Difference between revisions of "Holotape Gameplay Options"

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(Recruitment)
(Use Original Plot Size)
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===Stockpile System===
 
===Stockpile System===
 
===Use Original Plot Size===
 
===Use Original Plot Size===
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This option is there as legacy support for players who have settlements that were built with the very first version (1.0.0) of Sim Settlements (and who have stubbornly refused to rebuild their original plots) which used a very awkward, custom plot size rather than the standard 2x2.
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So unless you know exactly what the "original plot size" means (and you really need it), just leave it OFF.
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The change to 2x2 as standard came way back in patch 1.1.0 and no new building plans since then have even supported this original custom plot size.
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'''Options:''' ON or OFF<br>
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'''Default:''' OFF
  
 
==Assignment==
 
==Assignment==

Revision as of 01:22, 22 April 2018

Reset All to Defaults

Advanced

These options should generally be left alone. They are here to help with compatibility and save file issues. Safest bet is to leave these options default unless someone suggest you do otherwise.

Deficit Cap

Stockpile System

Use Original Plot Size

This option is there as legacy support for players who have settlements that were built with the very first version (1.0.0) of Sim Settlements (and who have stubbornly refused to rebuild their original plots) which used a very awkward, custom plot size rather than the standard 2x2.

So unless you know exactly what the "original plot size" means (and you really need it), just leave it OFF.

The change to 2x2 as standard came way back in patch 1.1.0 and no new building plans since then have even supported this original custom plot size.

Options: ON or OFF
Default: OFF

Assignment

Alter the way assignments are handled.

Auto Assignment

Auto Assign Away From Beds

Auto Assign Away From Work

Auto Assign Unique NPCs

City Building

Determine the way settler built cities are handled.

Auto-Built Plot Plans

Cinematic Mode

Cinematic Mode Camera

Cinematic Mode Time

Involvement

Difficulty

Change the way certain systems work to make the gameplay more or less challenging

Citizen Needs Requirement

City Supply Costs

Dynamic Needs

Initial Plot Costs

Maintenance Costs

Immersion

Settings designed around immersing you into the game world.

Commercial Requirement

Ignore Factions

Leader Traits

Martial Tech Requirement

Realistic Build Times

Residential Job Requirement

Visitors

Local

Recruitment

Alter the way new settlers are acquired.

Beacon Recruitment

City Plan Limit

Ignore Charisma

Max Unemployed

Upgrade

Change the way upgrades are handled.

City Upgrades

Hold Upgraded Until I see Them

Plot Upgrades

Plot Upgrades Advanced

Usability

Alter the way some things work so they are more user-friendly to you.

Auto Close Doors (ACD)

ACD Opened By

Bans Applied to Plan Selection

Delay Building Materials

Visual

These options have little gameplay affect, but you can disable certain visual things you may not like.

ASAM Sensors

Cinematic Wide Shots

City Marker Objects

Demolition FX

Mailboxes, Etc