Difference between revisions of "Rise Of The Commonwealth"
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<img src="https://simsettlements.com/web/wiki/images/0/01/Rotc-hero-image.png" style="width: 100%"> | <img src="https://simsettlements.com/web/wiki/images/0/01/Rotc-hero-image.png" style="width: 100%"> | ||
__NOTOC__ | __NOTOC__ | ||
+ | [[Category:Rise Of The Commonwealth (Official Expansion Pack)]] | ||
<span style="font-weight: 600; font-size: 2.1em; text-align: center; display: block;">Second Official Expansion Pack for Sim Settlements</span> | <span style="font-weight: 600; font-size: 2.1em; text-align: center; display: block;">Second Official Expansion Pack for Sim Settlements</span> | ||
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Settlement Cities That Build Themselves</span> | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Settlement Cities That Build Themselves</span> | ||
− | You can now put others, such as your companions, in charge of running settlements. They will build them up so that settlers can move in and create a city. Much like plots, the cities will upgrade over time as they mature and are given enough time and resources. | + | You can now put others, such as your companions, in charge of running settlements. They will build them up so that settlers can move in and create a city. |
+ | |||
+ | Much like plots, the cities will upgrade over time as they mature and are given enough time and resources. | ||
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<span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Create Your Own City Plans</span> | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Create Your Own City Plans</span> | ||
− | Create your own | + | Create your own cities with the [https://www.nexusmods.com/fallout4/mods/30168 City Planner's Toolkit] which will allow you to release your own upgradeable city designs! |
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− | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block"> | + | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Interior Plots</span>All 6 core plot types now support a new Interior version which are designed for placing inside of existing structures, or snapped inside of your own creations. They're even height capped so you can stack them as much as you like! |
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− | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block"> | + | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Dynamic Soundscape </span> |
− | + | The background and ambient noises will change dynamically to reflect the contents of your settlements so that Farms sound like farms, commercial hubs sound like busy markets, and industrial complexes are roaring with the sounds of industry. | |
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− | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block"> | + | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Recruitment Control</span> |
− | You can now | + | You can now take control of how settlers are brought to your settlement with automatic capping, and options to override the default Charisma limits. |
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− | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block"> | + | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Tax Overhaul</span> |
− | + | [Optional] The tax system now has widespread effects on your settlements, touching everything from defense spending, to upgrade rates, to happiness, and production. | |
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | <div class="wpb_column vc_column_container vc_col-sm-4"> | ||
+ | <div class="vc_column-inner "> | ||
+ | <div class="wpb_wrapper"> | ||
+ | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Donation System</span> | ||
+ | Donate all of your extra supplies, junk, and equipment to your settlement to boost your defenses, happiness, and temporary boosts to food and water. | ||
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− | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block"> | + | <span style="font-size:1.6em;font-weight:600;text-align:center;display:block">Visitor System</span> |
− | + | As your cities progress, visitors will be drawn to them to make your settlements feel more lively and generate extra income at your stores. | |
</div> | </div> | ||
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Latest revision as of 06:28, 27 November 2018
Second Official Expansion Pack for Sim Settlements
Adds the ability to put others in charge of settlements, they will handle the construction, settlers will move in and place their own plots, beds, and other things.
Introduces Interior Plots which can be used inside existing building or snapped into your own structures. Adds a dynamic soundscape that adjusts the ambient and background sound effects in your settlements based on the plots you and your settlers build.
Tons of new gameplay options.
THE WHY The theme of Fallout 4 has always been hope and rebuilding, but the effort to rebuild all of the settlements is gargantuan.
THE HOW Version 3.0 of Sim Settlements along with the Rise of the Commonwealth expansion pack aim to give you more tools to act as the leader and free you up to get out and conquer the Wastelands.
Key Features
Settler Constructed Cities
Settlement Cities That Build Themselves You can now put others, such as your companions, in charge of running settlements. They will build them up so that settlers can move in and create a city.
Much like plots, the cities will upgrade over time as they mature and are given enough time and resources.
Create Your Own City Plans Create your own cities with the City Planner's Toolkit which will allow you to release your own upgradeable city designs!
And Much More
Interior PlotsAll 6 core plot types now support a new Interior version which are designed for placing inside of existing structures, or snapped inside of your own creations. They're even height capped so you can stack them as much as you like!
Dynamic Soundscape The background and ambient noises will change dynamically to reflect the contents of your settlements so that Farms sound like farms, commercial hubs sound like busy markets, and industrial complexes are roaring with the sounds of industry.
Recruitment Control You can now take control of how settlers are brought to your settlement with automatic capping, and options to override the default Charisma limits.
Tax Overhaul [Optional] The tax system now has widespread effects on your settlements, touching everything from defense spending, to upgrade rates, to happiness, and production.
Donation System Donate all of your extra supplies, junk, and equipment to your settlement to boost your defenses, happiness, and temporary boosts to food and water.
Visitor System As your cities progress, visitors will be drawn to them to make your settlements feel more lively and generate extra income at your stores.
Getting Started
Mod Pages / Download Links
PC (Nexus): https://www.nexusmods.com/fallout4/mods/28599/
PC (Bethesda): https://bethesda.net/en/mods/fallout4/mod-detail/4047656
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4047659
Updating
This is an Expansion Pack - and will always require the latest version of Sim Settlements, whenever you update this, be sure to also update Sim Settlements (the core mod).
Watch This Quick Start Video
To give you an basic idea of what Rise Of The Commonwealth is like in "Settlement Build Mode", here is a short video introduction:
Next Step
Go to Rise Of The Commonwealth In-Depth