Difference between revisions of "Kana Workspace"

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(Work Area: Added Plot Build Costs Table)
(Work Area: Cleaned work area)
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==Work Area==
 
==Work Area==
===(Vanilla Game Bug) Clumping Settlers When Arriving in Settlement===
 
:'''Issue:''' Upon arriving in the Settlement through teleporting or fast travel, all the settlers are clumped up together in a group.
 
  
:'''Kinggath:''' "Bethesda did something pretty smart with the engine and disconnected the scripting engine from the frame rate. This ensures the gunplay is nice and smooth, but at the cost of leaving the AI often looking very stupid. When you first fast travel to a settlement, all of the settlers are dumped to a central point in the settlement and then told by a script to re-check their AI packages. When your scripts get backed up, that re-check doesn't happen quickly (or sometimes at all), and you end up with that [All of the settlers all clumped up together]. . . "
 
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REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-clumping-settlers-when-travelling-to-a-settlement.1499/
 
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===Wasteland Lounger Plot Keeps Showing Up for VIP's===
 
:'''Issue:''' VIP settlers keep selecting the Wasteland Lounger for the Residential plot
 
 
:'''Kinggath:''' "This was mostly an accident - I developed the VIPs before I finished the rest of the mod and needed a house to work from. It wasn't until I designed the other houses that I realized I had build most of the VIPs so specific to the Wasteland Lounger model, that transferring them over to work in the other models as well was going to be a huge project - and in the end decided it wasn't worth the extra time I could spend making other things. I might go back and rebuild some of them to work in other models."
 
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REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-wasteland-lounger-frequently-built.1494/
 
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===Tools===
 
====ASAM Vision Switch====
 
:ASAM Vision Switch colors:
 
:*Find Homeless= Red
 
:*Find Unemployed= Yellow
 
:*Find Unpowered= Strobing White
 
:*Find Awaiting Upgrades= Green
 
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REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-vision-switch-colors.1495/
 
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*Individual ASAM Vision Switches, that just activate a specific vision mode, can now be crafted in the City Planners Desk.
 
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REFERENCE: DON'T ADD TO POST<br>
 
'''Wiki Team Thread:''' https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-individual-asam-vision-switches-craftable.1496/
 
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===Breakdown===
 
 
==Plot Build Costs Table==
 
==Plot Build Costs Table==
 
<table class="wikitable" border="1" style'"width:100%">
 
<table class="wikitable" border="1" style'"width:100%">

Revision as of 04:13, 11 September 2017

Sandbox

Reference Template


REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/info-about-creating-an-add-on-pack-or-buildings-needs-to-be-easier-to-find.1597/


Work Area

Plot Build Costs Table

Plot Type Plot Size Plot Base ASAM Sensor Steel Concrete Wood
Residential Size A - 1 1 0 2
Residential Size A Concrete 1 1 5 2
Residential Size A Wood 1 5 0 12
Residential 2x2 - 1 1 0 2
Residential 2x2 Concrete 1 1 12 2
Residential 2x2 Wood 1 11 0 42
Agricultural Size A - 1 0 0 1
Agricultural 2x2 - 1 0 0 1
Commercial Size A - 1 5 0 0
Commercial Size A Concrete 1 5 5 0
Commercial Size A Wood 1 5 0 12
Commercial 2x2 - 1 5 0 0
Commercial 2x2 Concrete 1 6 12 0
Commercial 2x2 Wood 1 15 0 40
Industrial Size A - 1 2 0 4
Industrial Size A Concrete 1 2 5 4
Industrial 2x2 - 1 2 0 4
Industrial 2x2 Concrete 1 2 12 4
Industrial Advanced 2x2 - 1 3 0 5
Industrial Advanced 2x2 Concrete 1 3 12 5
Martial 1x1 - 1 3 0 0
Martial 1x1 Concrete 1 3 3 0
Martial 1x1 Wood 1 4 0 10
Martial 2x2 - 1 3 0 0
Martial 2x2 Concrete 1 3 12 0
Martial 2x2 Wood 1 12 0 40
Recreational 2x2 - 1 5 0 0
Recreational 2x2 Concrete 1 5 12 0
Recreational 2x2 Wood 1 15 0 40

REFERENCE: DON'T ADD TO POST
Wiki Team Thread: https://www.simsettlements.com/site/index.php?threads/moved-from-inbox-plot-costs-info.1491/