Difference between revisions of "Kana Workspace"

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(Work Area: Added Named Vanilla Settlers Cannot Be Assigned and Will Not Build Homes)
(Added Why is the Wasteland Lounger Plot completely walled in with no entrance?)
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'''Wiki Team Thread:'''https://www.simsettlements.com/site/index.php?threads/vanilla-named-settlers-cannot-be-assigned-to-plots.1484/
 
'''Wiki Team Thread:'''https://www.simsettlements.com/site/index.php?threads/vanilla-named-settlers-cannot-be-assigned-to-plots.1484/
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===Why is the Wasteland Lounger Plot completely walled in with no entrance?===
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:'''Kinggath:''' "That's just supposed to be a fun VIP and kind of pokes fun at the teleporting AI. If you fast-travel [into] the settlement at night, they will be asleep in the bed."
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'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-wasteland-lounger-vip-plot-has-no-doors.1486/
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===HUD Needs Display Randomly Disappears Inside Settlement Borders===
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:'''Issue:''' HUD needs display disappears in areas of a settlement, then reappears in other areas of a settlement.
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:'''Kinggath:''' "It's actually an issue with the way Bethesda laid out the settlements. They are flagged as only being part of certain game cells, so when Sim Settlements asks if the player is still in the settlement, the game will often report incorrectly. I might be able to fix it by changing the method I use to check if the player is in the workshop - but the issue is only in a few small areas, so I'll probably let it go for the time being. It would be one of those things that takes a lot of man hours for just a small benefit - not that I won't do it in the long term, I just want to get these expansions built first.
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:FYI: Using Neeher's All Settlements Extended mods (Nexus Link: http://www.nexusmods.com/fallout4/mods/25316/?, Bethesda Link: https://bethesda.net/en/mods/fallout4/mod-detail/4026210) incidentally fix this vanilla bug, since they expand the number of cells that each workshop counts it eliminates most, if not all, of the dead zones."
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'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-hud-needs-not-showing-in-parts-of-settlement.1518/
 
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Revision as of 02:07, 12 September 2017

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Wiki Team Thread:


Work Area

Named Vanilla Settlers Cannot Be Assigned and Will Not Build Homes

Issue: Named vanilla settlers cannot be assigned and/or will not build a plot
Kinggath: ". . . anyone who isn't assignable to vanilla objects, can't work Plots either. They used to be able to - until I found out that screws up the AI."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread:https://www.simsettlements.com/site/index.php?threads/vanilla-named-settlers-cannot-be-assigned-to-plots.1484/


Why is the Wasteland Lounger Plot completely walled in with no entrance?

Kinggath: "That's just supposed to be a fun VIP and kind of pokes fun at the teleporting AI. If you fast-travel [into] the settlement at night, they will be asleep in the bed."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-wasteland-lounger-vip-plot-has-no-doors.1486/


HUD Needs Display Randomly Disappears Inside Settlement Borders

Issue: HUD needs display disappears in areas of a settlement, then reappears in other areas of a settlement.
Kinggath: "It's actually an issue with the way Bethesda laid out the settlements. They are flagged as only being part of certain game cells, so when Sim Settlements asks if the player is still in the settlement, the game will often report incorrectly. I might be able to fix it by changing the method I use to check if the player is in the workshop - but the issue is only in a few small areas, so I'll probably let it go for the time being. It would be one of those things that takes a lot of man hours for just a small benefit - not that I won't do it in the long term, I just want to get these expansions built first.
FYI: Using Neeher's All Settlements Extended mods (Nexus Link: http://www.nexusmods.com/fallout4/mods/25316/?, Bethesda Link: https://bethesda.net/en/mods/fallout4/mod-detail/4026210) incidentally fix this vanilla bug, since they expand the number of cells that each workshop counts it eliminates most, if not all, of the dead zones."

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-hud-needs-not-showing-in-parts-of-settlement.1518/