Bethesda Mods=== |
| + | ==== Quick Start ==== |
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− | == Main Page == | + | ==Upgrades== |
| + | ===Levels=== |
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− | === Creating Your Own AddOn Pack === | + | ===Upgrade Requirements=== |
− | If you're interested in releasing your own AddOn Pack of buildings for Sim Settlements or just contributing to the mod, check out the Builder's Toolkit below, which teaches anyone at all, even those without any modding experience how to do so!<br><br />
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− | '''Sim Settlements Builder's Toolkit:''' (Start at 00 Creation Kit 101.pdf and work your way through):<br>
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− | *[[File:Nexus.png|x20px]] '''PC (Nexus):''' http://www.nexusmods.com/fallout4/mods/22808/?<br>
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− | *Wiki Entry: [[Toolkit|Builder's Toolkit]]
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− | *Builder's Toolkit Video Tutorial: https://www.youtube.com/watch?v=YVy0JZw1cZo&list=PL2g2oK5KhZT0VmyhK62Kvppy3nrGXocbG<br><br />
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− | '''Discord Server Invite:''' If you are looking for somewhere to hangout while you work on Add-On packs, we have a Discord server setup! It's a great spot to get help, share your progress, and talk about ideas:<br>
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− | *https://www.simsettlements.com/site/index.php?threads/builders-toolkit-discord.72/
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| + | ==Locations== |
| + | ===holotape Locations=== |
| + | ====Museum of Freedom==== |
| + | ====Boston Mayoral Shelter==== |
| + | ====West Everett Estates==== |
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− | --------------------------
| + | ==Full Numbers Breakdown== |
− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/
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− | --------------------------
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− | == FAQs == | + | ==Tools== |
| + | ===ASAM Vision Switch=== |
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− | == Common Issues/Solutions == | + | ==AddOns== |
− | === Common Problems === | + | ===AddOn Packs=== |
− | === Known Issues / Unsolved ===
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− | ====Xbox Incorrectly Says Not Enough Free Memory====
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− | '''Issue:''' Xbox says there is not enough free memory to download a mod when there actually is.
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− | '''Kinggath:''' ""It has something to do with the Xbox not actually clearing the memory. Try all the steps described in these posts: https://www.gamefaqs.com/boards/164593-fallout-4/74309535
| + | ==Future== |
| + | ===The Future=== |
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− | :Basically, you'll want to favorite all of your mods so you can quickly re-download them all, then reset the reserved space on your xbox. I've never done this before, but maybe someone else here has and can tell you the exact :steps. All I know, is that it's a common xbox problem, so the fix should be relatively painless."
| + | ==Problematic Mods== |
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− | --------------------------
| + | == Main Page == |
− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/xbox-not-allowing-mod-download-when-there-is-space-to-download.1576/
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− | --------------------------
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− | ====Advanced Industrial Plots Do Not Output Benefits With Dynamic Needs Off==== | |
− | '''Issue:''' Advanced Industrial Plots do not provide benefits they should, with Dynamic Needs turned off.
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− | '''Kinggath:''' "This happens when Dynamic Needs are turned off. I have a potential solution for the future, for now though, if you enable Dynamic Needs and refresh the plot, the power [or any other Advanced Industrial plot resource] should come back."
| + | == FAQs == |
− | --------------------------
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− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/power-plant-plots-not-producing-power-dynamic-needs-off.1578/
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− | --------------------------
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− | ====Pipboy Settlement Data Screen Shows Incorrect Information==== | |
− | '''Issue:''' When looking at the Settlement Data screen on the Pipboy, the information displayed is incorrect.
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− | '''Kinggath:''' "The pipboy data is a vanilla issue. I've investigated a solution, but it's pretty much going to require redesigning the pipboy flash files and the workshop scripts - which I'm trying to avoid with Sim Settlements (I want to keep compatibility up by not editing vanilla records/scripts in the mod)."
| + | == Common Issues/Solutions == |
− | --------------------------
| + | === Common Problems === |
− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/pipboy-settlement-data-page-shows-incorrect-numbers.1573/
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− | --------------------------
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− | ====Plot Not Completing building==== | |
− | '''Issue:''' Plots stop construction before completion. Usually stops or freezes at the scaffolding stage of construction.
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− | '''Kinggath:''' "Occasionally the game will fail to start the timer correctly. Once the scaffolding appears, a building should take less than a minute to build (unless you have Realistic Build Times on). So if you run into this, try using the Refresh Plot option on the sensor menu to see if it builds. If it continues to not build, you may want to scrap it and try building it again.
| + | === Known Issues / Unsolved === |
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− | If even that doesn't work, please report it here [https://www.simsettlements.com/site/index.php?forums/bug-reports.15/ Bug Reports] so we can try and find out what is conflicting."
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− | --------------------------
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− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/plot-not-finishing-building-after-scaffolding-appears.1574/
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− | --------------------------
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− | ====Refresh Local Plots Option Stops Before Completion==== | |
− | '''Issue:''' After starting the Refresh Local Plots tool, the refreshing messages stop, but you get a warning not to leave until completion.
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− | '''Kinggath:''' "While the Refresh Local Plots option warns you not to leave, if it appears to get stuck, you should ignore the warning and leave anyway. Getting the cell to unload (by traveling a good distance away from it), should cause the refresh to continue. Once the refresh messages resume, return to the settlement.
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− | You may have scaling or rotation issues on any plots that refreshed during the brief period you were away. Simply run the Refresh Plot option on the sensor menu for those and it should clear them up."
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− | --------------------------
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− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/refresh-local-plots-option-does-not-complete.1575/
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− | --------------------------
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| = Work In Progress = | | = Work In Progress = |