Difference between revisions of "City Plans"
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= VANILLA LOCATIONS = | = VANILLA LOCATIONS = | ||
+ | The numbers presented below are based on Designer's Choice. Random or user selection will generate different results. | ||
== Abernathy Farm == | == Abernathy Farm == | ||
Line 100: | Line 101: | ||
== Croup Manor == | == Croup Manor == | ||
− | === Croup Manor - WeiseDrachenJaeger === | + | === Croup Manor -- WeiseDrachenJaeger === |
[[File:Cityplan_CroupWD.png|600px]] | [[File:Cityplan_CroupWD.png|600px]] | ||
Line 207: | Line 208: | ||
| style="font-weight:bold; background-color:#efefef;" colspan="2" | Foundation | | style="font-weight:bold; background-color:#efefef;" colspan="2" | Foundation | ||
| style="text-align:right;" | 6 | | style="text-align:right;" | 6 | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 35 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 14 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 24 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 10 |
| style="font-weight:bold; background-color:#efefef;" | | | style="font-weight:bold; background-color:#efefef;" | | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 5 |
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| style="text-align:center;" | 0 | | style="text-align:center;" | 0 | ||
Line 221: | Line 222: | ||
| style="font-weight:bold; background-color:#efefef;" colspan="2" | Level One | | style="font-weight:bold; background-color:#efefef;" colspan="2" | Level One | ||
| style="text-align:right;" | 9 | | style="text-align:right;" | 9 | ||
+ | | style="text-align:right;" | 44 | ||
+ | | style="text-align:right;" | 25 | ||
| style="text-align:right;" | 54 | | style="text-align:right;" | 54 | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 10 |
− | |||
− | |||
| style="font-weight:bold; background-color:#efefef;" | | | style="font-weight:bold; background-color:#efefef;" | | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 8 |
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| style="text-align:center;" | 0 | | style="text-align:center;" | 0 | ||
Line 235: | Line 236: | ||
| style="font-weight:bold; background-color:#efefef;" colspan="2" | Level Two | | style="font-weight:bold; background-color:#efefef;" colspan="2" | Level Two | ||
| style="text-align:right;" | 12 | | style="text-align:right;" | 12 | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 121 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 32 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 54 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 16 |
| style="font-weight:bold; background-color:#efefef;" | | | style="font-weight:bold; background-color:#efefef;" | | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 11 |
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
Line 248: | Line 249: | ||
|- | |- | ||
| style="font-weight:bold; background-color:#efefef;" colspan="2" | Level Three | | style="font-weight:bold; background-color:#efefef;" colspan="2" | Level Three | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 12 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 157 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 32 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 84 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 10 |
| style="font-weight:bold; background-color:#efefef;" | | | style="font-weight:bold; background-color:#efefef;" | | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 11 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 2 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 1 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 4 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 1 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 3 |
|} | |} | ||
+ | Non-Plot Beds: 1<br/> | ||
+ | Non-Plot Shops: 1 | ||
== Dalton Farm == | == Dalton Farm == | ||
Line 361: | Line 364: | ||
=== Hangman's Back Alley Trading and Arena=== | === Hangman's Back Alley Trading and Arena=== | ||
− | [[File: | + | [[File:Cityplan_HangmanNDC.jpg|600px]] |
− | ''Can't or won't go into Diamond City? Trader, raider or adventurer? Well we have everything you need right here. We at Hangman's Alley welcome you and your caps. Don't worry about the numerous turrets (paid for by all the caps you'll spend here), they are here for your security (don't even think about stealing anything or starting a fight).<br /> | + | ''Can't or won't go into Diamond City? Trader, raider or adventurer? Well we have everything you need right here. We at Hangman's Alley welcome you and your caps. Don't worry about the numerous turrets (paid for by all the caps you'll spend here), they are here for your security (don't even think about stealing anything or starting a fight).''<br /> |
