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| = Ready For Review = | | = Ready For Review = |
| + | ==Options== |
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− | == Main Page == | + | ==Install== |
| + | ===Nexus Mod Manager=== |
| + | ====Quick Start==== |
| + | ==== Easy Installation ==== |
| + | ==== Manual Installation ==== |
| + | ===Bethesda Mods=== |
| + | ==== Quick Start ==== |
| + | |
| + | ==Upgrades== |
| + | ===Levels=== |
| + | |
| + | ===Upgrade Requirements=== |
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− | === Creating Your Own AddOn Pack === | + | ==Locations== |
− | If you're interested in releasing your own AddOn Pack of buildings for Sim Settlements or just contributing to the mod, check out the Builder's Toolkit below, which teaches anyone at all, even those without any modding experience how to do so!<br><br />
| + | ===holotape Locations=== |
− | '''Sim Settlements Builder's Toolkit:''' (Start at 00 Creation Kit 101.pdf and work your way through):<br>
| + | ====Museum of Freedom==== |
− | *[[File:Nexus.png|x20px]] '''PC (Nexus):''' http://www.nexusmods.com/fallout4/mods/22808/?<br>
| + | ====Boston Mayoral Shelter==== |
− | *Wiki Entry: [[Toolkit|Builder's Toolkit]]
| + | ====West Everett Estates==== |
− | *Builder's Toolkit Video Tutorial: https://www.youtube.com/watch?v=YVy0JZw1cZo&list=PL2g2oK5KhZT0VmyhK62Kvppy3nrGXocbG<br><br />
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− | '''Discord Server Invite:''' If you are looking for somewhere to hangout while you work on Add-On packs, we have a Discord server setup! It's a great spot to get help, share your progress, and talk about ideas:<br>
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− | *https://www.simsettlements.com/site/index.php?threads/builders-toolkit-discord.72/
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| + | ==Full Numbers Breakdown== |
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− | --------------------------
| + | ==Tools== |
− | REFERENCE: DON'T ADD TO POST<br>
| + | ===ASAM Vision Switch=== |
− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/
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− | --------------------------
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− | == FAQs == | + | ==AddOns== |
| + | ===AddOn Packs=== |
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− | == Common Issues/Solutions == | + | ==Future== |
− | === Common Problems === | + | ===The Future=== |
− | === Known Issues / Unsolved ===
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− | ====Xbox Incorrectly Says Not Enough Free Memory====
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− | '''Issue:''' Xbox says there is not enough free memory to download a mod when there actually is.
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− | '''Kinggath:''' ""It has something to do with the Xbox not actually clearing the memory. Try all the steps described in these posts: https://www.gamefaqs.com/boards/164593-fallout-4/74309535
| + | ==Problematic Mods== |
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− | :Basically, you'll want to favorite all of your mods so you can quickly re-download them all, then reset the reserved space on your xbox. I've never done this before, but maybe someone else here has and can tell you the exact :steps. All I know, is that it's a common xbox problem, so the fix should be relatively painless."
| + | == Main Page == |
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− | --------------------------
| + | == FAQs == |
− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/xbox-not-allowing-mod-download-when-there-is-space-to-download.1576/
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− | --------------------------
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− | ====Advanced Industrial Plots Do Not Output Benefits With Dynamic Needs Off==== | |
− | '''Issue:''' Advanced Industrial Plots do not provide benefits they should, with Dynamic Needs turned off.
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− | '''Kinggath:''' "This happens when Dynamic Needs are turned off. I have a potential solution for the future, for now though, if you enable Dynamic Needs and refresh the plot, the power [or any other Advanced Industrial plot resource] should come back."
| + | == Common Issues/Solutions == |
− | --------------------------
| + | === Common Problems === |
− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/power-plant-plots-not-producing-power-dynamic-needs-off.1578/
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− | --------------------------
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− | ====Pipboy Settlement Data Screen Shows Incorrect Information==== | |
− | '''Issue:''' When looking at the Settlement Data screen on the Pipboy, the information displayed is incorrect.
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− | '''Kinggath:''' "The pipboy data is a vanilla issue. I've investigated a solution, but it's pretty much going to require redesigning the pipboy flash files and the workshop scripts - which I'm trying to avoid with Sim Settlements (I want to keep compatibility up by not editing vanilla records/scripts in the mod)."
| + | === Known Issues / Unsolved === |
− | --------------------------
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− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/pipboy-settlement-data-page-shows-incorrect-numbers.1573/
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− | --------------------------
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| = Work In Progress = | | = Work In Progress = |