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[https://simsettlements.com/site/index.php Tritt unserem Forum bei]
 
[https://simsettlements.com/site/index.php Tritt unserem Forum bei]
  
== Mod Links ==
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== Modifikations-Weiterleitungen ==
  
 
*[http://www.nexusmods.com/fallout4/mods/21872/? Download Sim Settlements at Nexus]
 
*[http://www.nexusmods.com/fallout4/mods/21872/? Download Sim Settlements at Nexus]

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Sim Settlements by kinggath

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Sim Settlements ist eine Modifikation für Fallout 4, welche es erlaubt Bauobjekte als Bauzonen zuzuweisen, welche von Siedler in Eigenarbeit aufgebaut und gepflegt werden. Dazu gehört auch ein eigenes Fortschrittsystem, in welchem die Bedürfnisse der Siedler erfüllt werden müssen, damit das Gebäude eine höhere Stufe erreichen kann. Das Ziel dieser Modifikation ist es, dass Du Deine Siedlungen völlig anders erlebst. Sie soll Dir ermöglichen, mit geringem Aufwand lebendige selbstentstehende Siedlungen zu kreieren. Das höchste Ziel ist es, dass sich jede Siedlung in Fallout 4 einzigartig anfühlt und auch so aussieht, mit Zielen und Belohnungen, welche Dich zu jedem Zeitpunkt des Spiels bereichern.

Tritt unserem Forum bei

Modifikations-Weiterleitungen

Details of the Mod

The Why

One of the biggest problems with Fallout 4, is just how disconnected the Settlement system feels from the rest of the game. Settlements lack that Bethesda game feel of exploration and progression, and so there's not much incentive to actually use the system. It also feels bizarre that you have to micromanage all these people, and personally plant seeds and decide where people sleep - you're their leader, not their mother! You're supplying these people with security and tons of resources, why can't they kick in and help out with building up the city?

The How

In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynamic and interesting to engage with.

Randomization

Buildings are chosen at random and filled with random things depending on how you zoned an area. Using the basic types of Agricultural (farms), Commercial (stores), Industrial (factories), and Residential (homes) - you create a basic outline for your settlement using the workshop system and the settlers will handle the rest. Version 1.0 includes a large selection of buildings with even more on the way!

Upgrades

Every building has multiple levels of upgrades that can be unlocked over time to keep you coming back to re-explore your own settlements and find out what's changed. Dynamic Needs [Optional]: To help make settlements more interesting, the basic needs of your settlers change over time, making keeping them happy more of a challenge, raids less predictable, and the upgrade unlocks feel like they were earned.

Living Cities

No longer will all of your settlers share the same boring life story, some of them will be flagged with interesting backgrounds, likes, hobbies, and quirks that play out in a visual story in their homes to make them stand out and feel like a unique and important person. Clutter throughout homes and some shops is chosen randomly both at creation and periodically when you visit them to really make them feel lived in. Furniture markers are placed throughout the homes and buildings so your settlers spend less time clumped up waiting for something to do and instead engage with your settlement.

Rewards

To make the system even more worth it beyond the visual reward of the above systems, a tax system is in place to ensure the settlements can have a huge impact on your gameplay. In a future patch, tons of unlocks will be added in the form of special buildings and settler inventions that you can use while you're out conquering the wasteland!

Add Your Own Stuff

The entire system is open-ended, with scripts and tutorials that allow absolutely anyone to add their own buildings, clutter, and stories to expand the system from their own mods.

Bonus

HUD Piece If you have the HUDFramework mod installed, you'll gain access to a Workshop HUD piece designed specifically to make the goals while playing Sim Settlements clearly displayed in front of you whenever you're in your Settlements.

The Future

By the time this mod reaches it's final form, the settlement system should be so engaging that you won't dream of ignoring it again! Current plans include: Hundreds more building models Defense, Leisure, and other new plot types to help meet your settler's needs. Unique Shop Types and Jobs not available in the vanilla game More stories with Giant Set Pieces to make each settlement unique Multi-unit Homes for those tight-spaced settlements Unlockable Buildings that change the way settlements work Discoverable Inventions (think items like Salvage Beacons)

Creating Your Own AddOn Pack

If you're interested in releasing your own AddOn Pack of buildings for Sim Settlements or just contributing to the mod, check out the Builder's Toolkit which teaches anyone at all, even those with out modding experience how to do so!