− | Down our shopping alley you'll find retailers who'll buy and sell anything you could want and wont ask any awkward questions. Then head into the Hangout, it's the place to go to enjoy some booze, food and chems. If you head upstairs to the boudoir you'll find some more relaxing entertainment.<br /> | + | ''Down our shopping alley you'll find retailers who'll buy and sell anything you could want and wont ask any awkward questions. Then head into the Hangout, it's the place to go to enjoy some booze, food and chems. If you head upstairs to the boudoir you'll find some more relaxing entertainment.<br />'' |
− | Fancy your entertainment more bloody? Then head up to the seats overlooking our Arena. The next fight may need to wait for someone to break the rules or for us to install some cages. (The Arena also makes use of the area between the North and East entrances where settlers don't path properly. All work and residential plots are sited in locations where settlers will properly navigate between their posts).<br /> | + | ''Fancy your entertainment more bloody? Then head up to the seats overlooking our Arena. The next fight may need to wait for someone to break the rules or for us to install some cages. (The Arena also makes use of the area between the North and East entrances where settlers don't path properly. All work and residential plots are sited in locations where settlers will properly navigate between their posts).<br />'' |
− | We have plenty of power, where does it come from? Well Diamond City have enough to waste it on those glaring flood lights, they won't miss a little, will they?''<br /> | + | ''We have plenty of power, where does it come from? Well Diamond City have enough to waste it on those glaring flood lights, they won't miss a little, will they?''<br /> |
Author: NDCowdy<br /> | Author: NDCowdy<br /> | ||
Requirements: Sim Settlements<br /> | Requirements: Sim Settlements<br /> | ||
− | Designer's Choice Requirements: | + | Designer's Choice Requirements: Wasteland Ventures, Blood Moon Raiders, Flotsam& Jetsum, Junktown, Coots<br /> |
[https://www.nexusmods.com/fallout4/mods/35648 Nexus Link: ] | [https://www.nexusmods.com/fallout4/mods/35648 Nexus Link: ] | ||
[ Bethnet Link:] | [ Bethnet Link:] | ||
Line 391: | Line 394: | ||
| style="font-weight:bold; background-color:#efefef;" colspan="2" | Foundation | | style="font-weight:bold; background-color:#efefef;" colspan="2" | Foundation | ||
| style="text-align:right;" | 6 | | style="text-align:right;" | 6 | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 13 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 12 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 10 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 12 |
| style="font-weight:bold; background-color:#efefef;" | | | style="font-weight:bold; background-color:#efefef;" | | ||
| style="text-align:center;" | 6 | | style="text-align:center;" | 6 | ||
+ | | style="text-align:center;" | 2 | ||
+ | | style="text-align:center;" | 0 | ||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| style="text-align:center;" | 0 | | style="text-align:center;" | 0 | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 1 |
− | |||
− | |||
|- | |- | ||
| style="font-weight:bold; background-color:#efefef;" colspan="2" | Level One | | style="font-weight:bold; background-color:#efefef;" colspan="2" | Level One | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 10 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 23 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 26 |
| style="text-align:right;" | 50 | | style="text-align:right;" | 50 | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 6 |
| style="font-weight:bold; background-color:#efefef;" | | | style="font-weight:bold; background-color:#efefef;" | | ||
| style="text-align:center;" | 9 | | style="text-align:center;" | 9 | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
| style="text-align:center;" | 0 | | style="text-align:center;" | 0 | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 1 |
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
|- | |- | ||
| style="font-weight:bold; background-color:#efefef;" colspan="2" | Level Two | | style="font-weight:bold; background-color:#efefef;" colspan="2" | Level Two | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 14 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 31 |
