Difference between revisions of "Conqueror Conflicts"

From Sim Settlements
Jump to: navigation, search
(Knockout Framework)
(Quick Trade, Quick TradeRedux)
 
(3 intermediate revisions by the same user not shown)
Line 3: Line 3:
  
 
'''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.
 
'''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.
 +
 +
== Quick Trade, Quick TradeRedux ==
 +
 +
'''Conflict:''' Prevents the menu option for adjusting soldier roles from appearing.
 +
 +
''' Workaround:''' Any mod that adds an alternate activation needs a patch to work with soldiers.
 +
 +
[https://www.nexusmods.com/fallout4/mods/42185 QuickTrade & Get Out of My Face patches]

Latest revision as of 14:43, 20 November 2019

Knockout Framework

Conflict: Knockout Framework's "unconscious" state overrides Conqueror's "wounded" state, preventing quests from recognizing citizens as Defeated.

Workaround: Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.

Quick Trade, Quick TradeRedux

Conflict: Prevents the menu option for adjusting soldier roles from appearing.

Workaround: Any mod that adds an alternate activation needs a patch to work with soldiers.

QuickTrade & Get Out of My Face patches