Difference between revisions of "Conqueror Conflicts"

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(Knockout Framework)
(Quick Trade, Quick TradeRedux)
 
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'''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.
 
'''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.
  
== QuickTrade ==
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== Quick Trade, Quick TradeRedux ==
  
'''Conflict:'''  
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'''Conflict:''' Prevents the menu option for adjusting soldier roles from appearing.
  
 
''' Workaround:''' Any mod that adds an alternate activation needs a patch to work with soldiers.
 
''' Workaround:''' Any mod that adds an alternate activation needs a patch to work with soldiers.
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[https://www.nexusmods.com/fallout4/mods/42185 QuickTrade & Get Out of My Face patches]

Latest revision as of 14:43, 20 November 2019

Knockout Framework

Conflict: Knockout Framework's "unconscious" state overrides Conqueror's "wounded" state, preventing quests from recognizing citizens as Defeated.

Workaround: Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.

Quick Trade, Quick TradeRedux

Conflict: Prevents the menu option for adjusting soldier roles from appearing.

Workaround: Any mod that adds an alternate activation needs a patch to work with soldiers.

QuickTrade & Get Out of My Face patches