Difference between revisions of "Industrial Revolution"
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<img src="https://staticdelivery.nexusmods.com/mods/1151/images/25213-0-1498848754.png" style="width: 100%"> | <img src="https://staticdelivery.nexusmods.com/mods/1151/images/25213-0-1498848754.png" style="width: 100%"> | ||
__NOTOC__ | __NOTOC__ | ||
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<span style="font-weight: 600; font-size: 2.1em; text-align: center; display: block;">First Official Expansion Pack for Sim Settlements</span> | <span style="font-weight: 600; font-size: 2.1em; text-align: center; display: block;">First Official Expansion Pack for Sim Settlements</span> | ||
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<div style="margin: 0 0 15px 30px; width: auto; float: right;"><youtube dimensions="500">https://www.youtube.com/watch?v=uwu3apfi4w4</youtube></div><div style="font-size: 1.6em;">Continuing the goals of Sim Settlements, Industrial Revolution aims to greatly expand the number of jobs available to your settlers and lays the foundation for your settlements to have a massive impact on your gameplay outside.</div> | <div style="margin: 0 0 15px 30px; width: auto; float: right;"><youtube dimensions="500">https://www.youtube.com/watch?v=uwu3apfi4w4</youtube></div><div style="font-size: 1.6em;">Continuing the goals of Sim Settlements, Industrial Revolution aims to greatly expand the number of jobs available to your settlers and lays the foundation for your settlements to have a massive impact on your gameplay outside.</div> | ||
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=Key Features= | =Key Features= | ||
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+ | ==Advanced Industrial Plot== | ||
− | <div>< | + | <div class="vc_row wpb_row vc_row-fluid"> |
− | <div | + | <div class="wpb_column vc_column_container vc_col-sm-6"> |
− | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">New Upgrade Pattern</span> | + | <div class="vc_column-inner "> |
+ | <div class="wpb_wrapper"> | ||
+ | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">New Upgrade Pattern</span> | ||
At the start, Advanced Industrial Plots work the same as a basic Industrial plot by "mining" a resource, for example - a Lumber Yard will gather wood. | At the start, Advanced Industrial Plots work the same as a basic Industrial plot by "mining" a resource, for example - a Lumber Yard will gather wood. | ||
When the building upgrades, instead of just becoming a more complex structure for harvesting that material, the settler will take that material and process it into something more advanced for example - metal ore could be converted into Steel. | When the building upgrades, instead of just becoming a more complex structure for harvesting that material, the settler will take that material and process it into something more advanced for example - metal ore could be converted into Steel. | ||
− | When the building upgrades again, the settler will use that processed resource to provide a product or service. For example - Nuclear Material could be used to create a power plant. </div> | + | When the building upgrades again, the settler will use that processed resource to provide a product or service. For example - Nuclear Material could be used to create a power plant. |
− | <div | + | </div> |
− | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Branching Upgrades and Tech Trees</span> | + | </div> |
− | Not only do these buildings follow a new pattern, but they now have variations at each level. In the initial release, every Advanced Industrial building has two possible paths at each level, for a total of 35 possible buildings from this plot. Many of these buildings are linked to each other, the more you build, the more options you unlock. | + | </div> |
+ | <div class="wpb_column vc_column_container vc_col-sm-6"> | ||
+ | <div class="vc_column-inner "> | ||
+ | <div class="wpb_wrapper"> | ||
+ | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Branching Upgrades and Tech Trees</span> | ||
+ | Not only do these buildings follow a new pattern, but they now have variations at each level. In the initial release, every Advanced Industrial building has two possible paths at each level, for a total of 35 possible buildings from this plot. Many of these buildings are linked to each other, the more you build, the more options you unlock. | ||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | <div class="wpb_column vc_column_container vc_col-sm-6"> | ||
+ | <div class="vc_column-inner "> | ||
+ | <div class="wpb_wrapper"> | ||
+ | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Resource Stockpiling</span> | ||
+ | You can now have a direct influence over how fast these plots upgrade by helping the settler stockpile additional resources, or take away their resources and use them for yourself. | ||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
</div> | </div> | ||
− | <div style=" | + | <div> |
− | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block"> | + | |
− | You can now | + | <div style="clear: both"></div> |
+ | |||
+ | ==And Much More== | ||
+ | |||
+ | <div class="vc_row wpb_row vc_row-fluid"> | ||
+ | <div class="wpb_column vc_column_container vc_col-sm-4"> | ||
+ | <div class="vc_column-inner "> | ||
+ | <div class="wpb_wrapper"> | ||
+ | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Martial Plots and Recreational Plots</span>These new plot types provide defense and happiness, respectively, so you can have more direct control over the needs of your settlement without the need for cheat items or turret spamming. | ||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | <div class="wpb_column vc_column_container vc_col-sm-4"> | ||
+ | <div class="vc_column-inner "> | ||
+ | <div class="wpb_wrapper"> | ||
+ | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Animation and Sound</span> | ||
+ | To help bring a truly industrial feel to your city, Industrial Revolution is loaded with animated machinery, smog-churning buildings, and custom sounds. | ||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | <div class="wpb_column vc_column_container vc_col-sm-4"> | ||
+ | <div class="vc_column-inner "> | ||
+ | <div class="wpb_wrapper"> | ||
+ | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Direct Control</span> | ||
+ | You can now directly select the types of buildings you want constructed to take full control over how your settlements are developed. Or you can let the settlements continue to grow organically- the choice is yours! | ||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