| style="text-align:right;" | 17 | | style="text-align:right;" | 17 | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 70 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 2 |
| style="font-weight:bold; background-color:#efefef;" | | | style="font-weight:bold; background-color:#efefef;" | | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 11 |
+ | | style="text-align:center;" | 2 | ||
+ | | style="text-align:center;" | 2 | ||
+ | | style="text-align:center;" | 2 | ||
+ | | style="text-align:center;" | 2 | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| style="font-weight:bold; background-color:#efefef;" colspan="2" | Level Three | | style="font-weight:bold; background-color:#efefef;" colspan="2" | Level Three | ||
| style="text-align:right;" | 15 | | style="text-align:right;" | 15 | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 42 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 14 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 70 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 0 |
| style="font-weight:bold; background-color:#efefef;" | | | style="font-weight:bold; background-color:#efefef;" | | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 12 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 2 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 3 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 2 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 2 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 2 |
|} | |} | ||
+ | Non-Plot Beds: 3<br /> | ||
+ | Non-Plot Shops: 3 | ||
== Home Plate == | == Home Plate == | ||
Line 451: | Line 456: | ||
== Jamaica Plain== | == Jamaica Plain== | ||
− | === Jamaica Plain - WeiseDrachenJaeger === | + | === Jamaica Plain -- WeiseDrachenJaeger === |
[[File:Cityplan_JamaicaWD.png|600px]] | [[File:Cityplan_JamaicaWD.png|600px]] | ||
Line 530: | Line 535: | ||
== Kingsport Lighthouse == | == Kingsport Lighthouse == | ||
− | |||
− | |||
== Longfellow's Cabin == | == Longfellow's Cabin == | ||
Line 591: | Line 594: | ||
| style="text-align:center;" | 5 | | style="text-align:center;" | 5 | ||
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 2 |
| style="text-align:center;" | 0 | | style="text-align:center;" | 0 | ||
| style="text-align:center;" | 0 | | style="text-align:center;" | 0 | ||
Line 701: | Line 704: | ||
=== Nordhagen Harbour === | === Nordhagen Harbour === | ||
− | [[File: | + | [[File:Cityplan_NordhagenNDC2.jpg|600px]] |
''Amongst the wreckage pushed ashore by a nuclear shock wave you might find the perfect place to build a settlement.<br />'' | ''Amongst the wreckage pushed ashore by a nuclear shock wave you might find the perfect place to build a settlement.<br />'' | ||
Line 775: | Line 778: | ||
| style="text-align:right;" | 18 | | style="text-align:right;" | 18 | ||
| style="font-weight:bold; background-color:#efefef;" | | | style="font-weight:bold; background-color:#efefef;" | | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 15 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 4 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 5 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 2 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 2 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 2 |
|} | |} | ||
Line 795: | Line 798: | ||
=== Fort Red Rocket === | === Fort Red Rocket === | ||
− | [[File: | + | [[File:Cityplan_RedRocketNDC.jpg|600px]] |
− | '' | + | '' |
+ | It's got to be Minutemen for me, being a habitual good guy. Going to build the Minuteman Fort that protects the approaches to the city of Sanctuary.<br />'' | ||
Author: NDCowdy<br /> | Author: NDCowdy<br /> | ||
Requirements: Sim Settlements<br /> | Requirements: Sim Settlements<br /> | ||
− | Designer's Choice Requirements: | + | Designer's Choice Requirements: Industrial Rev, Junktown, Cpt Coots, Altairps, IDEK, ValtTec Tools, Year 1 Megapack<br /> |
[https://www.nexusmods.com/fallout4/mods/35648 Nexus Link: ] | [https://www.nexusmods.com/fallout4/mods/35648 Nexus Link: ] | ||
[ Bethnet Link:] | [ Bethnet Link:] | ||
Line 822: | Line 826: | ||
| style="font-weight:bold; background-color:#efefef;" colspan="2" | Foundation | | style="font-weight:bold; background-color:#efefef;" colspan="2" | Foundation | ||
| style="text-align:right;" | 6 | | style="text-align:right;" | 6 | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 28 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | -1 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 15 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 6 |
