Difference between revisions of "City Plans"

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(Kingsport Lighthouse)
(Kingsport Crackhouse)
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== Kingsport Lighthouse ==
 
== Kingsport Lighthouse ==
 
=== Kingsport Crackhouse ===
 
=== Kingsport Crackhouse ===
[[File:Cityplan_KingsportAus.jpg|600px]]
+
[[File:Cityplan_KingsportAus2.png|600px]]
  
 
''Amongst the wreckage pushed ashore by a nuclear shock wave you might find the perfect place to build a settlement.<br />''
 
''Amongst the wreckage pushed ashore by a nuclear shock wave you might find the perfect place to build a settlement.<br />''

Revision as of 14:27, 25 May 2019

VANILLA LOCATIONS

The numbers presented below are based on Designer's Choice. Random or user selection will generate different results.

Abernathy Farm

Boston Airport

Bunker Hill

The Castle

Coastal Cottage

Coastal Cottage -- Phil_T_Casual

Cityplan CoastalPhilTC.jpg

Author: Phil_T_Casual
Requirements: Sim Settlements
Designer's Choice Requirements: Base Mod Only
Nexus Link: [ Bethnet Link:] [ X-Box]

Pop Def Water Power Residential Agricultural Commercial Industrial Recreational Martial
Foundation 4 16 4 3 4 1 2 1 0 2
Level One 6 43 7 20 6 2 2 1 1 2
Level Two 9 99 13 50 9 2 4 2 1 2
Level Three 12 156 138 60 11(+2) 3 4 2 1 2

County Crossing

Covenant

Croup Manor

Croup Manor -- WeiseDrachenJaeger

Cityplan CroupWD.png

Welcome to Croup Fortress. You're welcome to stop and shop in the outer section, but tread lightly. We don't take kindly to folks entering the inner bailey.
Author: WeiseDrachenJaeger
Requirements: Sim Settlements
Designer's Choice Requirements: Industrial City, Wasteland Ventures, Megapack Year One, Megapack Year Two, Industrial Revolution
Nexus Link: [ Bethnet Link:] [ X-Box]

Pop Def Water Power Residential Agricultural Commercial Industrial Recreational Martial
Foundation 6 13 0 6 0 1 1 2 0 1
Level One 9 41 10 20 2 1 1(+1) 3 0 1
Level Two 10 88 21 100 3 1 1(+2) 3 0 2
Level Three 14 129 19 100 4 1 1(+2) 5 1 3

Croup Manor Trading Co.

Cityplan CroupNDC.jpg

What if Theodore Croup had worked towards rebuilding his family's wealth rather than trying to teach his feral relatives how to use salad forks? The Manor could be patched up and extended, a trading post built, traders (provisoners) sent out, plenty of mercenaries hired and defences built to guard the tasteful boundaries, food grown and leisure areas built to support the staff, workers hired to generate water, power and items to trade.
The Croup family name will be respected and powerful once more!
Author: NDCowdy
Requirements: Sim Settlements
Designer's Choice Requirements: Industrial Revolution, Brae's Defences, IDEK, Scrappers, Wasteland Ventures
Nexus Link: [ Bethnet Link:] [ X-Box]

Pop Def Water Power Food Residential Agricultural Commercial Industrial Recreational Martial
Foundation 6 35 14 24 10 5 1 0 3 0 2
Level One 9 44 25 54 10 8 2 0 3 1 2
Level Two 12 121 32 54 16 11 2 1 4 1 3
Level Three 12 157 32 84 10 11 2 1 4 1 3

Non-Plot Beds: 1
Non-Plot Shops: 1

Dalton Farm

Echo Lake Lumber

Egret Tours Marina

Finch Farm

Graygarden

Greentop Nursery

Hangman's Alley

Hangman's Alley -- Phil_T_Casual

Cityplan HangmanPhilTC.jpg

Author: Phil_T_Casual
Requirements: Sim Settlements
Designer's Choice Requirements: Base Mod Only
Nexus Link: [ Bethnet Link:] [ X-Box]

