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| = Ready For Review = | | = Ready For Review = |
| + | ==Options== |
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− | == Main Page == | + | ==Install== |
| + | ===Nexus Mod Manager=== |
| + | ====Quick Start==== |
| + | ==== Easy Installation ==== |
| + | ==== Manual Installation ==== |
| + | ===Bethesda Mods=== |
| + | ==== Quick Start ==== |
| + | |
| + | ==Upgrades== |
| + | ===Levels=== |
| + | |
| + | ===Upgrade Requirements=== |
| + | |
| + | ==Locations== |
| + | ===holotape Locations=== |
| + | ====Museum of Freedom==== |
| + | ====Boston Mayoral Shelter==== |
| + | ====West Everett Estates==== |
| + | |
| + | ==Full Numbers Breakdown== |
| + | |
| + | ==Tools== |
| + | ===ASAM Vision Switch=== |
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− | === Creating Your Own AddOn Pack === | + | ==AddOns== |
− | If you're interested in releasing your own AddOn Pack of buildings for Sim Settlements or just contributing to the mod, check out the Builder's Toolkit below, which teaches anyone at all, even those without any modding experience how to do so!<br><br />
| + | ===AddOn Packs=== |
− | '''Sim Settlements Builder's Toolkit:''' (Start at 00 Creation Kit 101.pdf and work your way through):<br>
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− | *[[File:Nexus.png|x20px]] '''PC (Nexus):''' http://www.nexusmods.com/fallout4/mods/22808/?<br>
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− | *Wiki Entry: [[Toolkit|Builder's Toolkit]]
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− | *Builder's Toolkit Video Tutorial: https://www.youtube.com/watch?v=YVy0JZw1cZo&list=PL2g2oK5KhZT0VmyhK62Kvppy3nrGXocbG<br><br />
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− | '''Discord Server Invite:''' If you are looking for somewhere to hangout while you work on Add-On packs, we have a Discord server setup! It's a great spot to get help, share your progress, and talk about ideas:<br>
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− | *https://www.simsettlements.com/site/index.php?threads/builders-toolkit-discord.72/
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| + | ==Future== |
| + | ===The Future=== |
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− | --------------------------
| + | ==Problematic Mods== |
− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/
| + | == Main Page == |
− | --------------------------
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| == FAQs == | | == FAQs == |
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| == Common Issues/Solutions == | | == Common Issues/Solutions == |
| === Common Problems === | | === Common Problems === |
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| === Known Issues / Unsolved === | | === Known Issues / Unsolved === |
− | ====Xbox Incorrectly Says Not Enough Free Memory====
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− | '''Issue:''' Xbox says there is not enough free memory to download a mod when there actually is.
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− | '''Kinggath:''' ""It has something to do with the Xbox not actually clearing the memory. Try all the steps described in these posts: https://www.gamefaqs.com/boards/164593-fallout-4/74309535
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− | :Basically, you'll want to favorite all of your mods so you can quickly re-download them all, then reset the reserved space on your xbox. I've never done this before, but maybe someone else here has and can tell you the exact :steps. All I know, is that it's a common xbox problem, so the fix should be relatively painless."
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− | --------------------------
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− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/xbox-not-allowing-mod-download-when-there-is-space-to-download.1576/
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− | --------------------------
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− | ====Advanced Industrial Plots Do Not Output Benefits With Dynamic Needs Off====
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− | '''Issue:''' Advanced Industrial Plots do not provide benefits they should, with Dynamic Needs turned off.
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− | '''Kinggath:''' "This happens when Dynamic Needs are turned off. I have a potential solution for the future, for now though, if you enable Dynamic Needs and refresh the plot, the power [or any other Advanced Industrial plot resource] should come back."
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− | --------------------------
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− | REFERENCE: DON'T ADD TO POST<br>
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− | '''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/power-plant-plots-not-producing-power-dynamic-needs-off.1578/
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− | --------------------------
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| = Work In Progress = | | = Work In Progress = |