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A few times I've wanted to build an internal plot but the floating ASAM sensor blocks the door or a window. When it blocks a door then it can't be walked through because its solid.
Could we get a default "skin" to move the sensor to the left rear wall instead of the default right-rear wall...
1.having a option to make it so if you have less food than solders in a outpost you can not preform assaults.
2.Making caravan services more useful in outposts by making it so that if you have a caravan service plot you can take locations farther away from your outpost and the higher the level...
I tried the layout export after loading a save with a city built and then importing it to a different save with no settlement and I thought it worked great. It took a while to notice duplicated items because of z-fighting. Even when the layout plugin option to exclude vanilla items is checked it...
So, I had a level 3 War Trailer and deleted the plot. Only the trailer itself was deleted and all the furnishings, including the bed and fire effects, were left over. I've seen plot items left over after upgrades at times too. Frequently the items are deleted on a refresh if the plot exists or...
Any ladies hats, really! There are plenty of baseball caps, knit caps, top hats, and formal hats for men but no fancy hats for women. Not even a pill box in sight. There are dresses of all kinds but not hats, glasses, or long gloves. The 1950s were big for hats still and gloves too. I really...
(This whole post is being made with speech to text because I'm on my phone, so there might be some weird typos, if there are let me know and I will fix them)
I watched my twin play Sim settlements with a male character, and really liked Jake. I couldn't wait to play as my main character, Sloan...
Just a small suggestion/request, but any way we can get the same kind of paints used in the new outfits on other things such as PA, regular armor, and weapons? I'd love to run around decked out in my new faction's colors. :D
so I was playing sim settlements 2 and I got stuck on plotting the future because I talked to the stranger and I didn't get the agricultural plot so I have an idea about a fix quest opinion
if you get stuck on a quest in the sims settlements 2 storyline the the fix quest opinion is a good idea
Just as the title says, I go capture a territory and all of my guys turned into Guards for that location, then I have to manually assign them back into Warriors.
It sounds fine on paper, but having to interact with each of them, plus the wait time for the UI system to pop up... Urrrg...
CPD: More Mission for the cpd
Hunt down a Killer
Destroy a drug ring (multiple quests)
clearing a Murder Mystery in Diamond City
Concord Caraveen Services
Expand the Concord Caraveen Services
Supply Deliverys to the CPD/Nightingales
Overall Trading
get ressources/pay to upgrade
Hunting Guild...
I have got an idea for a "new" game utilizing Fallout 4's engine and Simsettlements but on a new map without the constraints of Fallout's setting.
I currently haven't got much time on my hands but I have got a bit of holiday coming up so I will see about learning how SS2's plot creation kit...
At first I am not a Modder so I don´t know really how hard it is to do.
The Idea: Craft ASAM´s with the Autocrafter
We all knew that the Fabric/Autocrafter is mostly useless in Fallout 4. But I think if you can Craft ASAM´s with it I would do it. Just throw the needed Stuff in one Container...
In the current state the HQ building is extremly gated and not fun. From the fact that some projects take multiple days to complete, i assume that the developers intended to make expanding HQ something you start and then go do something else, while it finishes. The problem is in it's current...
So one thing I always felt Manufacturing via the Contraptions DLC was lacking was ensuring steady materials for my factories so they don't spend time sitting around doing nothing but gobble valuable voltage. One thought I was hoping for at first was that I could use industrial plots to produce...
Since this mod is about automated settlement building I think it would be grand to be able to reform the Commonwealth Provisional Government once enough settlements are under your control and you have a good number of settlers. It just makes sense to me that when the commonwealth begins to grow...
I think there should be an option in the holotape to be able to give certain quest items to players incase they scrap It (me) or lose it, or just want to finish a quest fast. I scraped Jake's screwdriver during the quest memory lane and I don't have a save to go back to. So some sort of item...