| style="font-weight:bold; background-color:#efefef;" | | | style="font-weight:bold; background-color:#efefef;" | | ||
| style="text-align:center;" | 6 | | style="text-align:center;" | 6 | ||
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| style="text-align:center;" | 0 | | style="text-align:center;" | 0 | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 2 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 1 |
| style="text-align:center;" | 2 | | style="text-align:center;" | 2 | ||
|- | |- | ||
| style="font-weight:bold; background-color:#efefef;" colspan="2" | Level One | | style="font-weight:bold; background-color:#efefef;" colspan="2" | Level One | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 11 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 76 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | -4 |
| style="text-align:right;" | 50 | | style="text-align:right;" | 50 | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 1 |
| style="font-weight:bold; background-color:#efefef;" | | | style="font-weight:bold; background-color:#efefef;" | | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 11 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 1 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 1 |
+ | | style="text-align:center;" | 4 | ||
+ | | style="text-align:center;" | 1 | ||
| style="text-align:center;" | 3 | | style="text-align:center;" | 3 | ||
− | |||
− | |||
|- | |- | ||
| style="font-weight:bold; background-color:#efefef;" colspan="2" | Level Two | | style="font-weight:bold; background-color:#efefef;" colspan="2" | Level Two | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 11 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 97 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 1 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 80 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | -4 |
| style="font-weight:bold; background-color:#efefef;" | | | style="font-weight:bold; background-color:#efefef;" | | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 11 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 1 |
| style="text-align:center;" | 1 | | style="text-align:center;" | 1 | ||
| style="text-align:center;" | 4 | | style="text-align:center;" | 4 | ||
Line 863: | Line 867: | ||
|- | |- | ||
| style="font-weight:bold; background-color:#efefef;" colspan="2" | Level Three | | style="font-weight:bold; background-color:#efefef;" colspan="2" | Level Three | ||
− | | style="text-align:right;" | | + | | style="text-align:right;" | 11 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 102 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 1 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | 80 |
− | | style="text-align:right;" | | + | | style="text-align:right;" | -4 |
| style="font-weight:bold; background-color:#efefef;" | | | style="font-weight:bold; background-color:#efefef;" | | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | 11 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 1 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 1 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 4 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 1 |
− | | style="text-align:center;" | | + | | style="text-align:center;" | 3 |
|} | |} | ||
+ | Non-Plot Shops: 1 | ||
== Sanctuary Hills == | == Sanctuary Hills == |
Latest revision as of 13:06, 7 June 2019
Contents
- 1 VANILLA LOCATIONS
- 1.1 Abernathy Farm
- 1.2 Boston Airport
- 1.3 Bunker Hill
- 1.4 The Castle
- 1.5 Coastal Cottage
- 1.6 County Crossing
- 1.7 Covenant
- 1.8 Croup Manor
- 1.9 Dalton Farm
- 1.10 Echo Lake Lumber
- 1.11 Egret Tours Marina
- 1.12 Finch Farm
- 1.13 Graygarden
- 1.14 Greentop Nursery
- 1.15 Hangman's Alley
- 1.16 Home Plate
- 1.17 Jamaica Plain
- 1.18 Kingsport Lighthouse
- 1.19 Longfellow's Cabin
- 1.20 Mechanist's Lair
- 1.21 Murkwater Construction Site
- 1.22 National Park Visitors Center
- 1.23 Nordhagen Beach
- 1.24 Nuka-World Red Rocket
- 1.25 Oberland Station
- 1.26 Outpost Zimonja
- 1.27 Red Rocket Truck Stop
- 1.28 Sanctuary Hills
- 1.29 The Slog
- 1.30 Somerville Place
- 1.31 Spectacle Island
- 1.32 Starlight Drive-in
- 1.33 Sunshine Tidings Co-op
- 1.34 Taffington Boathouse
- 1.35 Tenpines Bluff
- 1.36 Vault 88
- 1.37 Warwick Homestead
- 2 MOD-ADDED LOCATIONS
VANILLA LOCATIONS
The numbers presented below are based on Designer's Choice. Random or user selection will generate different results.