Pop Def Water Power Residential Agricultural Commercial Industrial Recreational Martial
Foundation 3 8 3 3 0(+3) 0 0 0 0 0
Level One 7 29 6 30 7 2 6 0 0 1
Level Two 9 18 6 30 9 2 6 0 0 1
Level Three 11 42 31 40 11 2 6 0 1 1


Hangman's Back Alley Trading and Arena

Cityplan HangmanNDC.jpg

Can't or won't go into Diamond City? Trader, raider or adventurer? Well we have everything you need right here. We at Hangman's Alley welcome you and your caps. Don't worry about the numerous turrets (paid for by all the caps you'll spend here), they are here for your security (don't even think about stealing anything or starting a fight).
Down our shopping alley you'll find retailers who'll buy and sell anything you could want and wont ask any awkward questions. Then head into the Hangout, it's the place to go to enjoy some booze, food and chems. If you head upstairs to the boudoir you'll find some more relaxing entertainment.
Fancy your entertainment more bloody? Then head up to the seats overlooking our Arena. The next fight may need to wait for someone to break the rules or for us to install some cages. (The Arena also makes use of the area between the North and East entrances where settlers don't path properly. All work and residential plots are sited in locations where settlers will properly navigate between their posts).
We have plenty of power, where does it come from? Well Diamond City have enough to waste it on those glaring flood lights, they won't miss a little, will they?
Author: NDCowdy
Requirements: Sim Settlements
Designer's Choice Requirements: Wasteland Ventures, Blood Moon Raiders, Flotsam& Jetsum, Junktown, Coots
Nexus Link: [ Bethnet Link:] [ X-Box]

Pop Def Water Power Food Residential Agricultural Commercial Industrial Recreational Martial
Foundation 6 13 12 10 12 6 2 0 1 0 1
Level One 10 23 26 50 6 9 2 0 1 1 2
Level Two 14 31 17 70 2 11 2 2 2 2 2
Level Three 15 42 14 70 0 12 2 3 2 2 2

Non-Plot Beds: 3
Non-Plot Shops: 3

Home Plate

Jamaica Plain

Jamaica Plain -- WeiseDrachenJaeger

Cityplan JamaicaWD.png

A tidy, optimistic little settlement that puts old vehicles to good use.
Author: WeiseDrachenJaeger
Requirements: Sim Settlements
Designer's Choice Requirements: Base Mod Only
Nexus Link: [ Bethnet Link:] [ X-Box]

Pop Def Water Power Residential Agricultural Commercial Industrial Recreational Martial
Foundation 5 6 6 3 0 2 0 1 0 1
Level One 8 36 12 26 1 2 0(+1) 2 0 2
Level Two 10 33 12 33 1 2 0(+1) 2(+1) 1 2
Level Three 12 46 14 63 1 2 1(+2) 2(+1) 1 2

Kingsport Lighthouse

Kingsport Crackhouse

Cityplan KingsportAus2.png

Amongst the wreckage pushed ashore by a nuclear shock wave you might find the perfect place to build a settlement.
Author: NDCowdy
Requirements: Sim Settlements
Designer's Choice Requirements: Year 1 Megapack, IDEK, Ruined Homes, Wasteland Ventures 1 & 2, PCDugs, JIB's Joints, Junk Town
Nexus Link: [ Bethnet Link:] [ X-Box]

Pop Def Water Power Food Residential Agricultural Commercial Industrial Recreational Martial
Foundation 6 19 7 20 9 6 1 0 3 0 2
Level One 9 54 9 50 21 9 2 0 3 1 2
Level Two 12 77 17 86 24 12 2 1 4 1 3
Level Three 15 85 16 116 18 15 4 5 2 2 2

