Difference between revisions of "Conqueror Conflicts"

From Sim Settlements
Jump to: navigation, search
(Created page with "== Knockout Framework == '''Conflict:''' Knockout Framework's "unconscious" state overrides Conqueror's "wounded" state, preventing quests from recognizing citizens as Defeate...")
 
(Knockout Framework)
Line 2: Line 2:
 
'''Conflict:''' Knockout Framework's "unconscious" state overrides Conqueror's "wounded" state, preventing quests from recognizing citizens as Defeated.
 
'''Conflict:''' Knockout Framework's "unconscious" state overrides Conqueror's "wounded" state, preventing quests from recognizing citizens as Defeated.
  
'''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlment. Then reenable them after the attack is over.
+
'''Workaround:''' Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.

Revision as of 13:55, 30 May 2019

Knockout Framework

Conflict: Knockout Framework's "unconscious" state overrides Conqueror's "wounded" state, preventing quests from recognizing citizens as Defeated.

Workaround: Disable humans from being able to be knocked out in Knockout Framework MCM before attacking the settlement. Then re-enable them after the attack is over.