Abernathy Farm
Boston Airport
Bunker Hill
The Castle
Coastal Cottage
Coastal Cottage -- Phil_T_Casual
Author: Phil_T_Casual
Requirements: Sim Settlements
Designer's Choice Requirements: Base Mod Only
Nexus Link:
[ Bethnet Link:]
[ X-Box]
Pop | Def | Water | Power | Residential | Agricultural | Commercial | Industrial | Recreational | Martial | |||
Foundation | 4 | 16 | 4 | 3 | 4 | 1 | 2 | 1 | 0 | 2 | ||
Level One | 6 | 43 | 7 | 20 | 6 | 2 | 2 | 1 | 1 | 2 | ||
Level Two | 9 | 99 | 13 | 50 | 9 | 2 | 4 | 2 | 1 | 2 | ||
Level Three | 12 | 156 | 138 | 60 | 11(+2) | 3 | 4 | 2 | 1 | 2 |
County Crossing
Covenant
Croup Manor
Croup Manor -- WeiseDrachenJaeger
Welcome to Croup Fortress. You're welcome to stop and shop in the outer section, but tread lightly. We don't take kindly to folks entering the inner bailey.
Author: WeiseDrachenJaeger
Requirements: Sim Settlements
Designer's Choice Requirements: Industrial City, Wasteland Ventures, Megapack Year One, Megapack Year Two, Industrial Revolution
Nexus Link:
[ Bethnet Link:]
[ X-Box]
Pop | Def | Water | Power | Residential | Agricultural | Commercial | Industrial | Recreational | Martial | |||
Foundation | 6 | 13 | 0 | 6 | 0 | 1 | 1 | 2 | 0 | 1 | ||
Level One | 9 | 41 | 10 | 20 | 2 | 1 | 1(+1) | 3 | 0 | 1 | ||
Level Two | 10 | 88 | 21 | 100 | 3 | 1 | 1(+2) | 3 | 0 | 2 | ||
Level Three | 14 | 129 | 19 | 100 | 4 | 1 | 1(+2) | 5 | 1 | 3 |
Croup Manor Trading Co.
What if Theodore Croup had worked towards rebuilding his family's wealth rather than trying to teach his feral relatives how to use salad forks? The Manor could be patched up and extended, a trading post built, traders (provisoners) sent out, plenty of mercenaries hired and defences built to guard the tasteful boundaries, food grown and leisure areas built to support the staff, workers hired to generate water, power and items to trade.
The Croup family name will be respected and powerful once more!
Author: NDCowdy
Requirements: Sim Settlements
Designer's Choice Requirements: Industrial Revolution, Brae's Defences, IDEK, Scrappers, Wasteland Ventures
Nexus Link:
[ Bethnet Link:]
[ X-Box]
Pop | Def | Water | Power | Food | Residential | Agricultural | Commercial | Industrial | Recreational | Martial | |||
Foundation | 6 | 35 | 14 | 24 | 10 | 5 | 1 | 0 | 3 | 0 | 2 | ||
Level One | 9 | 44 | 25 | 54 | 10 | 8 | 2 | 0 | 3 | 1 | 2 | ||
Level Two | 12 | 121 | 32 | 54 | 16 | 11 | 2 | 1 | 4 | 1 | 3 | ||
Level Three | 12 | 157 | 32 | 84 | 10 | 11 | 2 | 1 | 4 | 1 | 3 |
Non-Plot Beds: 1
Non-Plot Shops: 1
Dalton Farm
Echo Lake Lumber
Egret Tours Marina
Finch Farm
Graygarden
Greentop Nursery
Hangman's Alley
Hangman's Alley -- Phil_T_Casual
Author: Phil_T_Casual
Requirements: Sim Settlements
Designer's Choice Requirements: Base Mod Only
Nexus Link:
[ Bethnet Link:]
[ X-Box]
Pop | Def | Water | Power | Residential | Agricultural | Commercial | Industrial | Recreational | Martial | |||
Foundation | 3 | 8 | 3 | 3 | 0(+3) | 0 | 0 | 0 | 0 | 0 | ||
Level One | 7 | 29 | 6 | 30 | 7 | 2 | 6 | 0 | 0 | 1 | ||
Level Two | 9 | 18 | 6 | 30 | 9 | 2 | 6 | 0 | 0 | 1 | ||
Level Three | 11 | 42 | 31 | 40 | 11 | 2 | 6 | 0 | 1 | 1 |
Hangman's Back Alley Trading and Arena
Can't or won't go into Diamond City? Trader, raider or adventurer? Well we have everything you need right here. We at Hangman's Alley welcome you and your caps. Don't worry about the numerous turrets (paid for by all the caps you'll spend here), they are here for your security (don't even think about stealing anything or starting a fight).