</div> | </div> | ||
+ | |||
<div style="clear: both"></div> | <div style="clear: both"></div> | ||
+ | |||
+ | <div> | ||
+ | |||
+ | <div class="vc_row wpb_row vc_row-fluid"> | ||
+ | <div class="wpb_column vc_column_container vc_col-sm-4"> | ||
+ | <div class="vc_column-inner "> | ||
+ | <div class="wpb_wrapper"> | ||
+ | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Secrets and Unlocks</span> | ||
+ | Many of the buildings in Industrial Revolution have secrets to be discovered and new items to unlock - such as new unique skill magazines and consumables. | ||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | <div class="wpb_column vc_column_container vc_col-sm-4"> | ||
+ | <div class="vc_column-inner "> | ||
+ | <div class="wpb_wrapper"> | ||
+ | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Expanded Framework for Addon authors</span> | ||
+ | The framework has been greatly expanded, you can now not only create your own buildings for Sim Settlements, but also add new tech trees and custom resource generation. Check out the [http://www.nexusmods.com/fallout4/mods/22808 Builder's Toolkit] page! | ||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
</div> | </div> | ||
+ | <div> | ||
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<div style="clear: both"></div> | <div style="clear: both"></div> | ||
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=Getting Started= | =Getting Started= | ||
== Mod Pages / Download Links == | == Mod Pages / Download Links == | ||
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[[File:Nexus.png|x20px]] '''PC (Nexus):''' http://www.nexusmods.com/fallout4/mods/25213/ | [[File:Nexus.png|x20px]] '''PC (Nexus):''' http://www.nexusmods.com/fallout4/mods/25213/ | ||
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== Updating == | == Updating == | ||
− | This is an Expansion Pack - and will always require the latest version of Sim Settlements, whenever you update this, be sure to also update Sim Settlements. | + | '''''This is an Expansion Pack - and will always require the latest version of Sim Settlements, whenever you update this, be sure to also update Sim Settlements (the core mod).''''' |
− | == Watch This Quick | + | == Watch This Quick Start Video == |
− | + | To give you an basic idea of what Industrial Revolution is like in "Settlement Build Mode", here is a short video introduction: | |
<youtube alignment="center" dimensions="1000">https://www.youtube.com/watch?v=YgnslnehGRQ</youtube> | <youtube alignment="center" dimensions="1000">https://www.youtube.com/watch?v=YgnslnehGRQ</youtube> | ||
− | = | + | = Next Step = |
− | + | <div style="font-weight: 600; font-size: 1.4em; text-align: center; display: block; padding: 0 20px;">Once you have Industrial Revolution installed (or when you are ready to learn more):<br>Go to [[Industrial Revolution In Depth|Industrial Revolution In-Depth]]</div> | |
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− | + | [[Industrial Revolution Spoilers]] | |
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Latest revision as of 01:29, 5 January 2019
First Official Expansion Pack for Sim Settlements
Adds new plot types and tons of new buildings to Sim Settlements. These buildings allow you to take control of your settlement and begin constructing the things you need to conquer the wasteland. Inside many of these buildings are secrets to discover to help you on your adventuring.
It also introduces more in-depth game-play for those who want to micro-manage, while maintaining the simplicity of the plot-based building.
Key Features
Advanced Industrial Plot
New Upgrade Pattern At the start, Advanced Industrial Plots work the same as a basic Industrial plot by "mining" a resource, for example - a Lumber Yard will gather wood.
When the building upgrades, instead of just becoming a more complex structure for harvesting that material, the settler will take that material and process it into something more advanced for example - metal ore could be converted into Steel.
When the building upgrades again, the settler will use that processed resource to provide a product or service. For example - Nuclear Material could be used to create a power plant.
Branching Upgrades and Tech Trees Not only do these buildings follow a new pattern, but they now have variations at each level. In the initial release, every Advanced Industrial building has two possible paths at each level, for a total of 35 possible buildings from this plot. Many of these buildings are linked to each other, the more you build, the more options you unlock.
Resource Stockpiling You can now have a direct influence over how fast these plots upgrade by helping the settler stockpile additional resources, or take away their resources and use them for yourself.
And Much More
Martial Plots and Recreational PlotsThese new plot types provide defense and happiness, respectively, so you can have more direct control over the needs of your settlement without the need for cheat items or turret spamming.
Animation and Sound To help bring a truly industrial feel to your city, Industrial Revolution is loaded with animated machinery, smog-churning buildings, and custom sounds.
Direct Control You can now directly select the types of buildings you want constructed to take full control over how your settlements are developed. Or you can let the settlements continue to grow organically- the choice is yours!
Secrets and Unlocks Many of the buildings in Industrial Revolution have secrets to be discovered and new items to unlock - such as new unique skill magazines and consumables.
Expanded Framework for Addon authors The framework has been greatly expanded, you can now not only create your own buildings for Sim Settlements, but also add new tech trees and custom resource generation. Check out the Builder's Toolkit page!
Getting Started
Mod Pages / Download Links
PC (Nexus): http://www.nexusmods.com/fallout4/mods/25213/
PC (Bethesda): https://bethesda.net/en/mods/fallout4/mod-detail/4025347
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4025350
Updating
This is an Expansion Pack - and will always require the latest version of Sim Settlements, whenever you update this, be sure to also update Sim Settlements (the core mod).
Watch This Quick Start Video
To give you an basic idea of what Industrial Revolution is like in "Settlement Build Mode", here is a short video introduction:
Next Step
Go to Industrial Revolution In-Depth