Difference between revisions of "Holotape Gameplay Options"
Bludthurst (talk | contribs) (→Deficit Cap) |
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'''Default:''' ON | '''Default:''' ON | ||
− | :''''' | + | '''''What These Options Mean:''''' |
+ | |||
+ | :''ON:'' With this on, city deficits are capped at 500 caps, this will ensure you have a chance to recover if you fall behind at some point. | ||
:Turn this option OFF to make things more difficult by removing your safety net. | :Turn this option OFF to make things more difficult by removing your safety net. | ||
− | : | + | :''OFF:'' City deficits will no longer be capped, you can go infinitely into debt in a settlement making harder to recover if you fall too far behind. |
===Stockpile System=== | ===Stockpile System=== |
Revision as of 01:48, 22 April 2018
Contents
Reset All to Defaults
Advanced
These options should generally be left alone. They are here to help with compatibility and save file issues. Safest bet is to leave these options default unless someone suggest you do otherwise.
Deficit Cap
If maintenance costs are higher than tax income an you haven't donated any caps to the city, it will generate a deficit. If the deficit gets too high, all of your city's generators and defenses will begin to fail.
Options: ON or OFF
Default: ON
What These Options Mean:
- ON: With this on, city deficits are capped at 500 caps, this will ensure you have a chance to recover if you fall behind at some point.
- Turn this option OFF to make things more difficult by removing your safety net.
- OFF: City deficits will no longer be capped, you can go infinitely into debt in a settlement making harder to recover if you fall too far behind.
Stockpile System
By default, extra resources will be stockpiled on the plot as part of the upgrade process. This provides you extra options and benefits:
- Easy access to extra resources via the Access Stockpile option on the plot menu.
- Ability to donate resources to a plot to speed up the upgrade process.
- If you turn Upgrades Advanced to Manual, plots that you choose NOT to upgrade once eligible will go into extra production mode (creating double resources)
The system is designed to provide you more options and benefits and will happen in the background if you choose to ignore it, so leaving it ON is strongly recommended.
If you decide to turn it off, extra resources will no longer be stockpiled on the plot as part of the upgrade process. The option to turn the stockpile system OFF was added for people who have load order conflicts or save corruptions that prevent the resources from ever generating correctly. Without the stockpile system, you get far less resources, but at least you'll be able to upgrade the buildings.
Options: ON or OFF
Default: ON
Use Original Plot Size
This option is there as legacy support for players who have settlements that were built with the very first version (1.0.0) of Sim Settlements (and who have stubbornly refused to rebuild their original plots) which used a very awkward, custom plot size rather than the standard 2x2.
So unless you know exactly what the "original plot size" means (and you really need it), just leave it OFF.
The change to 2x2 as standard came way back in patch 1.1.0 and no new building plans since then have even supported this original custom plot size.
Options: ON or OFF
Default: OFF
Assignment
Alter the way assignments are handled.
Auto Assignment
Auto Assign Away From Beds
Auto Assign Away From Work
Auto Assign Unique NPCs
City Building
Determine the way settler built cities are handled.
Auto-Built Plot Plans
Cinematic Mode
Cinematic Mode Camera
Cinematic Mode Time
Involvement
Difficulty
Change the way certain systems work to make the gameplay more or less challenging
Citizen Needs Requirement
City Supply Costs
Dynamic Needs
Initial Plot Costs
Maintenance Costs
Immersion
Settings designed around immersing you into the game world.
Commercial Requirement
Ignore Factions
Leader Traits
Martial Tech Requirement
Realistic Build Times
Residential Job Requirement
Visitors
Local
Recruitment
Alter the way new settlers are acquired.
Beacon Recruitment
City Plan Limit
Ignore Charisma
Max Unemployed
Upgrade
Change the way upgrades are handled.
City Upgrades
Hold Upgraded Until I see Them
Plot Upgrades
By default, basic buildings will automatically upgrade as soon as they are eligible.
If changed to manual, basic building will now require your direct approval before they will upgrade. This can be done via the Plot Options menu, which is accessible by clicking on the ASAM Sensor on the plot post (or the post itself if you have ASAM Sensors Hidden)
Note: Plots built before patch 2.0.0 will need to be refreshed for the ASAM Sensor to be displayed.
Options: Auto or Manual
Default: Auto
Plot Upgrades Advanced
By default, advanced buildings (e.g. Advanced Industrial) will automatically upgrade as soon as they are eligible. They will randomly select one of the available upgrade options.
If changed to manual, advanced buildings will now require your direct approval before they will upgrade, which will allow you to select the type of upgrade to occur. This can be done via the Plot Options menu, which is accessible by clicking on the ASAM Sensor on the plot post (or the post itself if you have ASAM Sensors Hidden)
Note: Plots built before patch 2.0.0 will need to be refreshed for the ASAM Sensor to be displayed.
Options: Auto or Manual
Default: Auto
Usability
Alter the way some things work so they are more user-friendly to you.
Auto Close Doors (ACD)
ACD Opened By
Bans Applied to Plan Selection
Delay Building Materials
Visual
These options have little gameplay affect, but you can disable certain visual things you may not like.