Longfellow's Cabin

Mechanist's Lair

Murkwater Construction Site

National Park Visitors Center

Nordhagen Beach

Nordhagen Beach -- Myrmarachne

Cityplan NordhagenMyrm.jpg

Built to resemble a scrapyard/boatyard, it has two entrances and a continuous wall from Level 1.
Author: Myrmarachne
Requirements: Sim Settlements
Designer's Choice Requirements: Base Mod Only
Nexus Link: [ Bethnet Link:] [ X-Box]

Pop Def Water Power Residential Agricultural Commercial Industrial Recreational Martial
Foundation 9 15 23 30 3 2 1 0 0 1
Level One 10 27 23 30 5 2 12 0 0 1
Level Two 11 32 23 50 6 2 3 1 0 1
Level Three 11 37 23 60 6 2 3 1 1 2

Nordhagen Beach -- Phil_T_Casual

Cityplan NordhagenPhilTC.jpg

Author: Phil_T_Casual
Requirements: Sim Settlements
Designer's Choice Requirements: Base Mod Only
Nexus Link: [ Bethnet Link:] [ X-Box]

Pop Def Water Power Residential Agricultural Commercial Industrial Recreational Martial
Foundation 3 15 3 12 3 1 0 1 0 1
Level One 5 25 6 18 5 1 2 2 0 1
Level Two 8 48 16 54 8 1 4 3 1 2
Level Three 11 93 16 54 11 1 4 3 1 2

Nordhagen Harbour

Cityplan NordhagenNDC2.jpg

Amongst the wreckage pushed ashore by a nuclear shock wave you might find the perfect place to build a settlement.
Author: NDCowdy
Requirements: Sim Settlements
Designer's Choice Requirements: Year 1 Megapack, IDEK, Ruined Homes, Wasteland Ventures 1 & 2, PCDugs, JIB's Joints, Junk Town
Nexus Link: [ Bethnet Link:] [ X-Box]

Pop Def Water Power Food Residential Agricultural Commercial Industrial Recreational Martial
Foundation 6 19 7 20 9 6 1 0 3 0 2
Level One 9 54 9 50 21 9 2 0 3 1 2
Level Two 12 77 17 86 24 12 2 1 4 1 3
Level Three 15 85 16 116 18 15 4 5 2 2 2

Nuka-World Red Rocket

Oberland Station

Outpost Zimonja

Red Rocket Truck Stop

Fort Red Rocket

Cityplan RedRocketNDC.jpg

It's got to be Minutemen for me, being a habitual good guy. Going to build the Minuteman Fort that protects the approaches to the city of Sanctuary.
Author: NDCowdy
Requirements: Sim Settlements
Designer's Choice Requirements: Industrial Rev, Junktown, Cpt Coots, Altairps, IDEK, ValtTec Tools, Year 1 Megapack
Nexus Link: [ Bethnet Link:] [ X-Box]

Pop Def Water Power Food Residential Agricultural Commercial Industrial Recreational Martial
Foundation 6 28 -1 15 6 6 1 0 2 1 2
Level One 11 76 -4 50 1 11 1 1 4 1 3
Level Two 11 97 1 80 -4 11 1 1 4 1 3
Level Three 11 102 1 80 -4 11 1 1 4 1 3

Non-Plot Shops: 1

Sanctuary Hills

Sanctuary Junk Town

Cityplan SanctuaryJunkTown.jpeg

A small Sanctuary village with plenty of room to expand.
Author: uituit
Requirements: Sim Settlements, Rise of the Commonwealth
Designer's Choice Requirements: Junk Town
Nexus Link: Bethnet Link: X-Box

Pop Def Water Power Residential Agricultural Commercial Industrial Recreational Martial
Foundation 10 18 15 5 10 2 2 2 2 2
Level One 10 49 15 21 10 2 2 2 2 2
Level Two 10 104 26 28 10 2 2 2 2 2
Level Three 10 115 35 62 10 2 2 2 2 2

The Slog

Somerville Place

Spectacle Island

Starlight Drive-in

Sunshine Tidings Co-op

Taffington Boathouse

Tenpines Bluff

Vault 88

Warwick Homestead

MOD-ADDED LOCATIONS