Difference between revisions of "Conqueror Conflicts"
From Sim Settlements
(Created page with "== Knockout Framework == '''Conflict:''' Knockout Framework's "unconscious" state overrides Conqueror's "wounded" state, preventing quests from recognizing citizens as Defeate...") |
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'''Conflict:''' Knockout Framework's "unconscious" state overrides Conqueror's "wounded" state, preventing quests from recognizing citizens as Defeated. | '''Conflict:''' Knockout Framework's "unconscious" state overrides Conqueror's "wounded" state, preventing quests from recognizing citizens as Defeated. | ||
− | '''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the | + | '''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over. |
Revision as of 13:55, 30 May 2019
Knockout Framework
Conflict: Knockout Framework's "unconscious" state overrides Conqueror's "wounded" state, preventing quests from recognizing citizens as Defeated.
Workaround: Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.