Difference between revisions of "Conqueror Conflicts"

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(Knockout Framework)
(Knockout Framework)
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'''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.
 
'''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.
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== QuickTrade ==
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'''Conflict:'''
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''' Workaround:''' Any mod that adds an alternate activation needs a patch to work with soldiers.

Revision as of 16:09, 4 November 2019

Knockout Framework

Conflict: Knockout Framework's "unconscious" state overrides Conqueror's "wounded" state, preventing quests from recognizing citizens as Defeated.

Workaround: Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.

QuickTrade

Conflict:

Workaround: Any mod that adds an alternate activation needs a patch to work with soldiers.