Difference between revisions of "Plots"
From Sim Settlements
(→Commercial) |
(→Commercial) |
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==Commercial== | ==Commercial== | ||
− | With a Settler assigned to them, Commercial plots will create one of 7 business types: | + | With a Settler assigned to them, Commercial plots will create one of 7 business types:<br> |
Armor Store<br> | Armor Store<br> | ||
Bar<br> | Bar<br> | ||
Line 10: | Line 10: | ||
General Store<br> | General Store<br> | ||
Weapon Store<br> | Weapon Store<br> | ||
+ | Other (currently no shops in the default mod use this category) | ||
By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot. | By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot. |
Revision as of 23:31, 15 May 2017
Residential
Starts with building materials. With a Settler assigned to them, Residential plots include shelter, static and dynamic clutter, furniture and a bed for the Settler assigned.
Commercial
With a Settler assigned to them, Commercial plots will create one of 7 business types:
Armor Store
Bar
Clinic
Clothing Store
General Store
Weapon Store
Other (currently no shops in the default mod use this category)
By default, Commercial plots require that you have at least 5 residential plots built before someone will open a store on a Commercial plot.
Industrial
Plots that Create things such as scrap.
Agricultural
Starts as a big pile of dirt. With a settler assigned, Agricultural plots become farms that the Settler assigned can work at, boosting food production in the settlement.