Down our shopping alley you'll find retailers who'll buy and sell anything you could want and wont ask any awkward questions. Then head into the Hangout, it's the place to go to enjoy some booze, food and chems. If you head upstairs to the boudoir you'll find some more relaxing entertainment.
Fancy your entertainment more bloody? Then head up to the seats overlooking our Arena. The next fight may need to wait for someone to break the rules or for us to install some cages. (The Arena also makes use of the area between the North and East entrances where settlers don't path properly. All work and residential plots are sited in locations where settlers will properly navigate between their posts).
We have plenty of power, where does it come from? Well Diamond City have enough to waste it on those glaring flood lights, they won't miss a little, will they?
Author: NDCowdy
Requirements: Sim Settlements
Designer's Choice Requirements: Wasteland Ventures, Blood Moon Raiders, Flotsam& Jetsum, Junktown, Coots
Nexus Link:
[ Bethnet Link:]
[ X-Box]
Pop | Def | Water | Power | Food | Residential | Agricultural | Commercial | Industrial | Recreational | Martial | |||
Foundation | 6 | 13 | 12 | 10 | 12 | 6 | 2 | 0 | 1 | 0 | 1 | ||
Level One | 10 | 23 | 26 | 50 | 6 | 9 | 2 | 0 | 1 | 1 | 2 | ||
Level Two | 14 | 31 | 17 | 70 | 2 | 11 | 2 | 2 | 2 | 2 | 2 | ||
Level Three | 15 | 42 | 14 | 70 | 0 | 12 | 2 | 3 | 2 | 2 | 2 |
Non-Plot Beds: 3
Non-Plot Shops: 3
Home Plate
Jamaica Plain
Jamaica Plain -- WeiseDrachenJaeger
A tidy, optimistic little settlement that puts old vehicles to good use.
Author: WeiseDrachenJaeger
Requirements: Sim Settlements
Designer's Choice Requirements: Base Mod Only
Nexus Link:
[ Bethnet Link:]
[ X-Box]
Pop | Def | Water | Power | Residential | Agricultural | Commercial | Industrial | Recreational | Martial | |||
Foundation | 5 | 6 | 6 | 3 | 0 | 2 | 0 | 1 | 0 | 1 | ||
Level One | 8 | 36 | 12 | 26 | 1 | 2 | 0(+1) | 2 | 0 | 2 | ||
Level Two | 10 | 33 | 12 | 33 | 1 | 2 | 0(+1) | 2(+1) | 1 | 2 | ||
Level Three | 12 | 46 | 14 | 63 | 1 | 2 | 1(+2) | 2(+1) | 1 | 2 |
Kingsport Lighthouse
Longfellow's Cabin
Mechanist's Lair
Murkwater Construction Site
National Park Visitors Center
Nordhagen Beach
Nordhagen Beach -- Myrmarachne
Built to resemble a scrapyard/boatyard, it has two entrances and a continuous wall from Level 1.
