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| = Ready For Review = | | = Ready For Review = |
| + | ==Options== |
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− | == Main Page == | + | ==Install== |
| + | ===Nexus Mod Manager=== |
| + | ====Quick Start==== |
| + | ==== Easy Installation ==== |
| + | ==== Manual Installation ==== |
| + | ===Bethesda Mods=== |
| + | ==== Quick Start ==== |
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− | === Creating Your Own AddOn Pack === | + | ==Upgrades== |
− | If you're interested in releasing your own AddOn Pack of buildings for Sim Settlements or just contributing to the mod, check out the Builder's Toolkit below, which teaches anyone at all, even those without any modding experience how to do so!<br><br />
| + | ===Levels=== |
− | '''Sim Settlements Builder's Toolkit:''' (Start at 00 Creation Kit 101.pdf and work your way through):<br>
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− | *[[File:Nexus.png|x20px]] '''PC (Nexus):''' http://www.nexusmods.com/fallout4/mods/22808/?<br>
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− | *Wiki Entry: [[Toolkit|Builder's Toolkit]]
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− | *Builder's Toolkit Video Tutorial: https://www.youtube.com/watch?v=YVy0JZw1cZo&list=PL2g2oK5KhZT0VmyhK62Kvppy3nrGXocbG<br><br />
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− | '''Discord Server Invite:''' If you are looking for somewhere to hangout while you work on Add-On packs, we have a Discord server setup! It's a great spot to get help, share your progress, and talk about ideas:<br>
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− | *https://www.simsettlements.com/site/index.php?threads/builders-toolkit-discord.72/
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| + | ===Upgrade Requirements=== |
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− | --------------------------
| + | ==Locations== |
− | REFERENCE: DON'T ADD TO POST<br>
| + | ===holotape Locations=== |
− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/
| + | ====Museum of Freedom==== |
− | --------------------------
| + | ====Boston Mayoral Shelter==== |
| + | ====West Everett Estates==== |
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− | == FAQs == | + | ==Full Numbers Breakdown== |
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− | == Common Issues/Solutions == | + | ==Tools== |
− | === Common Problems === | + | ===ASAM Vision Switch=== |
− | === Known Issues / Unsolved ===
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− | ====Xbox Incorrectly Says Not Enough Free Memory====
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− | '''Issue:''' Xbox says there is not enough free memory to download a mod when there actually is.
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− | '''Kinggath:''' ""It has something to do with the Xbox not actually clearing the memory. Try all the steps described in these posts: https://www.gamefaqs.com/boards/164593-fallout-4/74309535
| + | ==AddOns== |
| + | ===AddOn Packs=== |
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− | :Basically, you'll want to favorite all of your mods so you can quickly re-download them all, then reset the reserved space on your xbox. I've never done this before, but maybe someone else here has and can tell you the exact :steps. All I know, is that it's a common xbox problem, so the fix should be relatively painless."
| + | ==Future== |
| + | ===The Future=== |
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− | --------------------------
| + | ==Problematic Mods== |
− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/xbox-not-allowing-mod-download-when-there-is-space-to-download.1576/
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− | --------------------------
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− | ====Advanced Industrial Plots Do Not Output Benefits With Dynamic Needs Off==== | |
− | '''Issue:''' Advanced Industrial Plots do not provide benefits they should, with Dynamic Needs turned off.
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− | '''Kinggath:''' "This happens when Dynamic Needs are turned off. I have a potential solution for the future, for now though, if you enable Dynamic Needs and refresh the plot, the power [or any other Advanced Industrial plot resource] should come back."
| + | == Main Page == |
− | --------------------------
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− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/power-plant-plots-not-producing-power-dynamic-needs-off.1578/
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− | --------------------------
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− | ====Pipboy Settlement Data Screen Shows Incorrect Information==== | |
− | '''Issue:''' When looking at the Settlement Data screen on the Pipboy, the information displayed is incorrect.
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− | '''Kinggath:''' "The pipboy data is a vanilla issue. I've investigated a solution, but it's pretty much going to require redesigning the pipboy flash files and the workshop scripts - which I'm trying to avoid with Sim Settlements (I want to keep compatibility up by not editing vanilla records/scripts in the mod)."
| + | == FAQs == |
− | --------------------------
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− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/pipboy-settlement-data-page-shows-incorrect-numbers.1573/
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− | --------------------------
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− | ====Plot Not Completing building==== | |
− | '''Issue:''' Plots stop construction before completion. Usually stops or freezes at the scaffolding stage of construction.
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− | '''Kinggath:''' "Occasionally the game will fail to start the timer correctly. Once the scaffolding appears, a building should take less than a minute to build (unless you have Realistic Build Times on). So if you run into this, try using the Refresh Plot option on the sensor menu to see if it builds. If it continues to not build, you may want to scrap it and try building it again.
| + | == Common Issues/Solutions == |
| + | === Common Problems === |
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− | If even that doesn't work, please report it here [https://www.simsettlements.com/site/index.php?forums/bug-reports.15/ Bug Reports] so we can try and find out what is conflicting."
| + | === Known Issues / Unsolved === |
− | --------------------------
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− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/plot-not-finishing-building-after-scaffolding-appears.1574/
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− | --------------------------
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| = Work In Progress = | | = Work In Progress = |