Author: Myrmarachne
Requirements: Sim Settlements
Designer's Choice Requirements: Base Mod Only
Nexus Link:
[ Bethnet Link:]
[ X-Box]
Pop | Def | Water | Power | Residential | Agricultural | Commercial | Industrial | Recreational | Martial | |||
Foundation | 9 | 15 | 23 | 30 | 3 | 2 | 1 | 0 | 0 | 1 | ||
Level One | 10 | 27 | 23 | 30 | 5 | 2 | 2 | 0 | 0 | 1 | ||
Level Two | 11 | 32 | 23 | 50 | 6 | 2 | 3 | 1 | 0 | 1 | ||
Level Three | 11 | 37 | 23 | 60 | 6 | 2 | 3 | 1 | 1 | 2 |
Nordhagen Beach -- Phil_T_Casual
Author: Phil_T_Casual
Requirements: Sim Settlements
Designer's Choice Requirements: Base Mod Only
Nexus Link:
[ Bethnet Link:]
[ X-Box]
Pop | Def | Water | Power | Residential | Agricultural | Commercial | Industrial | Recreational | Martial | |||
Foundation | 3 | 15 | 3 | 12 | 3 | 1 | 0 | 1 | 0 | 1 | ||
Level One | 5 | 25 | 6 | 18 | 5 | 1 | 2 | 2 | 0 | 1 | ||
Level Two | 8 | 48 | 16 | 54 | 8 | 1 | 4 | 3 | 1 | 2 | ||
Level Three | 11 | 93 | 16 | 54 | 11 | 1 | 4 | 3 | 1 | 2 |
Nordhagen Harbour
Amongst the wreckage pushed ashore by a nuclear shock wave you might find the perfect place to build a settlement.
Author: NDCowdy
Requirements: Sim Settlements
Designer's Choice Requirements: Year 1 Megapack, IDEK, Ruined Homes, Wasteland Ventures 1 & 2, PCDugs, JIB's Joints, Junk Town
Nexus Link:
[ Bethnet Link:]
[ X-Box]
Pop | Def | Water | Power | Food | Residential | Agricultural | Commercial | Industrial | Recreational | Martial | |||
Foundation | 6 | 19 | 7 | 20 | 9 | 6 | 1 | 0 | 3 | 0 | 2 | ||
Level One | 9 | 54 | 9 | 50 | 21 | 9 | 2 | 0 | 3 | 1 | 2 | ||
Level Two | 12 | 77 | 17 | 86 | 24 | 12 | 2 | 1 | 4 | 1 | 3 | ||
Level Three | 15 | 85 | 16 | 116 | 18 | 15 | 4 | 5 | 2 | 2 | 2 |
Nuka-World Red Rocket
Oberland Station
Outpost Zimonja
Red Rocket Truck Stop
Fort Red Rocket
It's got to be Minutemen for me, being a habitual good guy. Going to build the Minuteman Fort that protects the approaches to the city of Sanctuary.
Author: NDCowdy
Requirements: Sim Settlements
Designer's Choice Requirements: Industrial Rev, Junktown, Cpt Coots, Altairps, IDEK, ValtTec Tools, Year 1 Megapack
Nexus Link:
[ Bethnet Link:]
[ X-Box]
Pop | Def | Water | Power | Food | Residential | Agricultural | Commercial | Industrial | Recreational | Martial | |||
Foundation | 6 | 28 | -1 | 15 | 6 | 6 | 1 | 0 | 2 | 1 | 2 | ||
Level One | 11 | 76 | -4 | 50 | 1 | 11 | 1 | 1 | 4 | 1 | 3 | ||
Level Two | 11 | 97 | 1 | 80 | -4 | 11 | 1 | 1 | 4 | 1 | 3 | ||
Level Three | 11 | 102 | 1 | 80 | -4 | 11 | 1 | 1 | 4 | 1 | 3 |
Non-Plot Shops: 1
Sanctuary Hills
Sanctuary Junk Town
A small Sanctuary village with plenty of room to expand.
Author: uituit
Requirements: Sim Settlements, Rise of the Commonwealth
Designer's Choice Requirements: Junk Town
Nexus Link:
Bethnet Link:
X-Box
Pop | Def | Water | Power | Residential | Agricultural | Commercial | Industrial | Recreational | Martial | |||
Foundation | 10 | 18 | 15 | 5 | 10 | 2 | 2 | 2 | 2 | 2 | ||
Level One | 10 | 49 | 15 | 21 | 10 | 2 | 2 | 2 | 2 | 2 | ||
Level Two | 10 | 104 | 26 | 28 | 10 | 2 | 2 | 2 | 2 | 2 | ||
Level Three | 10 | 115 | 35 | 62 | 10 | 2 | 2 | 2 | 2 | 2 |